Player Matchup

Athena
Athena
IamLegend_Dude1
Athena
Level 129
God Stats
5W - 3L
1,531 SR
Queue Stats
27W - 41L
1,456 Elo+
Solo
Chernobog
Chernobog
Krib222
Chernobog
Level 111
God Stats
1W - 1L
1,504 SR
Queue Stats
62W - 83L
1,527 Elo+
Solo
King Arthur
King Arthur
Robbie Ronin
King Arthur
Level 86
God Stats
53W - 28L
1,664 SR
Queue Stats
328W - 277L
1,586 Elo+
Solo
Merlin
Merlin
manologumar
Merlin
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 39L
1,479 Elo+
Solo
Serqet
Serqet
vonte-_-flossy
Serqet
Level 147
God Stats
2W - 1L
1,931 SR
Queue Stats
37W - 29L
1,586 Elo+
Solo
Team Averages
Level 119
1,626 SR
1,527 Elo+

VS

Team Averages
Level 77
1,524 SR
1,565 Elo+
Cthulhu
Cthulhu
FakBoiTrent
Cthulhu
Level 81
God Stats
1W - 2L
1,914 SR
Queue Stats
84W - 69L
1,564 Elo+
Party 1
Hel
Hel
Pirate_Cream0407
Hel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,641 Elo+
Solo
Ra
Ra
TyEatAPeanut
Ra
Level 68
God Stats
7W - 10L
1,487 SR
Queue Stats
39W - 38L
1,510 Elo+
Party 1
Cabrakan
Cabrakan
VvGODHANDvV
Cabrakan
Level 81
God Stats
0W - 3L
1,218 SR
Queue Stats
151W - 166L
1,522 Elo+
Solo
Nu Wa
Nu Wa
chinesecowboy86
Nu Wa
Level 69
God Stats
4W - 3L
1,502 SR
Queue Stats
49W - 39L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 12
10,754
978
8,096
12,686
14,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
Krib222
Chernobog
18
3 / 1 / 12
11,261
1,024
10,675
10,035
4,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Robbie Ronin
King Arthur
17
8 / 2 / 8
11,593
1,054
18,982
17,279
24,578
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
16
4 / 3 / 4
10,691
972
14,882
10,468
3,298
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 1 / 8
11,498
1,045
11,832
9,476
4,039
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Team 1 Tickets

257

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FakBoiTrent
Cthulhu
16
0 / 3 / 7
10,186
926
12,626
16,470
16,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 2 / 2
9,380
853
5,773
7,241
6,670
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 8 / 4
10,397
945
9,279
16,186
8,185
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
VvGODHANDvV
Cabrakan
16
2 / 5 / 5
9,948
904
12,808
17,177
13,114
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 4 / 5
10,539
958
13,615
11,416
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
22
Kills
8
8
Deaths
22
44
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FakBoiTrent
Cthulhu
0
3
7
1.17
W
1
1
12
7
W
Chernobog
Krib222
Chernobog
3
1
12
9
L
0
2
2
0.5
W
King Arthur
Robbie Ronin
King Arthur
8
2
8
6
L
3
8
4
0.63
L
Cabrakan
VvGODHANDvV
Cabrakan
2
5
5
0.9
L
3
4
5
1.38
W
Merlin
4
3
4
2
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,467
Damage
54,101
59,944
Taken
68,490
51,112
Mitigated
49,329
8,385
Healing
12,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FakBoiTrent
Cthulhu
12,626
901
948
1,365
16,470
16,808
0
5,584
10,352
29,203
0
W
8,096
2,411
0
3,119
12,686
14,657
0
10,998
1,480
18,577
0
W
Chernobog
Krib222
Chernobog
10,675
4,657
513
4,072
10,035
4,540
0
8,310
1,565
0
49,420
L
5,773
385
3,864
1,478
7,241
6,670
0
2,870
4,130
28,307
0
W
King Arthur
Robbie Ronin
King Arthur
18,982
1,872
0
125
17,279
24,578
0
15,492
1,387
0
30,476
L
9,279
737
1,981
1,599
16,186
8,185
0
2,977
12,935
32,425
0
L
Cabrakan
VvGODHANDvV
Cabrakan
12,808
1,216
0
940
17,177
13,114
0
5,910
11,267
21,639
0
L
13,615
6,163
0
202
11,416
4,552
0
5,637
5,779
27,077
0
W
Merlin
14,882
490
183
373
10,468
3,298
0
9,304
957
53,977
0
W
11,832
1,871
0
0
9,476
4,039
0
8,860
454
0
22,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,797
Gold Earned
50,450
241
Minions Killed
180
9
Camps Cleared
5
1,030,857
Distance Traveled
992,552
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,186
926
35
3
0
240,029
0
W
Athena
10,754
978
20
2
2
193,272
0
W
Chernobog
11,261
1,024
91
8
1
199,605
4
L
Hel
9,380
853
65
6
0
187,801
3
W
King Arthur
11,593
1,054
19
2
1
229,687
1
L
Ra
10,397
945
39
4
1
203,431
0
L
Cabrakan
9,948
904
18
2
4
158,026
0
L
Nu Wa
10,539
958
23
2
0
203,265
0
W
Merlin
10,691
972
81
7
1
191,258
1
W
Serqet
11,498
1,045
30
3
4
217,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role