Player Matchup

Sol
Sol
Bronze III
Camelsutra7
Sol
Bronze III
Level 156
God Stats
25W - 24L
1,500 SR
Queue Stats
104W - 124L
1,346 MMR
Solo
Pele
Pele
Gold V
MrGains5750
Pele
Gold V
Level 66
God Stats
2W - 6L
1,507 SR
Queue Stats
31W - 37L
1,409 MMR
Solo
Scylla
Scylla
Gold V
RUNSonDEISEL
Scylla
Gold V
Level 128
God Stats
14W - 8L
1,285 SR
Queue Stats
341W - 339L
1,411 MMR
Solo
Cerberus
Cerberus
Gold III
Sivad04
Cerberus
Gold III
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 110L
1,354 MMR
Solo
Amaterasu
Amaterasu
Bronze III
calientetortilla
Amaterasu
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,400 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,458 SR
1,384 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,533 SR
1,384 MMR
The Morrigan
The Morrigan
Gold IV
Bytraxx1
The Morrigan
Gold IV
Level 120
God Stats
11W - 20L
1,445 SR
Queue Stats
483W - 470L
1,414 MMR
Solo
Awilix
Awilix
Silver II
Guyman27
Awilix
Silver II
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 46L
1,414 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Waynes20
Erlang Shen
Gold V
Level 101
God Stats
36W - 29L
1,549 SR
Queue Stats
197W - 203L
1,276 MMR
Solo
Cernunnos
Cernunnos
Gold IV
iEnvy IcY8289
Cernunnos
Gold IV
Level 120
God Stats
10W - 5L
1,486 SR
Queue Stats
278W - 276L
1,413 MMR
Solo
Sobek
Sobek
Gold III
o 0 SAVITAR 0 o
Sobek
Gold III
Level 145
God Stats
7W - 4L
1,686 SR
Queue Stats
116W - 104L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 1
10,018
436
8,199
11,789
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 9 / 0
10,053
437
7,692
21,928
9,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
18
3 / 6 / 0
10,940
476
8,798
12,708
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Sivad04
Cerberus
12
0 / 13 / 3
8,345
363
5,988
26,124
13,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
16
1 / 5 / 2
9,984
434
6,942
26,848
15,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TsukuyomiTiamatCthulhuCu ChulainnNu Wa

VS

Bans
DanzaburouKumbhakarnaBellonaYmirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Bytraxx1
The Morrigan
20
13 / 1 / 12
14,135
615
19,461
9,276
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Awilix
Guyman27
Awilix
17
5 / 2 / 6
11,479
499
9,169
13,514
6,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Waynes20
Erlang Shen
19
8 / 2 / 3
12,637
549
21,432
16,108
11,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
iEnvy IcY8289
Cernunnos
20
4 / 1 / 8
13,667
594
15,966
12,710
5,928
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 1 / 22
12,921
562
13,270
23,702
31,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
85
7
Kills
34
34
Deaths
7
6
Assists
51
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Bytraxx1
The Morrigan
13
1
12
19
L
1
1
1
1.5
W
Awilix
Guyman27
Awilix
5
2
6
4
L
2
9
0
0.22
L
Scylla
3
6
0
0.5
L
Cerberus
Sivad04
Cerberus
0
13
3
0.12
W
Erlang Shen
Waynes20
Erlang Shen
8
2
3
4.75
L
Amaterasu
1
5
2
0.4
W
Cernunnos
iEnvy IcY8289
Cernunnos
4
1
8
8
W
4
1
22
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,619
Damage
79,298
99,397
Taken
75,310
46,850
Mitigated
59,494
25,251
Healing
19,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Bytraxx1
The Morrigan
19,461
2,874
0
758
9,276
4,167
506
4,131
4,985
120,547
6,394
L
8,199
1,737
0
6,122
11,789
3,577
0
2,168
9,593
57,627
0
W
Awilix
Guyman27
Awilix
9,169
3,239
0
985
13,514
6,751
720
2,862
10,608
0
72,027
L
7,692
1,061
0
1,736
21,928
9,401
0
6,593
15,139
0
67,847
L
Scylla
8,798
1,120
126
2,831
12,708
4,849
0
6,548
5,990
75,688
0
L
Cerberus
Sivad04
Cerberus
5,988
326
0
3,709
26,124
13,309
0
7,506
18,404
35,886
0
W
Erlang Shen
Waynes20
Erlang Shen
21,432
12,862
0
3,067
16,108
11,253
2,694
2,709
12,707
0
81,041
L
Amaterasu
6,942
3,701
0
10,727
26,848
15,714
0
4,726
22,050
0
45,800
W
Cernunnos
iEnvy IcY8289
Cernunnos
15,966
7,470
0
5,719
12,710
5,928
5,937
4,550
8,094
0
136,731
W
13,270
789
0
9,226
23,702
31,395
168
8,189
15,259
31,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,340
Gold Earned
64,839
559
Minions Killed
672
0
Camps Cleared
0
1,907,719
Distance Traveled
2,278,799
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
14,135
615
212
9
0
460,137
6
L
Sol
10,018
436
127
6
0
343,646
2
W
Awilix
11,479
499
103
4
0
495,366
0
L
Pele
10,053
437
111
5
0
406,311
2
L
Scylla
10,940
476
156
7
0
397,526
8
L
Cerberus
8,345
363
75
3
0
329,925
2
W
Erlang Shen
12,637
549
125
5
0
394,640
8
L
Amaterasu
9,984
434
90
4
0
430,311
3
W
Cernunnos
13,667
594
213
9
0
420,278
2
W
Sobek
12,921
562
19
1
0
508,378
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role