Player Matchup

Kuzenbo
Kuzenbo
Ballsackattack
Kuzenbo
Level 38
God Stats
2W - 2L
1,697 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 1
Kali
Kali
Brybear
Kali
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,269 Elo+
Party 1
King Arthur
King Arthur
TastinMyOwnNut
King Arthur
Level 5
God Stats
7W - 6L
1,644 SR
Queue Stats
9W - 8L
1,269 Elo+
Party 1
Skadi
Skadi
Unclejemimma
Skadi
Level 21
God Stats
0W - 1L
1,697 SR
Queue Stats
1W - 2L
1,269 Elo+
Party 1
Sol
Sol
thebazedgod
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,269 Elo+
Party 1
Team Averages
Level 22
1,608 SR
1,315 Elo+

VS

Team Averages
Level 18
1,545 SR
1,570 Elo+
Janus
Janus
Distryum
Janus
Level 28
God Stats
3W - 2L
1,465 SR
Queue Stats
149W - 168L
1,436 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gangstanate
Ah Muzen Cab
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 89L
1,469 Elo+
Solo
Apollo
Apollo
MaikillerV2
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,463 Elo+
Party 3
Ymir
Ymir
Swordhawk7
Ymir
Level 15
God Stats
3W - 0L
1,759 SR
Queue Stats
10W - 5L
1,742 Elo+
Party 2
Sun Wukong
Sun Wukong
TheSharkMC
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 15
10,038
478
14,435
16,542
21,193
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kali
Brybear
Kali
15
4 / 8 / 12
9,902
472
8,600
20,646
9,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
TastinMyOwnNut
King Arthur
13
2 / 5 / 5
8,114
386
5,877
17,954
13,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
6 / 8 / 14
9,650
460
15,761
15,863
8,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
9 / 7 / 9
10,017
477
17,355
12,673
5,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Distryum
Janus
16
6 / 6 / 5
10,649
507
13,004
11,478
4,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ah Muzen Cab
Gangstanate
Ah Muzen Cab
17
4 / 7 / 6
10,839
516
9,821
18,289
8,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
17
5 / 9 / 5
10,607
505
10,443
16,828
6,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 10 / 7
9,172
437
6,486
19,662
15,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
TheSharkMC
Sun Wukong
20
15 / 0 / 6
13,155
626
25,846
24,589
24,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
61
32
Kills
32
32
Deaths
32
55
Assists
29
Player
Kills
Deaths
Assists
KDA
L
11
4
15
4.63
L
Kali
Brybear
Kali
4
8
12
1.25
W
Janus
Distryum
Janus
6
6
5
1.42
W
Ah Muzen Cab
Gangstanate
Ah Muzen Cab
4
7
6
1
W
Apollo
5
9
5
0.83
W
2
10
7
0.55
L
King Arthur
TastinMyOwnNut
King Arthur
2
5
5
0.9
W
Sun Wukong
TheSharkMC
Sun Wukong
15
0
6
18
L
6
8
14
1.63
L
9
7
9
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,028
Damage
65,600
83,678
Taken
90,846
58,255
Mitigated
59,317
15,231
Healing
18,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,435
5,815
0
614
16,542
21,193
14
4,599
11,943
32,353
0
L
Kali
Brybear
Kali
8,600
3,057
0
5,517
20,646
9,642
0
4,617
16,029
0
65,492
W
Janus
Distryum
Janus
13,004
602
146
1,560
11,478
4,034
992
4,137
7,316
62,081
0
W
Ah Muzen Cab
Gangstanate
Ah Muzen Cab
9,821
4,379
0
8,338
18,289
8,811
0
4,873
13,416
0
91,315
W
Apollo
10,443
6,576
0
290
16,828
6,517
1,163
5,250
11,528
0
81,043
W
6,486
1,239
0
770
19,662
15,740
31
8,970
10,642
18,352
0
L
King Arthur
TastinMyOwnNut
King Arthur
5,877
568
0
4,304
17,954
13,652
0
4,282
13,672
0
31,947
W
Sun Wukong
TheSharkMC
Sun Wukong
25,846
3,854
0
7,003
24,589
24,215
582
8,070
16,144
0
105,740
L
15,761
10,341
0
1,789
15,863
8,116
104
3,935
11,928
0
54,924
L
17,355
5,927
0
3,007
12,673
5,652
0
2,057
10,616
45,727
1,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,721
Gold Earned
54,422
359
Minions Killed
577
0
Camps Cleared
0
1,939,437
Distance Traveled
1,907,845
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,038
478
37
2
0
429,105
2
L
Kali
9,902
472
100
5
0
403,632
1
W
Janus
10,649
507
121
6
0
395,241
1
W
Ah Muzen Cab
10,839
516
123
6
0
330,080
0
W
Apollo
10,607
505
130
6
0
368,596
1
W
Ymir
9,172
437
27
1
0
356,705
0
L
King Arthur
8,114
386
47
2
0
417,966
2
W
Sun Wukong
13,155
626
176
8
0
457,223
3
L
Skadi
9,650
460
89
4
0
334,941
0
L
Sol
10,017
477
86
4
0
353,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role