Player Matchup

Cerberus
Cerberus
Diamond V
KayegOD
Cerberus
Diamond V
Level 122
God Stats
21W - 19L
1,556 SR
Queue Stats
67W - 63L
1,934 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond V
RandomMalak
Zhong Kui
Diamond V
Level 125
God Stats
14W - 21L
1,470 SR
Queue Stats
239W - 265L
1,844 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
Yorru-senpai
Tsukuyomi
Diamond V
Level 156
God Stats
5W - 7L
1,451 SR
Queue Stats
114W - 111L
2,015 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,492 SR
1,931 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,554 SR
1,789 MMR
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Platinum III
SwannK
Sol
Platinum III
Level 122
God Stats
2W - 3L
1,606 SR
Queue Stats
23W - 24L
1,933 MMR
Solo
Bacchus
Bacchus
Platinum V
xReverantJAGGZx
Bacchus
Platinum V
Level 134
God Stats
67W - 54L
1,554 SR
Queue Stats
130W - 95L
1,935 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KayegOD
Cerberus
13
1 / 2 / 0
8,836
589
5,325
10,221
6,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
RandomMalak
Zhong Kui
7
0 / 1 / 1
7,690
513
1,622
2,666
1,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Yorru-senpai
Tsukuyomi
11
0 / 7 / 1
8,427
562
8,161
14,812
7,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
PersephoneAphroditeGaneshaDanzaburou

VS

Bans
Cu ChulainnScyllaCupidHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 0 / 6
11,337
756
6,755
11,205
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sol
SwannK
Sol
12
0 / 0 / 7
9,230
615
6,970
6,277
1,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 4
11,459
764
7,559
10,127
10,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
10
10
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
6
7
L
Cerberus
KayegOD
Cerberus
1
2
0
0.5
L
Zhong Kui
RandomMalak
Zhong Kui
0
1
1
0.5
W
Sol
SwannK
Sol
0
0
7
3.5
L
Tsukuyomi
Yorru-senpai
Tsukuyomi
0
7
1
0.07
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,108
Damage
21,284
27,699
Taken
27,609
14,712
Mitigated
19,809
7,055
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,755
2,005
0
3,736
11,205
7,538
658
2,800
8,205
0
36,693
L
Cerberus
KayegOD
Cerberus
5,325
174
0
1,617
10,221
6,238
0
5,160
5,061
26,494
0
L
Zhong Kui
RandomMalak
Zhong Kui
1,622
360
0
1,417
2,666
1,376
143
1,454
1,212
14,139
0
W
Sol
SwannK
Sol
6,970
1,376
0
2,344
6,277
1,588
1,245
1,932
4,170
56,973
0
L
Tsukuyomi
Yorru-senpai
Tsukuyomi
8,161
1,875
219
3,802
14,812
7,098
0
7,981
6,831
0
36,725
W
7,559
898
0
1,577
10,127
10,683
0
2,408
7,489
34,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,953
Gold Earned
32,026
128
Minions Killed
189
0
Camps Cleared
0
584,359
Distance Traveled
841,810
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,337
756
56
4
0
296,908
2
L
Cerberus
8,836
589
58
4
0
256,025
4
L
Zhong Kui
7,690
513
27
2
0
98,323
1
W
Sol
9,230
615
100
7
0
244,242
3
L
Tsukuyomi
8,427
562
43
3
0
230,011
0
W
Bacchus
11,459
764
33
2
0
300,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role