Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Assassin-Ha
Ah Muzen Cab
Level 149
God Stats
17W - 19L
1,641 SR
Queue Stats
507W - 495L
1,505 Elo+
Party 1
Yemoja
Yemoja
Bernaus21
Yemoja
Level 42
God Stats
6W - 7L
1,846 SR
Queue Stats
37W - 50L
1,365 Elo+
Solo
Izanami
Izanami
Exitiumnoob
Izanami
Level 69
God Stats
2W - 0L
1,609 SR
Queue Stats
118W - 160L
1,371 Elo+
Solo
Nu Wa
Nu Wa
Shiloh_Oh
Nu Wa
Level 50
God Stats
3W - 2L
1,416 SR
Queue Stats
19W - 29L
1,302 Elo+
Solo
King Arthur
King Arthur
tagganerbroder
King Arthur
Level 147
God Stats
18W - 25L
1,664 SR
Queue Stats
172W - 177L
1,499 Elo+
Party 1
Team Averages
Level 91
1,635 SR
1,408 Elo+

VS

Team Averages
Level 76
1,467 SR
1,416 Elo+
Artio
Artio
Bezzy Boy 1074
Artio
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Chang'e
Chang'e
Dariio2002
Chang'e
Level 132
God Stats
0W - 1L
1,312 SR
Queue Stats
58W - 49L
1,303 Elo+
Solo
Tsukuyomi
Tsukuyomi
JKn0cKouT
Tsukuyomi
Level 60
God Stats
7W - 2L
1,656 SR
Queue Stats
143W - 113L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KeinAimDetlef
Ah Muzen Cab
Level 58
God Stats
23W - 16L
1,366 SR
Queue Stats
391W - 419L
1,370 Elo+
Solo
Sun Wukong
Sun Wukong
azzinothfrank
Sun Wukong
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
362W - 410L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Assassin-Ha
Ah Muzen Cab
20
8 / 5 / 10
20,244
547
31,694
21,988
11,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Bernaus21
Yemoja
20
3 / 3 / 10
15,875
429
11,397
24,351
20,321
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Izanami
Exitiumnoob
Izanami
6
0 / 11 / 0
9,800
265
562
7,912
2,148
Nu Wa
Shiloh_Oh
Nu Wa
20
6 / 9 / 13
16,730
452
34,646
27,034
10,161
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
tagganerbroder
King Arthur
20
16 / 4 / 12
21,425
579
50,253
37,542
63,389
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 7 / 3
13,137
355
7,048
30,532
32,976
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Dariio2002
Chang'e
20
15 / 8 / 4
20,264
548
37,957
43,705
18,320
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
JKn0cKouT
Tsukuyomi
20
7 / 8 / 3
18,007
487
15,916
32,295
15,120
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
KeinAimDetlef
Ah Muzen Cab
20
5 / 6 / 0
16,052
434
17,976
30,657
15,200
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
azzinothfrank
Sun Wukong
20
5 / 4 / 4
18,150
491
15,878
39,784
49,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
46
33
Kills
32
32
Deaths
33
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Assassin-Ha
Ah Muzen Cab
8
5
10
2.6
W
Yemoja
Bernaus21
Yemoja
3
3
10
2.67
L
0
7
3
0.21
L
Chang'e
Dariio2002
Chang'e
15
8
4
2.13
W
Izanami
Exitiumnoob
Izanami
0
11
0
0
L
Tsukuyomi
JKn0cKouT
Tsukuyomi
7
8
3
1.06
L
Ah Muzen Cab
KeinAimDetlef
Ah Muzen Cab
5
6
0
0.83
W
Nu Wa
Shiloh_Oh
Nu Wa
6
9
13
1.39
L
Sun Wukong
azzinothfrank
Sun Wukong
5
4
4
1.75
W
King Arthur
tagganerbroder
King Arthur
16
4
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,552
Damage
94,775
118,827
Taken
176,973
107,027
Mitigated
131,027
25,316
Healing
59,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Assassin-Ha
Ah Muzen Cab
31,694
10,239
0
4,589
21,988
11,008
9,937
5,731
16,173
0
188,409
W
Yemoja
Bernaus21
Yemoja
11,397
1,634
7,710
7,627
24,351
20,321
1,918
9,034
15,189
48,595
0
L
7,048
533
790
3,919
30,532
32,976
252
6,543
23,555
54,759
0
L
Chang'e
Dariio2002
Chang'e
37,957
658
5,895
22,636
43,705
18,320
3,397
13,225
29,654
199,833
0
W
Izanami
Exitiumnoob
Izanami
562
347
0
0
7,912
2,148
0
4,072
3,538
0
6,047
L
Tsukuyomi
JKn0cKouT
Tsukuyomi
15,916
5,831
236
3,358
32,295
15,120
0
5,431
26,613
0
173,592
L
Ah Muzen Cab
KeinAimDetlef
Ah Muzen Cab
17,976
7,116
0
15,510
30,657
15,200
3,420
7,465
22,736
0
153,124
W
Nu Wa
Shiloh_Oh
Nu Wa
34,646
8,108
0
4,462
27,034
10,161
2,394
14,479
12,081
81,692
0
L
Sun Wukong
azzinothfrank
Sun Wukong
15,878
2,905
0
6,660
39,784
49,411
1,370
11,195
28,204
0
116,889
W
King Arthur
tagganerbroder
King Arthur
50,253
8,664
0
928
37,542
63,389
1,285
10,631
26,841
0
175,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,074
Gold Earned
85,610
759
Minions Killed
1,067
0
Camps Cleared
0
2,643,613
Distance Traveled
3,284,023
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
20,244
547
303
8
0
611,194
0
W
Yemoja
15,875
429
84
2
0
609,128
0
L
Artio
13,137
355
69
2
0
646,392
0
L
Chang'e
20,264
548
324
9
0
625,458
1
W
Izanami
9,800
265
7
0
0
180,002
1
L
Tsukuyomi
18,007
487
205
6
0
689,268
0
L
Ah Muzen Cab
16,052
434
275
7
0
661,793
0
W
Nu Wa
16,730
452
106
3
0
581,489
0
L
Sun Wukong
18,150
491
194
5
0
661,112
4
W
King Arthur
21,425
579
259
7
0
661,800
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role