Player Matchup

Tiamat
Tiamat
Icon0clastic
Tiamat
Level 26
God Stats
4W - 5L
1,438 SR
Queue Stats
23W - 20L
1,506 Elo+
Solo
Kukulkan
Kukulkan
Krathgar
Kukulkan
Level 3
God Stats
5W - 3L
1,815 SR
Queue Stats
8W - 5L
1,775 Elo+
Party 3
Cu Chulainn
Cu Chulainn
XANTH870
Cu Chulainn
Level 28
God Stats
9W - 4L
1,779 SR
Queue Stats
400W - 347L
1,620 Elo+
Party 3
Ymir
Ymir
miguel00789
Ymir
Level 3
God Stats
19W - 14L
1,845 SR
Queue Stats
266W - 331L
1,792 Elo+
Party 1
Nox
Nox
pringlles
Nox
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 203L
1,430 Elo+
Party 1
Team Averages
Level 27
1,675 SR
1,625 Elo+

VS

Team Averages
Level 24
1,674 SR
1,562 Elo+
Danzaburou
Danzaburou
JahWasTaken
Danzaburou
Level 22
God Stats
62W - 27L
1,698 SR
Queue Stats
387W - 240L
1,570 Elo+
Party 4
Ymir
Ymir
Lightskinsavior
Ymir
Level 18
God Stats
25W - 14L
1,649 SR
Queue Stats
49W - 39L
1,563 Elo+
Party 2
Serqet
Serqet
Nyyuuu
Serqet
Level 29
God Stats
3W - 0L
1,726 SR
Queue Stats
80W - 69L
1,621 Elo+
Party 2
Osiris
Osiris
Shikanorii
Osiris
Level 24
God Stats
4W - 2L
1,693 SR
Queue Stats
485W - 366L
1,550 Elo+
Party 4
Sol
Sol
milk tea8854
Sol
Level 25
God Stats
10W - 9L
1,603 SR
Queue Stats
112W - 128L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 2 / 4
7,386
492
4,634
6,815
4,694
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Krathgar
Kukulkan
13
3 / 3 / 1
7,319
488
8,709
7,081
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
XANTH870
Cu Chulainn
14
5 / 2 / 2
8,445
563
10,395
11,815
8,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 8 / 3
5,801
387
1,849
10,235
6,698
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 6 / 1
7,457
497
5,814
9,734
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JahWasTaken
Danzaburou
15
6 / 2 / 10
9,380
625
10,273
8,924
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
10 / 2 / 4
9,065
604
6,304
11,455
8,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
Nyyuuu
Serqet
13
3 / 2 / 7
8,074
538
3,618
9,815
6,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
Shikanorii
Osiris
14
1 / 3 / 4
7,492
499
4,736
10,181
5,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 3
8,286
552
8,281
13,642
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
11
Kills
21
21
Deaths
12
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
2
4
1
W
Danzaburou
JahWasTaken
Danzaburou
6
2
10
5.5
L
Kukulkan
Krathgar
Kukulkan
3
3
1
1.17
W
10
2
4
6
W
Serqet
Nyyuuu
Serqet
3
2
7
3.25
W
Osiris
Shikanorii
Osiris
1
3
4
1
L
Cu Chulainn
XANTH870
Cu Chulainn
5
2
2
3
L
0
8
3
0.19
W
1
3
3
0.83
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,401
Damage
33,212
45,680
Taken
54,017
25,522
Mitigated
30,244
9,020
Healing
21,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,634
624
0
3,246
6,815
4,694
255
2,829
3,888
30,987
0
W
Danzaburou
JahWasTaken
Danzaburou
10,273
5,702
0
3,447
8,924
3,250
159
3,577
5,133
0
59,074
L
Kukulkan
Krathgar
Kukulkan
8,709
1,450
0
110
7,081
2,818
295
3,628
3,238
39,989
0
W
6,304
1,506
0
3,029
11,455
8,563
1,661
6,405
4,867
34,234
0
W
Serqet
Nyyuuu
Serqet
3,618
992
0
2,855
9,815
6,853
283
2,117
7,676
0
34,979
W
Osiris
Shikanorii
Osiris
4,736
1,558
0
4,738
10,181
5,989
594
2,245
7,936
0
39,400
L
Cu Chulainn
XANTH870
Cu Chulainn
10,395
2,382
0
3,295
11,815
8,268
548
1,758
9,971
0
54,454
L
1,849
484
0
0
10,235
6,698
56
3,742
6,493
10,161
0
W
8,281
1,706
0
6,942
13,642
5,589
786
6,201
7,399
57,143
3,444
L
5,814
1,059
0
2,369
9,734
3,044
90
2,470
7,102
32,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
42,297
296
Minions Killed
438
0
Camps Cleared
0
1,328,379
Distance Traveled
1,390,610
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,386
492
54
4
0
273,615
2
W
Danzaburou
9,380
625
99
7
0
264,450
3
L
Kukulkan
7,319
488
71
5
0
262,267
2
W
Ymir
9,065
604
52
3
0
255,031
2
W
Serqet
8,074
538
62
4
0
317,381
2
W
Osiris
7,492
499
112
7
0
293,529
3
L
Cu Chulainn
8,445
563
107
7
0
271,471
1
L
Ymir
5,801
387
4
0
0
254,890
3
W
Sol
8,286
552
113
8
0
260,219
1
L
Nox
7,457
497
60
4
0
266,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role