Player Matchup

Hades
Hades
Alex_Atouba
Hades
Level 26
God Stats
10W - 9L
1,433 SR
Queue Stats
64W - 84L
1,333 Elo+
Party 2
Neith
Neith
Indivault
Neith
Level 13
God Stats
8W - 7L
1,510 SR
Queue Stats
53W - 69L
1,482 Elo+
Party 2
Cerberus
Cerberus
quiddche
Cerberus
Level 29
God Stats
25W - 23L
1,501 SR
Queue Stats
315W - 343L
1,397 Elo+
Party 2
Bellona
Bellona
xXMcLovin42Xx
Bellona
Level 28
God Stats
39W - 37L
1,660 SR
Queue Stats
166W - 199L
1,354 Elo+
Party 2
Danzaburou
Danzaburou
zxXRafikiXxz
Danzaburou
Level 36
God Stats
11W - 5L
1,578 SR
Queue Stats
196W - 220L
1,432 Elo+
Party 2
Team Averages
Level 26
1,536 SR
1,400 Elo+

VS

Team Averages
Level 16
1,399 SR
1,135 Elo+
Ra
Ra
Alan-rvl_BS
Ra
Level 21
God Stats
13W - 7L
1,573 SR
Queue Stats
97W - 124L
1,237 Elo+
Solo
Pele
Pele
SirAlucard21
Pele
Level 14
God Stats
0W - 2L
1,383 SR
Queue Stats
1W - 4L
1,147 Elo+
Party 1
Set
Set
Zocker-Xph-99
Set
Level 13
God Stats
1W - 4L
1,217 SR
Queue Stats
2W - 8L
1,048 Elo+
Party 1
Fenrir
Fenrir
Zonja2_0
Fenrir
Level 14
God Stats
0W - 4L
1,364 SR
Queue Stats
6W - 15L
1,048 Elo+
Party 1
Cthulhu
Cthulhu
hberg49090
Cthulhu
Level 18
God Stats
0W - 3L
1,459 SR
Queue Stats
10W - 20L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 18
13,938
581
12,530
19,512
9,870
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Indivault
Neith
20
19 / 3 / 7
15,693
654
20,798
16,514
6,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
quiddche
Cerberus
18
5 / 3 / 10
12,075
503
6,098
17,847
16,597
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
18
1 / 2 / 7
12,384
516
3,658
10,819
8,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
zxXRafikiXxz
Danzaburou
20
10 / 3 / 7
15,908
663
13,493
17,379
7,389
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 1
12,097
504
13,137
12,431
4,667
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 9 / 1
9,489
395
7,436
14,953
4,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 11 / 2
10,667
444
5,934
21,436
12,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
Zonja2_0
Fenrir
12
1 / 14 / 1
8,756
365
6,259
20,609
7,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
hberg49090
Cthulhu
10
0 / 8 / 0
7,702
321
7,912
16,651
11,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
16
45
Kills
11
13
Deaths
49
49
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
W
10
2
18
9.5
W
Neith
Indivault
Neith
19
3
7
7.5
L
3
9
1
0.39
L
3
11
2
0.36
L
Fenrir
Zonja2_0
Fenrir
1
14
1
0.11
L
Cthulhu
hberg49090
Cthulhu
0
8
0
0
W
Cerberus
quiddche
Cerberus
5
3
10
3.33
W
Bellona
1
2
7
2.25
W
Danzaburou
zxXRafikiXxz
Danzaburou
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,577
Damage
40,678
82,071
Taken
86,080
48,690
Mitigated
41,151
36,765
Healing
9,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,137
1,525
22
3,077
12,431
4,667
0
4,602
7,829
72,742
0
W
12,530
1,903
394
12,250
19,512
9,870
1,073
8,780
10,634
70,419
0
W
Neith
Indivault
Neith
20,798
11,127
0
7,796
16,514
6,775
4,382
6,349
10,065
0
103,083
L
7,436
1,412
0
614
14,953
4,555
114
2,418
12,535
0
44,098
L
5,934
3,024
0
1,042
21,436
12,800
259
4,746
16,690
0
60,426
L
Fenrir
Zonja2_0
Fenrir
6,259
1,629
0
2,429
20,609
7,431
30
4,032
16,577
0
35,053
L
Cthulhu
hberg49090
Cthulhu
7,912
316
0
1,874
16,651
11,698
147
5,606
11,045
28,960
0
W
Cerberus
quiddche
Cerberus
6,098
426
861
7,402
17,847
16,597
53
2,578
15,194
67,730
0
W
Bellona
3,658
969
0
2,709
10,819
8,059
2,354
1,540
9,179
0
55,369
W
Danzaburou
zxXRafikiXxz
Danzaburou
13,493
7,399
0
5,353
17,379
7,389
1,720
3,250
14,054
0
144,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,998
Gold Earned
48,711
701
Minions Killed
350
0
Camps Cleared
0
2,227,871
Distance Traveled
1,949,254
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,097
504
119
5
0
348,848
0
W
Hades
13,938
581
114
5
0
455,182
0
W
Neith
15,693
654
189
8
0
418,641
0
L
Pele
9,489
395
41
2
0
477,750
0
L
Set
10,667
444
88
4
0
409,713
2
L
Fenrir
8,756
365
57
2
0
371,757
4
L
Cthulhu
7,702
321
45
2
0
341,186
5
W
Cerberus
12,075
503
125
5
0
437,301
0
W
Bellona
12,384
516
105
4
0
453,676
0
W
Danzaburou
15,908
663
168
7
0
463,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role