Player Matchup

King Arthur
King Arthur
Boneskulls9
King Arthur
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 101L
1,580 Elo+
Party 1
Ymir
Ymir
EcologicSleet55
Ymir
Level 125
God Stats
9W - 5L
1,719 SR
Queue Stats
295W - 277L
1,585 Elo+
Party 1
Izanami
Izanami
I Mobu I
Izanami
Level 33
God Stats
8W - 8L
1,515 SR
Queue Stats
184W - 223L
1,446 Elo+
Solo
Zeus
Zeus
Moondru
Zeus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
PerkzAPK
He Bo
Level 101
God Stats
6W - 1L
1,735 SR
Queue Stats
225W - 190L
1,636 Elo+
Party 1
Team Averages
Level 79
1,594 SR
1,550 Elo+

VS

Team Averages
Level 83
1,453 SR
1,524 Elo+
Skadi
Skadi
AssertedOrc34
Skadi
Level 103
God Stats
6W - 6L
1,621 SR
Queue Stats
324W - 313L
1,563 Elo+
Party 2
Kukulkan
Kukulkan
Gaming_Gamer12
Kukulkan
Level 8
God Stats
3W - 7L
1,256 SR
Queue Stats
11W - 17L
1,546 Elo+
Party 2
Bacchus
Bacchus
Moose350
Bacchus
Level 45
God Stats
3W - 1L
1,267 SR
Queue Stats
411W - 410L
1,489 Elo+
Solo
Jormungandr
Jormungandr
TJCooper03
Jormungandr
Level 105
God Stats
2W - 3L
1,469 SR
Queue Stats
97W - 93L
1,517 Elo+
Party 2
Bellona
Bellona
l-Ember_Shard-l
Bellona
Level 155
God Stats
15W - 11L
1,653 SR
Queue Stats
129W - 142L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Boneskulls9
King Arthur
9
0 / 1 / 2
5,041
504
1,249
5,178
2,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
4 / 0 / 3
5,842
584
3,220
5,852
2,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
I Mobu I
Izanami
9
2 / 0 / 4
5,488
549
3,375
3,705
903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
Moondru
Zeus
10
1 / 2 / 5
5,850
585
5,739
6,611
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
PerkzAPK
He Bo
13
11 / 0 / 0
7,734
773
6,594
3,360
1,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,603
460
5,355
7,841
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Kukulkan
8
0 / 7 / 0
4,959
496
731
5,885
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Moose350
Bacchus
6
0 / 3 / 0
4,224
422
2,034
6,891
2,273
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jormungandr
TJCooper03
Jormungandr
8
1 / 2 / 1
5,173
517
1,373
5,533
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 2 / 0
6,324
632
2,462
5,021
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
18
Kills
3
3
Deaths
18
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
King Arthur
Boneskulls9
King Arthur
0
1
2
1
W
4
0
3
5.5
L
Kukulkan
0
7
0
0
W
Izanami
I Mobu I
Izanami
2
0
4
4
W
Zeus
Moondru
Zeus
1
2
5
1.75
L
Bacchus
Moose350
Bacchus
0
3
0
0
W
He Bo
PerkzAPK
He Bo
11
0
0
11
L
Jormungandr
TJCooper03
Jormungandr
1
2
1
0.75
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,177
Damage
11,955
24,706
Taken
31,171
8,987
Mitigated
12,044
7,698
Healing
4,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,355
1,927
99
2,568
7,841
2,062
222
3,983
3,858
0
28,951
W
King Arthur
Boneskulls9
King Arthur
1,249
78
0
860
5,178
2,452
0
405
4,773
0
16,968
W
3,220
964
0
2,114
5,852
2,788
108
925
4,927
12,589
0
L
Kukulkan
731
310
0
0
5,885
2,057
246
4,881
1,004
19,354
0
W
Izanami
I Mobu I
Izanami
3,375
2,244
0
1,439
3,705
903
1,084
905
2,800
0
30,008
W
Zeus
Moondru
Zeus
5,739
1,063
0
2,235
6,611
1,755
0
1,008
5,603
32,132
0
L
Bacchus
Moose350
Bacchus
2,034
277
0
1,570
6,891
2,273
0
1,952
4,939
9,964
0
W
He Bo
PerkzAPK
He Bo
6,594
519
0
1,050
3,360
1,089
212
895
2,465
36,666
0
L
Jormungandr
TJCooper03
Jormungandr
1,373
192
0
73
5,533
2,576
0
1,943
3,565
23,181
0
L
2,462
668
0
510
5,021
3,076
0
2,794
2,102
0
34,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,955
Gold Earned
25,283
244
Minions Killed
268
0
Camps Cleared
0
954,218
Distance Traveled
838,297
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,603
460
55
6
0
156,053
0
W
King Arthur
5,041
504
34
3
0
186,646
3
W
Ymir
5,842
584
23
2
0
203,191
1
L
Kukulkan
4,959
496
53
5
0
152,701
0
W
Izanami
5,488
549
54
5
0
163,877
2
W
Zeus
5,850
585
66
7
0
200,094
2
L
Bacchus
4,224
422
19
2
0
192,314
1
W
He Bo
7,734
773
67
7
0
200,410
2
L
Jormungandr
5,173
517
53
5
0
185,139
2
L
Bellona
6,324
632
88
9
0
152,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role