Player Matchup

Baron Samedi
Baron Samedi
Bounatale
Baron Samedi
Level 62
God Stats
5W - 6L
1,531 SR
Queue Stats
63W - 52L
1,556 Elo+
Party 4
Cerberus
Cerberus
Nvar
Cerberus
Level 66
God Stats
10W - 3L
1,799 SR
Queue Stats
420W - 392L
1,510 Elo+
Party 2
Loki
Loki
YoloZwolo
Loki
Level 95
God Stats
8W - 5L
1,607 SR
Queue Stats
86W - 77L
1,560 Elo+
Party 4
Kukulkan
Kukulkan
vortexDK
Kukulkan
Level 128
God Stats
26W - 13L
1,601 SR
Queue Stats
362W - 355L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
Øsli
Danzaburou
Level 86
God Stats
97W - 74L
1,626 SR
Queue Stats
442W - 430L
1,534 Elo+
Party 2
Team Averages
Level 87
1,633 SR
1,535 Elo+

VS

Team Averages
Level 94
1,276 SR
1,327 Elo+
Artemis
Artemis
CroHrc92
Artemis
Level 46
God Stats
2W - 10L
1,026 SR
Queue Stats
7W - 35L
952 Elo+
Party 3
Amaterasu
Amaterasu
LetaLix
Amaterasu
Level 144
God Stats
2W - 4L
1,270 SR
Queue Stats
403W - 392L
1,483 Elo+
Party 1
Ymir
Ymir
MaCar0nY_3
Ymir
Level 65
God Stats
4W - 11L
1,249 SR
Queue Stats
31W - 82L
1,308 Elo+
Party 3
Janus
Janus
PotatoNiinja
Janus
Level 129
God Stats
19W - 33L
1,319 SR
Queue Stats
411W - 409L
1,520 Elo+
Party 1
Fenrir
Fenrir
kate25
Fenrir
Level 85
God Stats
4W - 7L
1,512 SR
Queue Stats
22W - 45L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bounatale
Baron Samedi
14
2 / 5 / 10
8,413
443
10,202
11,358
10,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
Nvar
Cerberus
17
4 / 1 / 2
10,238
539
13,270
17,558
15,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
18
4 / 1 / 9
10,780
567
7,167
9,948
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
vortexDK
Kukulkan
18
8 / 2 / 7
11,430
602
8,549
7,521
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Øsli
Danzaburou
19
5 / 1 / 3
11,310
595
10,087
12,201
5,325
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CroHrc92
Artemis
13
1 / 3 / 1
7,917
417
5,559
7,164
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
LetaLix
Amaterasu
16
3 / 5 / 3
9,741
513
14,149
25,067
19,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 4 / 2
7,308
385
2,656
13,502
6,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 6 / 1
10,341
544
9,264
11,424
4,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
kate25
Fenrir
14
1 / 5 / 3
8,745
460
5,204
12,430
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
23
Kills
10
10
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bounatale
Baron Samedi
2
5
10
1.4
L
Artemis
CroHrc92
Artemis
1
3
1
0.5
L
Amaterasu
LetaLix
Amaterasu
3
5
3
0.9
L
0
4
2
0.25
W
Cerberus
Nvar
Cerberus
4
1
2
5
L
5
6
1
0.92
W
Loki
4
1
9
8.5
L
Fenrir
kate25
Fenrir
1
5
3
0.5
W
Kukulkan
vortexDK
Kukulkan
8
2
7
5.75
W
Danzaburou
Øsli
Danzaburou
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,275
Damage
36,832
58,586
Taken
69,587
38,938
Mitigated
37,855
26,043
Healing
17,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bounatale
Baron Samedi
10,202
1,116
635
2,815
11,358
10,601
170
3,440
7,772
37,510
0
L
Artemis
CroHrc92
Artemis
5,559
1,835
429
1,064
7,164
3,027
0
1,867
5,297
0
44,315
L
Amaterasu
LetaLix
Amaterasu
14,149
7,680
0
10,850
25,067
19,185
38
15,526
9,541
0
56,662
L
2,656
475
204
1,374
13,502
6,567
0
1,748
11,754
35,568
0
W
Cerberus
Nvar
Cerberus
13,270
2,670
0
7,319
17,558
15,790
302
2,663
14,788
61,611
0
L
9,264
280
0
1,897
11,424
4,325
0
6,865
4,559
60,501
0
W
Loki
7,167
2,193
0
5,483
9,948
3,901
950
909
8,997
0
78,725
L
Fenrir
kate25
Fenrir
5,204
853
156
1,448
12,430
4,751
0
6,015
6,415
0
46,978
W
Kukulkan
vortexDK
Kukulkan
8,549
646
0
2,080
7,521
3,321
0
2,638
4,743
81,068
0
W
Danzaburou
Øsli
Danzaburou
10,087
6,454
0
7,711
12,201
5,325
2,464
1,835
10,366
0
96,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,171
Gold Earned
44,052
629
Minions Killed
466
0
Camps Cleared
0
1,819,926
Distance Traveled
1,604,425
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,413
443
39
2
0
307,818
1
L
Artemis
7,917
417
93
5
0
282,734
0
L
Amaterasu
9,741
513
98
5
0
324,936
3
L
Ymir
7,308
385
61
3
0
283,377
7
W
Cerberus
10,238
539
138
7
0
355,137
2
L
Janus
10,341
544
134
7
0
367,599
5
W
Loki
10,780
567
131
7
0
441,511
4
L
Fenrir
8,745
460
80
4
0
345,779
6
W
Kukulkan
11,430
602
156
8
0
379,309
6
W
Danzaburou
11,310
595
165
9
0
336,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role