Player Matchup

Zeus
Zeus
EPIC_GAMER_LORD
Zeus
Level 49
God Stats
17W - 16L
1,580 SR
Queue Stats
38W - 42L
1,524 Elo+
Party 3
Heimdallr
Heimdallr
MyNeckIsRed
Heimdallr
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 94L
1,507 Elo+
Party 3
Anhur
Anhur
NoFearSimp
Anhur
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
264W - 245L
1,542 Elo+
Party 4
Ravana
Ravana
REAPERSUB99
Ravana
Level 102
God Stats
4W - 2L
1,267 SR
Queue Stats
80W - 81L
1,611 Elo+
Party 3
Chang'e
Chang'e
TachankaMain691
Chang'e
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
152W - 134L
1,531 Elo+
Party 4
Team Averages
Level 74
1,469 SR
1,543 Elo+

VS

Team Averages
Level 57
1,502 SR
1,519 Elo+
Neith
Neith
LadyTermiseus
Neith
Level 21
God Stats
2W - 5L
1,412 SR
Queue Stats
10W - 17L
1,458 Elo+
Party 2
Ra
Ra
SerTermiseus
Ra
Level 92
God Stats
5W - 12L
1,347 SR
Queue Stats
129W - 161L
1,417 Elo+
Party 2
Jing Wei
Jing Wei
ShadeNightwood
Jing Wei
Level 30
God Stats
12W - 10L
1,786 SR
Queue Stats
274W - 217L
1,529 Elo+
Party 1
Hel
Hel
T304destroyer
Hel
Level 16
God Stats
19W - 13L
1,464 SR
Queue Stats
224W - 201L
1,684 Elo+
Party 1
Achilles
Achilles
Thesinrose
Achilles
Level 125
God Stats
5W - 8L
1,500 SR
Queue Stats
343W - 326L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 7
13,349
534
12,060
12,812
5,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
MyNeckIsRed
Heimdallr
20
9 / 4 / 3
14,970
599
12,469
19,830
9,281
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
20
17 / 1 / 10
15,562
622
22,790
16,207
7,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
20
11 / 5 / 12
14,839
594
18,414
16,343
11,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 1 / 17
13,598
544
14,244
17,385
17,843
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 1
11,869
475
9,673
15,679
5,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 7 / 2
11,813
473
11,527
18,702
7,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
16
0 / 9 / 2
9,434
377
8,051
22,487
5,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
0 / 10 / 2
8,747
350
6,489
17,620
4,792
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
Thesinrose
Achilles
16
8 / 9 / 4
11,271
451
10,663
22,788
9,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
26
43
Kills
15
15
Deaths
43
49
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
L
3
8
1
0.44
W
Heimdallr
MyNeckIsRed
Heimdallr
9
4
3
2.63
W
Anhur
17
1
10
22
W
Ravana
11
5
12
3.4
L
4
7
2
0.71
L
Jing Wei
0
9
2
0.11
L
0
10
2
0.1
W
4
1
17
12.5
L
Achilles
Thesinrose
Achilles
8
9
4
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,977
Damage
46,403
82,577
Taken
97,276
51,349
Mitigated
32,245
41,481
Healing
24,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,060
1,027
0
3,442
12,812
5,114
854
5,289
7,129
83,970
0
L
9,673
4,242
0
2,643
15,679
5,841
609
1,763
13,832
0
71,758
W
Heimdallr
MyNeckIsRed
Heimdallr
12,469
4,035
0
10,781
19,830
9,281
6,203
2,865
16,893
0
105,482
W
Anhur
22,790
12,504
0
6,433
16,207
7,589
5,606
4,773
11,388
0
112,157
W
Ravana
18,414
4,381
0
5,794
16,343
11,522
0
3,676
11,918
0
92,297
L
11,527
845
296
5,812
18,702
7,382
629
7,942
10,362
76,640
0
L
Jing Wei
8,051
6,157
275
4,587
22,487
5,039
390
3,794
18,693
0
69,099
L
6,489
295
2,560
3,019
17,620
4,792
330
4,120
13,497
38,069
0
W
14,244
1,880
4,852
10,179
17,385
17,843
1,373
3,878
13,357
51,647
0
L
Achilles
Thesinrose
Achilles
10,663
4,525
0
4,865
22,788
9,191
141
8,045
14,585
0
52,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,318
Gold Earned
53,134
643
Minions Killed
581
0
Camps Cleared
0
2,346,746
Distance Traveled
2,175,747
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,349
534
158
6
0
429,897
2
L
Neith
11,869
475
150
6
0
432,958
1
W
Heimdallr
14,970
599
151
6
0
424,148
2
W
Anhur
15,562
622
147
6
0
479,190
5
W
Ravana
14,839
594
113
5
0
519,259
5
L
Ra
11,813
473
156
6
0
413,182
3
L
Jing Wei
9,434
377
121
5
0
439,207
1
L
Hel
8,747
350
84
3
0
430,769
0
W
Chang'e
13,598
544
74
3
0
494,252
2
L
Achilles
11,271
451
70
3
0
459,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role