Player Matchup

Medusa
Medusa
COAJordan
Medusa
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 50L
1,776 Elo+
Party 1
Osiris
Osiris
Candy_Lady_Who_Y
Osiris
Level 29
God Stats
1W - 1L
1,744 SR
Queue Stats
10W - 7L
1,681 Elo+
Party 1
Anubis
Anubis
Special_Ev129
Anubis
Level 106
God Stats
10W - 4L
1,830 SR
Queue Stats
178W - 113L
1,707 Elo+
Party 1
Team Averages
Level 76
1,691 SR
1,721 Elo+

VS

Team Averages
Level 14
1,607 SR
1,595 Elo+
Tyr
Tyr
DyingOdin
Tyr
Level 11
God Stats
2W - 0L
1,615 SR
Queue Stats
2W - 0L
1,785 Elo+
Solo
Tsukuyomi
Tsukuyomi
FunkyCirno
Tsukuyomi
Level 12
God Stats
2W - 0L
1,707 SR
Queue Stats
2W - 1L
1,534 Elo+
Solo
Chang'e
Chang'e
cosmichoneyy
Chang'e
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 46L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
COAJordan
Medusa
17
6 / 3 / 7
13,062
653
18,177
16,524
6,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 6 / 10
11,366
568
9,210
16,744
13,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 7 / 6
13,082
654
17,243
15,360
7,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 7
13,045
652
3,879
21,232
27,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
FunkyCirno
Tsukuyomi
18
6 / 3 / 9
13,758
688
19,936
18,290
11,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
cosmichoneyy
Chang'e
17
7 / 8 / 6
14,053
703
17,064
20,216
10,623
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
38
14
Kills
16
16
Deaths
15
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
COAJordan
Medusa
6
3
7
3.17
L
1
6
10
1
W
3
4
7
1.63
W
Tsukuyomi
FunkyCirno
Tsukuyomi
6
3
9
3.5
L
7
7
6
1.43
W
Chang'e
cosmichoneyy
Chang'e
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,630
Damage
40,879
48,628
Taken
59,738
26,830
Mitigated
48,791
7,598
Healing
18,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
COAJordan
Medusa
18,177
8,148
0
3,410
16,524
6,050
756
5,206
11,168
0
80,083
L
9,210
3,388
0
486
16,744
13,257
29
5,571
10,853
0
17,758
W
3,879
151
0
3,671
21,232
27,116
0
4,926
16,306
0
34,170
W
Tsukuyomi
FunkyCirno
Tsukuyomi
19,936
5,046
0
5,204
18,290
11,052
738
7,084
11,206
0
81,113
L
17,243
554
0
3,702
15,360
7,523
0
6,325
8,665
66,906
0
W
Chang'e
cosmichoneyy
Chang'e
17,064
1,150
4,245
5,454
20,216
10,623
791
5,334
14,882
58,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,510
Gold Earned
40,856
199
Minions Killed
223
0
Camps Cleared
0
1,007,937
Distance Traveled
1,153,250
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,062
653
97
5
0
379,275
5
L
Osiris
11,366
568
15
1
0
328,580
0
W
Tyr
13,045
652
49
2
0
409,825
1
W
Tsukuyomi
13,758
688
96
5
0
407,075
9
L
Anubis
13,082
654
87
4
0
300,082
3
W
Chang'e
14,053
703
78
4
0
336,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role