Player Matchup

Cthulhu
Cthulhu
Dracuux
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 86L
1,363 Elo+
Party 3
Nike
Nike
Taleesha
Nike
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,380 Elo+
Party 1
Artemis
Artemis
YigitCetinV2
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,401 Elo+
Party 1
Thoth
Thoth
YoloMcSwagger9
Thoth
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,309 Elo+
Party 3
Arachne
Arachne
ѕтєєℓ
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,325 Elo+
Party 3
Team Averages
Level 16
1,500 SR
1,356 Elo+

VS

Team Averages
Level 9
1,447 SR
1,339 Elo+
Anhur
Anhur
Beezuss
Anhur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
CeVaa
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,363 Elo+
Party 2
Bellona
Bellona
ProKillahMan
Bellona
Level 5
God Stats
1W - 5L
1,498 SR
Queue Stats
4W - 10L
1,363 Elo+
Party 2
Anubis
Anubis
Spartanac021
Anubis
Level 8
God Stats
2W - 2L
1,234 SR
Queue Stats
3W - 8L
1,266 Elo+
Party 2
Thor
Thor
fshdrfs
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dracuux
Cthulhu
12
1 / 5 / 7
8,994
409
5,060
10,267
6,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nike
18
9 / 5 / 3
11,516
523
12,555
15,645
13,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
YigitCetinV2
Artemis
18
6 / 3 / 11
11,193
509
13,125
9,743
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 5 / 13
11,013
501
17,132
11,645
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
ѕтєєℓ
Arachne
20
17 / 0 / 12
12,994
591
17,503
14,745
7,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Beezuss
Anhur
15
1 / 5 / 4
9,675
440
7,322
12,790
4,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
CeVaa
Ares
12
3 / 6 / 4
8,822
401
8,225
17,606
17,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
ProKillahMan
Bellona
15
2 / 8 / 1
9,575
435
5,451
15,435
11,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
16
6 / 14 / 3
11,397
518
12,993
20,685
9,263
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thor
fshdrfs
Thor
15
6 / 7 / 0
10,090
459
6,106
17,351
6,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
30
39
Kills
18
18
Deaths
40
46
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
Beezuss
Anhur
1
5
4
0.6
L
Ares
CeVaa
Ares
3
6
4
0.83
W
Cthulhu
Dracuux
Cthulhu
1
5
7
0.9
L
Bellona
ProKillahMan
Bellona
2
8
1
0.31
L
Anubis
6
14
3
0.54
W
Nike
9
5
3
2.1
W
Artemis
YigitCetinV2
Artemis
6
3
11
3.83
W
6
5
13
2.5
L
Thor
fshdrfs
Thor
6
7
0
0.86
W
Arachne
ѕтєєℓ
Arachne
17
0
12
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,375
Damage
40,097
62,045
Taken
83,867
34,675
Mitigated
48,823
12,783
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Beezuss
Anhur
7,322
1,884
0
1,415
12,790
4,653
610
2,113
10,621
0
54,940
L
Ares
CeVaa
Ares
8,225
1,074
0
835
17,606
17,042
430
6,237
11,057
23,800
0
W
Cthulhu
Dracuux
Cthulhu
5,060
392
0
1,274
10,267
6,345
198
4,784
5,483
18,196
0
L
Bellona
ProKillahMan
Bellona
5,451
1,880
0
868
15,435
11,571
733
2,910
11,989
216
44,975
L
Anubis
12,993
387
0
3,599
20,685
9,263
207
9,250
10,699
37,472
0
W
Nike
12,555
2,286
0
1,411
15,645
13,359
550
4,614
11,031
11,292
55,794
W
Artemis
YigitCetinV2
Artemis
13,125
5,771
0
1,136
9,743
3,734
3,014
3,614
6,129
0
61,904
W
17,132
399
428
2,399
11,645
3,456
0
6,683
4,962
57,083
0
L
Thor
fshdrfs
Thor
6,106
1,442
0
3,180
17,351
6,294
81
2,955
14,258
0
69,527
W
Arachne
ѕтєєℓ
Arachne
17,503
12,910
0
6,135
14,745
7,781
0
1,715
13,030
0
85,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,710
Gold Earned
49,559
462
Minions Killed
399
0
Camps Cleared
0
1,987,545
Distance Traveled
1,733,413
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,675
440
101
5
0
359,034
0
L
Ares
8,822
401
19
1
0
341,221
3
W
Cthulhu
8,994
409
28
1
0
288,616
6
L
Bellona
9,575
435
89
4
0
407,032
1
L
Anubis
11,397
518
63
3
0
274,695
2
W
Nike
11,516
523
109
5
0
389,683
0
W
Artemis
11,193
509
117
5
0
406,715
1
W
Thoth
11,013
501
93
4
0
402,370
0
L
Thor
10,090
459
127
6
0
351,431
7
W
Arachne
12,994
591
115
5
0
500,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role