Player Matchup

Anhur
Anhur
Blueline
Anhur
Level 26
God Stats
50W - 42L
1,565 SR
Queue Stats
60W - 55L
1,514 Elo+
Party 2
Hera
Hera
Najaro87
Hera
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 173L
1,527 Elo+
Party 2
Loki
Loki
RiseDeat
Loki
Level 18
God Stats
8W - 15L
1,435 SR
Queue Stats
71W - 75L
1,423 Elo+
Solo
Izanami
Izanami
Silverfae
Izanami
Level 22
God Stats
8W - 6L
1,390 SR
Queue Stats
14W - 14L
1,470 Elo+
Party 2
Jormungandr
Jormungandr
Tuurd
Jormungandr
Level 15
God Stats
1W - 1L
1,771 SR
Queue Stats
18W - 11L
1,577 Elo+
Party 2
Team Averages
Level 47
1,532 SR
1,502 Elo+

VS

Team Averages
Level 26
1,497 SR
1,518 Elo+
Ah Muzen Cab
Ah Muzen Cab
Hugardo8
Ah Muzen Cab
Level 13
God Stats
1W - 2L
1,286 SR
Queue Stats
13W - 7L
1,587 Elo+
Party 1
Bellona
Bellona
Teogar
Bellona
Level 4
God Stats
1W - 2L
1,289 SR
Queue Stats
2W - 3L
1,442 Elo+
Party 1
Yemoja
Yemoja
frakentaken
Yemoja
Level 16
God Stats
5W - 1L
1,693 SR
Queue Stats
13W - 13L
1,553 Elo+
Party 1
Agni
Agni
koffe02
Agni
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,509 Elo+
Party 1
Ao Kuang
Ao Kuang
konbec
Ao Kuang
Level 39
God Stats
10W - 7L
1,717 SR
Queue Stats
159W - 143L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blueline
Anhur
20
4 / 6 / 1
13,038
501
15,244
20,925
9,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Hera
20
3 / 9 / 1
12,943
498
16,561
19,523
7,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
16
1 / 8 / 4
10,876
418
9,140
21,352
7,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Silverfae
Izanami
17
0 / 6 / 0
10,437
401
3,508
16,442
6,169
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Tuurd
Jormungandr
15
2 / 8 / 1
9,889
380
6,531
21,179
19,235
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hugardo8
Ah Muzen Cab
20
8 / 2 / 3
13,128
505
17,703
17,002
9,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Teogar
Bellona
20
3 / 5 / 4
13,160
506
8,013
17,017
15,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
19
0 / 1 / 18
12,365
476
9,612
14,680
13,818
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Agni
koffe02
Agni
20
16 / 1 / 8
15,154
583
25,153
14,295
6,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
konbec
Ao Kuang
20
9 / 1 / 15
13,649
525
16,403
26,000
11,798
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
84
10
Kills
36
37
Deaths
10
7
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anhur
Blueline
Anhur
4
6
1
0.75
W
Ah Muzen Cab
Hugardo8
Ah Muzen Cab
8
2
3
4.75
L
Hera
3
9
1
0.39
L
Loki
1
8
4
0.38
L
Izanami
Silverfae
Izanami
0
6
0
0
W
Bellona
Teogar
Bellona
3
5
4
1
L
Jormungandr
Tuurd
Jormungandr
2
8
1
0.31
W
Yemoja
0
1
18
9
W
Agni
koffe02
Agni
16
1
8
20
W
Ao Kuang
konbec
Ao Kuang
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,984
Damage
76,884
99,421
Taken
88,994
49,936
Mitigated
56,843
17,684
Healing
36,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Blueline
Anhur
15,244
6,814
0
6,430
20,925
9,083
1,074
10,693
10,032
0
93,622
W
Ah Muzen Cab
Hugardo8
Ah Muzen Cab
17,703
11,055
0
7,649
17,002
9,607
1,749
5,166
11,836
0
98,473
L
Hera
16,561
3,081
0
3,519
19,523
7,785
1,275
11,821
7,164
98,760
0
L
Loki
9,140
1,557
0
3,775
21,352
7,664
58
8,422
12,839
0
53,754
L
Izanami
Silverfae
Izanami
3,508
1,745
0
1,916
16,442
6,169
1,424
8,958
7,288
344
56,240
W
Bellona
Teogar
Bellona
8,013
1,580
0
2,968
17,017
15,140
3,856
3,169
13,848
0
77,691
L
Jormungandr
Tuurd
Jormungandr
6,531
1,091
516
1,528
21,179
19,235
0
10,019
10,930
37,712
0
W
Yemoja
9,612
1,715
5,405
4,611
14,680
13,818
1,070
4,813
9,867
42,699
0
W
Agni
koffe02
Agni
25,153
1,831
447
4,519
14,295
6,480
1,217
5,921
8,374
110,206
0
W
Ao Kuang
konbec
Ao Kuang
16,403
4,248
0
10,849
26,000
11,798
1,574
4,367
21,633
94,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,183
Gold Earned
67,456
612
Minions Killed
680
0
Camps Cleared
0
2,005,848
Distance Traveled
2,517,846
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,038
501
179
7
0
389,787
2
W
Ah Muzen Cab
13,128
505
148
6
0
457,939
0
L
Hera
12,943
498
163
6
0
407,750
1
L
Loki
10,876
418
79
3
0
457,254
4
L
Izanami
10,437
401
141
5
0
342,602
0
W
Bellona
13,160
506
174
7
0
498,322
0
L
Jormungandr
9,889
380
50
2
0
408,455
4
W
Yemoja
12,365
476
68
3
0
498,926
3
W
Agni
15,154
583
183
7
0
520,532
1
W
Ao Kuang
13,649
525
107
4
0
542,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role