Player Matchup

Agni
Agni
Badplayer89
Agni
Level 22
God Stats
5W - 2L
1,738 SR
Queue Stats
131W - 79L
1,674 Elo+
Solo
Fenrir
Fenrir
Fa-Vulpis
Fenrir
Level 28
God Stats
38W - 37L
1,540 SR
Queue Stats
60W - 60L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
Kademichealk
Baron Samedi
Level 29
God Stats
3W - 0L
1,766 SR
Queue Stats
152W - 75L
1,734 Elo+
Solo
Ne Zha
Ne Zha
MaxKill2-3
Ne Zha
Level 29
God Stats
9W - 11L
1,461 SR
Queue Stats
25W - 24L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xXANONxALPHAXx
Ah Muzen Cab
Level 30
God Stats
62W - 79L
1,444 SR
Queue Stats
719W - 791L
1,491 Elo+
Solo
Team Averages
Level 28
1,590 SR
1,594 Elo+

VS

Team Averages
Level 43
1,743 SR
1,642 Elo+
Chang'e
Chang'e
Michisusu
Chang'e
Level 24
God Stats
5W - 2L
1,703 SR
Queue Stats
93W - 77L
1,630 Elo+
Solo
Neith
Neith
NovaJenn
Neith
Level 8
God Stats
14W - 12L
1,681 SR
Queue Stats
30W - 23L
1,624 Elo+
Party 2
Izanami
Izanami
TrishCollins
Izanami
Level 4
God Stats
2W - 2L
1,848 SR
Queue Stats
9W - 3L
1,669 Elo+
Party 1
Ymir
Ymir
XXAALIYAH145XX
Ymir
Level 155
God Stats
3W - 4L
1,633 SR
Queue Stats
156W - 148L
1,588 Elo+
Party 2
Amaterasu
Amaterasu
knucklefucer
Amaterasu
Level 26
God Stats
5W - 3L
1,848 SR
Queue Stats
35W - 19L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 24
17,894
1,053
49,523
22,650
9,961
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Fa-Vulpis
Fenrir
20
15 / 7 / 9
18,275
1,075
23,301
26,337
17,208
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Kademichealk
Baron Samedi
20
4 / 6 / 23
16,419
966
29,970
19,924
13,291
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
MaxKill2-3
Ne Zha
20
10 / 4 / 20
17,856
1,050
28,347
24,281
12,709
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
xXANONxALPHAXx
Ah Muzen Cab
17
0 / 1 / 2
12,149
715
835
995
346
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

7

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Michisusu
Chang'e
20
3 / 9 / 11
14,978
881
15,708
26,193
8,801
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
NovaJenn
Neith
20
0 / 4 / 11
14,394
847
8,325
13,818
5,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
TrishCollins
Izanami
20
7 / 13 / 9
16,257
956
26,349
33,647
11,674
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 4 / 13
15,170
892
13,270
32,097
35,939
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
knucklefucer
Amaterasu
20
8 / 6 / 9
16,853
991
23,968
35,438
26,304
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
74
36
Kills
21
21
Deaths
36
78
Assists
53
Player
Kills
Deaths
Assists
KDA
W
7
3
24
6.33
W
Fenrir
Fa-Vulpis
Fenrir
15
7
9
2.79
W
Baron Samedi
Kademichealk
Baron Samedi
4
6
23
2.58
W
Ne Zha
MaxKill2-3
Ne Zha
10
4
20
5
L
Chang'e
Michisusu
Chang'e
3
9
11
0.94
L
Neith
NovaJenn
Neith
0
4
11
1.38
L
Izanami
TrishCollins
Izanami
7
13
9
0.88
L
3
4
13
2.38
L
Amaterasu
knucklefucer
Amaterasu
8
6
9
2.08
W
Ah Muzen Cab
xXANONxALPHAXx
Ah Muzen Cab
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,976
Damage
87,620
94,187
Taken
141,193
53,515
Mitigated
88,030
15,833
Healing
31,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
49,523
2,480
0
2,460
22,650
9,961
0
7,058
15,592
94,860
0
W
Fenrir
Fa-Vulpis
Fenrir
23,301
3,961
324
1,276
26,337
17,208
0
7,410
18,927
0
33,260
W
Baron Samedi
Kademichealk
Baron Samedi
29,970
2,295
3,880
3,721
19,924
13,291
0
5,966
13,958
63,012
0
W
Ne Zha
MaxKill2-3
Ne Zha
28,347
5,643
0
4,049
24,281
12,709
0
7,861
16,420
0
77,690
L
Chang'e
Michisusu
Chang'e
15,708
1,089
8,181
6,098
26,193
8,801
0
14,547
11,646
53,621
0
L
Neith
NovaJenn
Neith
8,325
1,859
0
1,621
13,818
5,312
0
6,091
7,727
0
46,722
L
Izanami
TrishCollins
Izanami
26,349
22,554
0
3,893
33,647
11,674
0
20,892
12,422
0
62,265
L
13,270
2,073
0
1,574
32,097
35,939
0
21,225
10,872
23,278
0
L
Amaterasu
knucklefucer
Amaterasu
23,968
14,043
0
10,140
35,438
26,304
0
16,738
17,896
0
57,198
W
Ah Muzen Cab
xXANONxALPHAXx
Ah Muzen Cab
835
99
0
123
995
346
0
683
312
0
3,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,593
Gold Earned
77,652
310
Minions Killed
349
12
Camps Cleared
11
1,308,655
Distance Traveled
1,574,392
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
17,894
1,053
104
6
3
316,329
0
W
Fenrir
18,275
1,075
25
1
6
357,015
0
W
Baron Samedi
16,419
966
91
5
0
246,079
2
W
Ne Zha
17,856
1,050
81
5
2
339,874
0
L
Chang'e
14,978
881
91
5
2
331,368
1
L
Neith
14,394
847
103
6
0
282,987
0
L
Izanami
16,257
956
60
4
2
279,717
1
L
Ymir
15,170
892
31
2
1
302,683
0
L
Amaterasu
16,853
991
64
4
6
377,637
0
W
Ah Muzen Cab
12,149
715
9
1
1
49,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role