Player Matchup

Ra
Ra
Ahima
Ra
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,692 Elo+
Solo
Merlin
Merlin
DeadAuror
Merlin
Level 5
God Stats
2W - 0L
1,743 SR
Queue Stats
6W - 4L
1,571 Elo+
Solo
Bakasura
Bakasura
RedBull4585
Bakasura
Level 8
God Stats
3W - 2L
1,444 SR
Queue Stats
14W - 9L
1,652 Elo+
Solo
Cupid
Cupid
SapphySloth
Cupid
Level 4
God Stats
7W - 3L
1,746 SR
Queue Stats
10W - 15L
1,624 Elo+
Solo
Cerberus
Cerberus
iRushh_Snowyy
Cerberus
Level 18
God Stats
21W - 8L
1,718 SR
Queue Stats
53W - 55L
1,533 Elo+
Solo
Team Averages
Level 9
1,630 SR
1,614 Elo+

VS

Team Averages
Level 16
1,640 SR
1,667 Elo+
Neith
Neith
MR SKIDDY
Neith
Level 16
God Stats
2W - 1L
1,715 SR
Queue Stats
54W - 51L
1,804 Elo+
Solo
Chaac
Chaac
Mhafia
Chaac
Level 29
God Stats
2W - 1L
1,822 SR
Queue Stats
14W - 7L
1,576 Elo+
Solo
Ymir
Ymir
Oceanbird345
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hel
Hel
SuannD
Hel
Level 19
God Stats
156W - 153L
1,662 SR
Queue Stats
625W - 581L
1,701 Elo+
Solo
Chang'e
Chang'e
UselessLoon
Chang'e
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,752 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
1 / 7 / 15
13,576
905
15,491
18,162
7,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
DeadAuror
Merlin
17
0 / 8 / 4
11,768
785
6,038
13,146
5,280
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
RedBull4585
Bakasura
20
11 / 7 / 5
15,334
1,022
26,253
17,547
7,991
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
10 / 3 / 15
16,307
1,087
42,903
24,126
11,600
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
iRushh_Snowyy
Cerberus
20
9 / 1 / 17
16,242
1,083
20,397
28,998
45,921
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

48

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MR SKIDDY
Neith
17
1 / 5 / 5
12,036
802
9,475
8,797
3,149
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
Mhafia
Chaac
20
18 / 3 / 5
16,750
1,117
39,466
28,427
24,227
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
1 / 10 / 9
12,673
845
14,097
31,609
33,937
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
SuannD
Hel
20
6 / 3 / 8
14,759
984
21,644
23,390
11,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
UselessLoon
Chang'e
20
0 / 10 / 12
12,961
864
10,466
27,020
14,395
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
65
31
Kills
26
26
Deaths
31
56
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ra
1
7
15
1.21
W
Merlin
DeadAuror
Merlin
0
8
4
0.25
L
Neith
MR SKIDDY
Neith
1
5
5
0.7
L
Chaac
Mhafia
Chaac
18
3
5
6.83
L
1
10
9
0.55
W
Bakasura
RedBull4585
Bakasura
11
7
5
1.93
W
10
3
15
5.83
L
Hel
SuannD
Hel
6
3
8
3.33
L
Chang'e
UselessLoon
Chang'e
0
10
12
0.6
W
Cerberus
iRushh_Snowyy
Cerberus
9
1
17
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,082
Damage
95,148
101,979
Taken
119,243
78,628
Mitigated
86,978
17,265
Healing
38,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
15,491
413
1,436
738
18,162
7,836
0
5,404
12,718
46,507
0
W
Merlin
DeadAuror
Merlin
6,038
716
0
0
13,146
5,280
0
4,118
9,000
20,136
0
L
Neith
MR SKIDDY
Neith
9,475
5,841
0
306
8,797
3,149
0
2,395
5,767
0
20,634
L
Chaac
Mhafia
Chaac
39,466
14,996
0
9,293
28,427
24,227
0
10,292
16,950
0
60,579
L
14,097
3,347
0
0
31,609
33,937
0
12,977
18,107
32,996
0
W
Bakasura
RedBull4585
Bakasura
26,253
16,376
0
626
17,547
7,991
0
7,948
9,425
0
39,510
W
42,903
26,354
0
3,341
24,126
11,600
0
11,960
11,996
0
89,505
L
Hel
SuannD
Hel
21,644
2,290
9,582
13,745
23,390
11,270
0
7,323
15,605
61,783
0
L
Chang'e
UselessLoon
Chang'e
10,466
1,765
2,514
3,452
27,020
14,395
0
8,813
17,929
27,992
0
W
Cerberus
iRushh_Snowyy
Cerberus
20,397
2,184
0
11,124
28,998
45,921
0
15,827
12,633
43,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,227
Gold Earned
69,179
303
Minions Killed
277
12
Camps Cleared
2
1,323,082
Distance Traveled
1,223,355
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,576
905
85
6
0
275,636
0
W
Merlin
11,768
785
27
2
2
162,354
1
L
Neith
12,036
802
16
1
0
136,072
0
L
Chaac
16,750
1,117
64
4
2
302,301
0
L
Ymir
12,673
845
42
3
0
254,375
2
W
Bakasura
15,334
1,022
34
2
1
325,467
0
W
Cupid
16,307
1,087
104
7
8
261,381
0
L
Hel
14,759
984
104
7
0
304,409
0
L
Chang'e
12,961
864
51
3
0
226,198
0
W
Cerberus
16,242
1,083
53
4
1
298,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role