Player Matchup

Ymir
Ymir
Carlii_fornia
Ymir
Level 28
God Stats
81W - 75L
1,461 SR
Queue Stats
86W - 80L
1,404 Elo+
Solo
Nemesis
Nemesis
FlipzOW
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Paaquiitoo22
Cernunnos
Level 29
God Stats
16W - 10L
1,626 SR
Queue Stats
99W - 101L
1,559 Elo+
Solo
Tiamat
Tiamat
thot-blocker
Tiamat
Level 29
God Stats
46W - 40L
1,564 SR
Queue Stats
94W - 101L
1,398 Elo+
Solo
Thor
Thor
x CreepyUncle
Thor
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 18
1,530 SR
1,472 Elo+

VS

Team Averages
Level 28
1,197 SR
1,514 Elo+
Baron Samedi
Baron Samedi
O_I34N4NO_O
Baron Samedi
Level 27
God Stats
0W - 2L
1,018 SR
Queue Stats
1W - 2L
1,655 Elo+
Party 1
Yemoja
Yemoja
Paito22
Yemoja
Level 28
God Stats
0W - 1L
1,114 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Philu21
Cu Chulainn
Level 29
God Stats
11W - 10L
1,395 SR
Queue Stats
147W - 168L
1,390 Elo+
Solo
Danzaburou
Danzaburou
SolraC_087
Danzaburou
Level 17
God Stats
1W - 2L
1,145 SR
Queue Stats
2W - 6L
1,369 Elo+
Party 1
Kukulkan
Kukulkan
sergiobg012
Kukulkan
Level 39
God Stats
0W - 1L
1,312 SR
Queue Stats
1W - 2L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 11
13,483
499
11,566
30,203
36,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
FlipzOW
Nemesis
14
3 / 9 / 3
10,808
400
6,913
13,672
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Paaquiitoo22
Cernunnos
20
11 / 7 / 4
15,450
572
30,372
27,073
11,549
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
20
13 / 1 / 7
15,703
582
39,935
21,504
21,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
3 / 9 / 1
9,608
356
3,903
8,238
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
O_I34N4NO_O
Baron Samedi
17
10 / 8 / 4
12,325
456
16,619
20,314
8,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Paito22
Yemoja
18
8 / 4 / 4
12,755
472
10,073
19,846
17,379
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cu Chulainn
Philu21
Cu Chulainn
18
6 / 6 / 4
12,383
459
19,210
35,032
23,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SolraC_087
Danzaburou
16
4 / 8 / 2
11,056
409
8,235
17,620
6,728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
sergiobg012
Kukulkan
16
3 / 10 / 9
11,637
431
17,828
18,490
6,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
54
35
Kills
31
33
Deaths
36
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
7
11
1.5
W
Nemesis
FlipzOW
Nemesis
3
9
3
0.5
L
Baron Samedi
O_I34N4NO_O
Baron Samedi
10
8
4
1.5
W
Cernunnos
Paaquiitoo22
Cernunnos
11
7
4
1.86
L
Yemoja
Paito22
Yemoja
8
4
4
2.5
L
Cu Chulainn
Philu21
Cu Chulainn
6
6
4
1.33
L
Danzaburou
SolraC_087
Danzaburou
4
8
2
0.63
L
Kukulkan
sergiobg012
Kukulkan
3
10
9
0.75
W
Tiamat
13
1
7
16.5
W
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,689
Damage
71,965
100,690
Taken
111,302
77,245
Mitigated
62,329
28,825
Healing
23,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,566
1,513
486
2,587
30,203
36,234
653
16,864
12,720
50,505
0
W
Nemesis
FlipzOW
Nemesis
6,913
3,268
0
1,562
13,672
5,623
800
4,456
8,835
0
32,101
L
Baron Samedi
O_I34N4NO_O
Baron Samedi
16,619
2,025
1,368
5,182
20,314
8,421
2,699
10,339
9,975
52,391
0
W
Cernunnos
Paaquiitoo22
Cernunnos
30,372
22,001
0
12,833
27,073
11,549
9,339
12,524
14,061
0
126,412
L
Yemoja
Paito22
Yemoja
10,073
860
3,914
1,434
19,846
17,379
777
5,833
14,013
45,855
0
L
Cu Chulainn
Philu21
Cu Chulainn
19,210
4,348
0
10,246
35,032
23,602
879
16,464
18,568
10,439
55,920
L
Danzaburou
SolraC_087
Danzaburou
8,235
4,463
0
1,523
17,620
6,728
2,857
11,383
6,237
0
42,048
L
Kukulkan
sergiobg012
Kukulkan
17,828
1,643
0
0
18,490
6,199
1,934
7,482
11,008
58,561
0
W
Tiamat
39,935
5,215
356
10,908
21,504
21,258
5,018
8,504
12,684
149,430
0
W
3,903
1,711
0
93
8,238
2,581
324
3,417
4,503
0
11,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,052
Gold Earned
60,156
498
Minions Killed
462
0
Camps Cleared
0
2,025,315
Distance Traveled
2,240,750
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,483
499
67
2
0
491,135
4
W
Nemesis
10,808
400
55
2
0
398,811
1
L
Baron Samedi
12,325
456
88
3
0
445,778
4
W
Cernunnos
15,450
572
174
6
0
397,560
2
L
Yemoja
12,755
472
65
2
0
411,997
0
L
Cu Chulainn
12,383
459
115
4
0
501,319
0
L
Danzaburou
11,056
409
86
3
0
409,382
0
L
Kukulkan
11,637
431
108
4
0
472,274
0
W
Tiamat
15,703
582
182
7
0
521,418
2
W
Thor
9,608
356
20
1
0
216,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role