Player Matchup

Tiamat
Tiamat
AlpineLager1937
Tiamat
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
5W - 5L
1,165 Elo+
Solo
Arachne
Arachne
JeJeMarie2020
Arachne
Level 16
God Stats
23W - 36L
1,472 SR
Queue Stats
66W - 124L
1,257 Elo+
Solo
Odin
Odin
Mursada
Odin
Level 29
God Stats
7W - 8L
1,602 SR
Queue Stats
149W - 176L
1,380 Elo+
Solo
Fenrir
Fenrir
POLLO_Black_
Fenrir
Level 26
God Stats
9W - 4L
1,572 SR
Queue Stats
86W - 97L
1,258 Elo+
Solo
Jing Wei
Jing Wei
Satatoshi
Jing Wei
Level 20
God Stats
3W - 5L
1,299 SR
Queue Stats
84W - 79L
1,294 Elo+
Solo
Team Averages
Level 22
1,489 SR
1,271 Elo+

VS

Team Averages
Level 10
1,408 SR
1,313 Elo+
Danzaburou
Danzaburou
CODEsantino_10
Danzaburou
Level 18
God Stats
5W - 11L
1,251 SR
Queue Stats
17W - 31L
1,258 Elo+
Solo
Nemesis
Nemesis
KratosRSA
Nemesis
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 163L
1,320 Elo+
Solo
Olorun
Olorun
Manucraft205460
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
MtEdenOfficial_
Apollo
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 14L
989 Elo+
Solo
Thanatos
Thanatos
hiyrend
Thanatos
Level 4
God Stats
0W - 1L
1,289 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 6
13,647
593
12,481
17,466
11,769
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
15
1 / 5 / 3
9,695
422
2,908
10,574
3,898
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
Mursada
Odin
18
11 / 0 / 10
12,661
550
13,786
15,616
17,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
18
15 / 1 / 4
13,085
569
14,226
12,047
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Satatoshi
Jing Wei
18
3 / 1 / 7
11,254
489
5,745
20,143
8,403
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CODEsantino_10
Danzaburou
17
4 / 3 / 3
11,383
495
13,111
17,435
6,981
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
KratosRSA
Nemesis
16
2 / 12 / 2
10,221
444
11,487
21,765
13,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

2
0 / 2 / 0
5,861
255
81
2,052
336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 4 / 0
8,040
350
5,672
7,581
2,350
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
hiyrend
Thanatos
13
2 / 20 / 2
8,184
356
6,157
22,287
7,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
18
39
Kills
11
11
Deaths
41
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
4
6
3
L
Danzaburou
CODEsantino_10
Danzaburou
4
3
3
1.83
W
Arachne
1
5
3
0.5
L
Nemesis
KratosRSA
Nemesis
2
12
2
0.25
L
0
2
0
0
L
3
4
0
0.75
W
Odin
Mursada
Odin
11
0
10
16
W
Fenrir
15
1
4
17
W
Jing Wei
Satatoshi
Jing Wei
3
1
7
6.5
L
Thanatos
hiyrend
Thanatos
2
20
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,146
Damage
36,508
75,846
Taken
71,120
48,129
Mitigated
30,624
27,387
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,481
3,656
0
9,862
17,466
11,769
3,042
0
17,466
66,271
0
L
Danzaburou
CODEsantino_10
Danzaburou
13,111
4,244
0
3,333
17,435
6,981
46
944
16,416
0
65,667
W
Arachne
2,908
2,130
0
921
10,574
3,898
1,399
0
10,574
0
29,292
L
Nemesis
KratosRSA
Nemesis
11,487
4,904
0
3,750
21,765
13,321
0
3,648
17,842
0
51,901
L
81
81
0
178
2,052
336
0
0
2,027
2,310
0
L
5,672
3,303
0
1,927
7,581
2,350
0
2,740
4,817
0
26,788
W
Odin
Mursada
Odin
13,786
5,496
0
2,262
15,616
17,658
4,054
81
15,535
0
49,510
W
Fenrir
14,226
2,418
0
2,967
12,047
6,401
1,852
0
12,047
0
67,865
W
Jing Wei
Satatoshi
Jing Wei
5,745
4,615
0
11,375
20,143
8,403
3,221
0
20,143
0
74,124
L
Thanatos
hiyrend
Thanatos
6,157
2,651
0
3,423
22,287
7,636
111
5,149
16,863
0
30,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,342
Gold Earned
43,689
486
Minions Killed
322
0
Camps Cleared
0
2,048,566
Distance Traveled
1,456,845
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,647
593
109
5
0
308,958
4
L
Danzaburou
11,383
495
130
6
0
400,352
0
W
Arachne
9,695
422
58
3
0
461,029
0
L
Nemesis
10,221
444
86
4
0
383,995
1
L
Olorun
5,861
255
2
0
0
67,873
0
L
Apollo
8,040
350
54
2
0
254,863
2
W
Odin
12,661
550
82
4
0
411,555
1
W
Fenrir
13,085
569
117
5
0
440,565
3
W
Jing Wei
11,254
489
120
5
0
426,459
0
L
Thanatos
8,184
356
50
2
0
349,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role