Player Matchup

Khepri
Khepri
AbsolutehZero
Khepri
Level 86
God Stats
5W - 8L
1,649 SR
Queue Stats
387W - 384L
1,511 Elo+
Solo
Ra
Ra
Cbond007
Ra
Level 62
God Stats
2W - 0L
1,826 SR
Queue Stats
12W - 12L
1,470 Elo+
Solo
Set
Set
JJFROST34
Set
Level 99
God Stats
13W - 18L
1,303 SR
Queue Stats
1,285W - 1,253L
1,445 Elo+
Solo
Jing Wei
Jing Wei
Lustingforlife15
Jing Wei
Level 106
God Stats
13W - 10L
1,448 SR
Queue Stats
292W - 270L
1,430 Elo+
Solo
Chaac
Chaac
ado0lfo0_x3
Chaac
Level 125
God Stats
5W - 1L
1,859 SR
Queue Stats
274W - 283L
1,497 Elo+
Solo
Team Averages
Level 96
1,617 SR
1,471 Elo+

VS

Team Averages
Level 120
1,415 SR
1,479 Elo+
Agni
Agni
BryanSanz
Agni
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 195L
1,488 Elo+
Solo
Bellona
Bellona
CosmicTamales
Bellona
Level 80
God Stats
35W - 32L
1,534 SR
Queue Stats
461W - 449L
1,456 Elo+
Solo
Hercules
Hercules
bholesniffer69
Hercules
Level 143
God Stats
2W - 3L
1,173 SR
Queue Stats
276W - 249L
1,524 Elo+
Solo
Thor
Thor
eagcba
Thor
Level 145
God Stats
10W - 5L
1,445 SR
Queue Stats
1,001W - 1,006L
1,471 Elo+
Solo
Sol
Sol
xXDoritoJunkieXx
Sol
Level 105
God Stats
0W - 2L
1,423 SR
Queue Stats
80W - 66L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 7
5,592
559
3,311
6,361
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 1 / 2
5,707
571
2,261
5,268
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
6 / 2 / 1
6,238
624
3,849
6,474
2,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 0 / 4
5,799
580
6,169
2,476
983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 2 / 1
5,581
558
6,657
11,394
6,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
9
0 / 3 / 1
5,225
523
3,288
4,492
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
11
3 / 1 / 0
6,179
618
7,554
9,301
7,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hercules
8
0 / 2 / 1
5,202
520
3,135
7,916
4,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thor
eagcba
Thor
9
1 / 2 / 1
5,193
519
2,883
6,596
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 5 / 0
5,181
518
3,983
7,476
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
5
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
Agni
0
3
1
0.17
W
2
1
2
3
L
Bellona
3
1
0
3
W
6
2
1
3.25
W
3
0
4
5
W
1
2
1
0.75
L
Hercules
0
2
1
0.25
L
Thor
eagcba
Thor
1
2
1
0.75
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,247
Damage
20,843
31,973
Taken
35,781
15,719
Mitigated
16,994
10,400
Healing
11,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,311
181
0
1,107
6,361
3,699
0
2,581
3,732
11,094
0
L
Agni
3,288
272
0
0
4,492
1,304
114
1,839
2,557
26,768
0
W
2,261
422
455
1,871
5,268
1,640
97
2,636
2,300
28,547
0
L
Bellona
7,554
2,575
0
3,860
9,301
7,162
471
0
8,901
0
35,496
W
3,849
1,622
342
550
6,474
2,559
1,888
511
5,909
0
25,166
W
6,169
3,922
0
767
2,476
983
374
802
1,674
0
28,614
W
6,657
1,683
0
5,308
11,394
6,838
0
0
11,394
0
28,940
L
Hercules
3,135
724
480
2,754
7,916
4,089
109
1,561
6,323
0
16,138
L
Thor
eagcba
Thor
2,883
866
0
1,850
6,596
2,091
0
513
5,952
0
22,361
L
3,983
1,381
0
2,235
7,476
2,348
183
1,475
6,001
24,471
2,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,917
Gold Earned
26,980
237
Minions Killed
256
0
Camps Cleared
0
1,036,614
Distance Traveled
941,438
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,592
559
12
1
0
221,357
1
L
Agni
5,225
523
55
6
0
190,432
1
W
Ra
5,707
571
67
7
0
221,480
0
L
Bellona
6,179
618
78
8
0
173,450
3
W
Set
6,238
624
49
5
0
195,614
0
W
Jing Wei
5,799
580
62
6
0
200,720
2
W
Chaac
5,581
558
47
5
0
197,443
0
L
Hercules
5,202
520
32
3
0
194,205
2
L
Thor
5,193
519
44
4
0
201,769
1
L
Sol
5,181
518
47
5
0
181,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role