Player Matchup

Chaac
Chaac
DaToader22
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 3
Raijin
Raijin
KrazyKor88
Raijin
Level 51
God Stats
0W - 1L
1,274 SR
Queue Stats
4W - 6L
1,478 Elo+
Party 3
Loki
Loki
LiLxChIcKeN
Loki
Level 31
God Stats
12W - 11L
1,490 SR
Queue Stats
93W - 98L
1,436 Elo+
Party 1
Medusa
Medusa
NF_Loca_
Medusa
Level 28
God Stats
40W - 59L
1,478 SR
Queue Stats
90W - 125L
1,392 Elo+
Party 1
Khepri
Khepri
xAnGz_
Khepri
Level 106
God Stats
10W - 13L
1,554 SR
Queue Stats
176W - 225L
1,403 Elo+
Party 1
Team Averages
Level 49
1,459 SR
1,373 Elo+

VS

Team Averages
Level 57
1,486 SR
1,492 Elo+
Tsukuyomi
Tsukuyomi
FeuryBlade
Tsukuyomi
Level 29
God Stats
3W - 1L
1,649 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Odin
Odin
VicTheJester
Odin
Level 43
God Stats
2W - 2L
1,740 SR
Queue Stats
11W - 12L
1,451 Elo+
Solo
Hou Yi
Hou Yi
luisroman15
Hou Yi
Level 109
God Stats
6W - 13L
1,349 SR
Queue Stats
28W - 47L
1,421 Elo+
Party 2
Chang'e
Chang'e
reaperpr22
Chang'e
Level 15
God Stats
6W - 4L
1,467 SR
Queue Stats
9W - 8L
1,671 Elo+
Party 2
Ymir
Ymir
rjv134
Ymir
Level 90
God Stats
5W - 10L
1,226 SR
Queue Stats
61W - 76L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
1 / 6 / 2
11,505
426
8,100
21,632
22,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
KrazyKor88
Raijin
20
10 / 8 / 4
14,420
534
20,415
21,393
8,188
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 8 / 10
12,657
469
10,224
25,638
12,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
NF_Loca_
Medusa
18
6 / 8 / 5
12,061
447
14,149
19,643
8,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
xAnGz_
Khepri
16
4 / 6 / 6
11,384
422
10,316
25,854
27,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FeuryBlade
Tsukuyomi
20
24 / 4 / 7
17,455
646
45,752
24,258
12,993
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
1 / 3 / 11
13,500
500
11,046
16,719
18,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
18
4 / 7 / 12
12,232
453
13,436
18,632
6,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
reaperpr22
Chang'e
19
3 / 3 / 10
12,440
461
9,510
18,316
11,070
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
rjv134
Ymir
16
3 / 6 / 13
11,584
429
8,953
21,201
21,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
88
23
Kills
35
36
Deaths
23
27
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
6
2
0.33
W
Tsukuyomi
FeuryBlade
Tsukuyomi
24
4
7
6.88
L
Raijin
KrazyKor88
Raijin
10
8
4
1.5
L
2
8
10
0.88
L
Medusa
NF_Loca_
Medusa
6
8
5
1.06
W
1
3
11
2.17
W
Hou Yi
4
7
12
1.43
W
Chang'e
reaperpr22
Chang'e
3
3
10
2.67
W
Ymir
rjv134
Ymir
3
6
13
1.58
L
Khepri
xAnGz_
Khepri
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,204
Damage
88,697
114,160
Taken
99,126
78,702
Mitigated
69,792
31,809
Healing
33,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,100
2,292
0
7,145
21,632
22,402
800
677
20,155
0
54,366
W
Tsukuyomi
FeuryBlade
Tsukuyomi
45,752
9,689
0
8,304
24,258
12,993
2,837
5,311
18,740
0
145,905
L
Raijin
KrazyKor88
Raijin
20,415
1,136
947
4,691
21,393
8,188
970
3,720
17,235
91,205
0
L
10,224
2,517
0
6,110
25,638
12,504
0
3,053
22,098
0
79,595
L
Medusa
NF_Loca_
Medusa
14,149
5,401
2,190
3,841
19,643
8,345
1,035
4,261
15,078
0
64,020
W
11,046
3,368
0
3,230
16,719
18,554
736
2,497
13,314
0
60,570
W
Hou Yi
13,436
7,318
1,203
4,217
18,632
6,072
3,522
6,914
11,609
0
57,454
W
Chang'e
reaperpr22
Chang'e
9,510
546
2,796
8,116
18,316
11,070
1,747
9,441
8,393
56,899
0
W
Ymir
rjv134
Ymir
8,953
2,167
1,744
4,286
21,201
21,103
352
5,543
15,543
28,885
0
L
Khepri
xAnGz_
Khepri
10,316
2,071
2,191
4,694
25,854
27,263
692
6,544
18,653
42,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,027
Gold Earned
67,211
535
Minions Killed
540
0
Camps Cleared
0
2,275,700
Distance Traveled
2,309,565
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,505
426
100
4
0
456,580
0
W
Tsukuyomi
17,455
646
200
7
0
592,539
0
L
Raijin
14,420
534
164
6
0
391,510
5
L
Loki
12,657
469
111
4
0
503,204
0
L
Medusa
12,061
447
89
3
0
476,164
7
W
Odin
13,500
500
130
5
0
415,907
3
W
Hou Yi
12,232
453
82
3
0
470,920
6
W
Chang'e
12,440
461
99
4
0
458,521
2
W
Ymir
11,584
429
29
1
0
371,678
6
L
Khepri
11,384
422
71
3
0
448,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role