Player Matchup

Tyr
Tyr
Gold V
Aresthegod
Tyr
Gold V
Level 129
God Stats
0W - 2L
1,255 SR
Queue Stats
14W - 18L
1,604 MMR
Solo
Cupid
Cupid
Gold II
HiiLyte
Cupid
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
IshanRhyno
Merlin
Gold III
Level 124
God Stats
0W - 2L
1,319 SR
Queue Stats
487W - 467L
1,536 MMR
Party 1
Nemesis
Nemesis
Gold I
LatamSlayer
Nemesis
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Gold III
Sceptile
Yemoja
Gold III
Level 143
God Stats
5W - 5L
1,302 SR
Queue Stats
192W - 183L
1,591 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,375 SR
1,546 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,632 SR
1,603 MMR
Sun Wukong
Sun Wukong
Platinum V
CoxThatKills
Sun Wukong
Platinum V
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
83W - 75L
1,621 MMR
Solo
Anhur
Anhur
Gold I
Crucifier1
Anhur
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Persephone
Persephone
Platinum III
Dreampath
Persephone
Platinum III
Level 54
God Stats
7W - 5L
1,594 SR
Queue Stats
83W - 83L
1,669 MMR
Party 2
Arachne
Arachne
Platinum V
Marz145
Arachne
Platinum V
Level 135
God Stats
49W - 26L
1,735 SR
Queue Stats
246W - 258L
1,623 MMR
Solo
Sobek
Sobek
Gold II
adictbarzz
Sobek
Gold II
Level 128
God Stats
9W - 1L
1,831 SR
Queue Stats
45W - 41L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,086
505
5,506
13,852
9,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
HiiLyte
Cupid
13
0 / 2 / 1
7,707
482
3,336
6,727
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
IshanRhyno
Merlin
13
2 / 3 / 0
7,551
472
4,323
6,851
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
LatamSlayer
Nemesis
12
1 / 2 / 2
7,293
456
4,173
8,630
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Sceptile
Yemoja
11
0 / 2 / 3
6,789
424
1,929
7,805
5,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
DanzaburouSetTsukuyomiTiamat

VS

Bans
ApolloScyllaGuan YuYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoxThatKills
Sun Wukong
15
2 / 0 / 4
9,117
570
5,860
9,124
7,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
14
3 / 1 / 0
8,482
530
3,211
6,031
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
Dreampath
Persephone
15
2 / 1 / 4
9,384
587
7,413
6,064
2,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Marz145
Arachne
18
6 / 0 / 2
10,148
634
8,306
11,497
4,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
12
0 / 1 / 8
7,648
478
4,149
11,230
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
13
13
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Sun Wukong
CoxThatKills
Sun Wukong
2
0
4
4
W
Anhur
3
1
0
3
W
Persephone
Dreampath
Persephone
2
1
4
4
L
Cupid
HiiLyte
Cupid
0
2
1
0.25
L
Merlin
IshanRhyno
Merlin
2
3
0
0.67
L
Nemesis
LatamSlayer
Nemesis
1
2
2
1
W
Arachne
Marz145
Arachne
6
0
2
7
L
Yemoja
Sceptile
Yemoja
0
2
3
0.75
W
Sobek
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,267
Damage
28,939
43,865
Taken
43,946
21,732
Mitigated
24,732
16,305
Healing
15,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,506
790
0
4,997
13,852
9,031
0
173
12,592
0
54,757
W
Sun Wukong
CoxThatKills
Sun Wukong
5,860
717
0
3,718
9,124
7,273
524
973
8,115
0
48,632
W
Anhur
3,211
1,036
0
2,423
6,031
1,650
333
177
5,854
0
50,129
W
Persephone
Dreampath
Persephone
7,413
296
0
1,160
6,064
2,126
959
1,443
4,504
73,996
0
L
Cupid
HiiLyte
Cupid
3,336
894
116
3,031
6,727
1,882
0
939
5,788
0
51,091
L
Merlin
IshanRhyno
Merlin
4,323
301
0
1,582
6,851
2,601
0
3,810
3,016
48,034
0
L
Nemesis
LatamSlayer
Nemesis
4,173
1,117
0
3,619
8,630
2,823
0
3,913
4,717
0
45,936
W
Arachne
Marz145
Arachne
8,306
5,498
0
4,875
11,497
4,490
1,064
133
11,364
0
93,708
L
Yemoja
Sceptile
Yemoja
1,929
685
855
2,105
7,805
5,395
0
2,900
4,905
20,934
0
W
Sobek
4,149
137
0
2,936
11,230
9,193
0
3,335
7,733
17,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,426
Gold Earned
44,779
486
Minions Killed
509
0
Camps Cleared
0
1,478,656
Distance Traveled
1,639,153
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,086
505
129
8
0
280,929
3
W
Sun Wukong
9,117
570
115
7
0
326,833
5
W
Anhur
8,482
530
106
7
0
290,786
8
W
Persephone
9,384
587
137
9
0
333,532
4
L
Cupid
7,707
482
109
7
0
261,448
7
L
Merlin
7,551
472
120
8
0
289,399
6
L
Nemesis
7,293
456
90
6
0
368,100
7
W
Arachne
10,148
634
134
8
0
376,252
5
L
Yemoja
6,789
424
38
2
0
278,780
6
W
Sobek
7,648
478
17
1
0
311,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role