Player Matchup

Skadi
Skadi
Kaiothe
Skadi
Level 28
God Stats
13W - 2L
1,783 SR
Queue Stats
94W - 34L
1,617 Elo+
Party 2
Yemoja
Yemoja
Orrigami
Yemoja
Level 18
God Stats
2W - 0L
1,458 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ra
Ra
RookieDA
Ra
Level 21
God Stats
2W - 0L
1,797 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
S09Spartan
Achilles
Level 89
God Stats
1W - 1L
1,618 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
TheAceOfShades
Fenrir
Level 24
God Stats
3W - 0L
1,769 SR
Queue Stats
11W - 0L
1,794 Elo+
Party 2
Team Averages
Level 36
1,685 SR
1,582 Elo+

VS

Team Averages
Level 14
1,362 SR
1,218 Elo+
Amaterasu
Amaterasu
HUNY8
Amaterasu
Level 6
God Stats
0W - 4L
1,148 SR
Queue Stats
1W - 7L
1,159 Elo+
Solo
Skadi
Skadi
Nettier
Skadi
Level 18
God Stats
3W - 7L
1,410 SR
Queue Stats
37W - 42L
1,199 Elo+
Party 1
The Morrigan
The Morrigan
Rawsha
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,293 Elo+
Solo
Hachiman
Hachiman
callmeroberts
Hachiman
Level 13
God Stats
0W - 3L
1,301 SR
Queue Stats
8W - 27L
1,189 Elo+
Solo
Tsukuyomi
Tsukuyomi
yak1ro
Tsukuyomi
Level 18
God Stats
11W - 16L
1,451 SR
Queue Stats
32W - 36L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Kaiothe
Skadi
14
11 / 1 / 9
9,328
549
13,952
10,514
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Orrigami
Yemoja
13
4 / 0 / 6
8,448
497
3,112
7,482
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 4 / 2
8,423
495
1,941
5,820
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
S09Spartan
Achilles
13
4 / 2 / 5
8,125
478
4,556
7,742
6,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
8 / 4 / 8
8,645
509
10,343
10,815
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HUNY8
Amaterasu
13
3 / 5 / 2
8,393
494
4,780
11,661
12,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Nettier
Skadi
10
0 / 6 / 3
6,641
391
5,886
10,069
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
Rawsha
The Morrigan
14
3 / 4 / 0
8,901
524
6,282
9,085
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
callmeroberts
Hachiman
11
0 / 6 / 0
6,916
407
2,032
8,384
2,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
yak1ro
Tsukuyomi
12
5 / 7 / 3
8,281
487
7,329
11,469
4,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
28
Kills
11
11
Deaths
28
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
HUNY8
Amaterasu
3
5
2
0.8
W
Skadi
Kaiothe
Skadi
11
1
9
15.5
L
Skadi
Nettier
Skadi
0
6
3
0.25
W
Yemoja
Orrigami
Yemoja
4
0
6
7
L
The Morrigan
Rawsha
The Morrigan
3
4
0
0.75
W
1
4
2
0.5
W
Achilles
S09Spartan
Achilles
4
2
5
3.25
W
8
4
8
3
L
Hachiman
callmeroberts
Hachiman
0
6
0
0
L
Tsukuyomi
yak1ro
Tsukuyomi
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,904
Damage
26,309
42,373
Taken
50,668
20,651
Mitigated
26,044
11,009
Healing
6,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
HUNY8
Amaterasu
4,780
1,617
0
1,572
11,661
12,787
436
0
11,371
0
44,560
W
Skadi
Kaiothe
Skadi
13,952
7,883
0
3,886
10,514
3,230
547
1,162
9,282
0
54,419
L
Skadi
Nettier
Skadi
5,886
2,111
0
1,710
10,069
2,961
356
1,440
8,615
0
26,926
W
Yemoja
Orrigami
Yemoja
3,112
760
851
2,636
7,482
4,343
150
2,569
4,845
20,075
0
L
The Morrigan
Rawsha
The Morrigan
6,282
2,179
0
1,090
9,085
3,543
240
2,199
6,720
46,400
2,588
W
1,941
203
62
479
5,820
2,354
1,363
254
5,422
42,898
0
W
Achilles
S09Spartan
Achilles
4,556
1,564
0
1,250
7,742
6,885
920
136
7,582
0
32,591
W
10,343
1,972
0
1,845
10,815
3,839
0
127
10,688
0
36,160
L
Hachiman
callmeroberts
Hachiman
2,032
927
0
223
8,384
2,228
2,093
509
7,875
0
24,856
L
Tsukuyomi
yak1ro
Tsukuyomi
7,329
1,512
0
1,726
11,469
4,525
430
674
10,676
0
28,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,969
Gold Earned
39,132
331
Minions Killed
305
0
Camps Cleared
0
1,500,286
Distance Traveled
1,395,975
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,393
494
83
5
0
276,025
3
W
Skadi
9,328
549
93
5
0
307,369
4
L
Skadi
6,641
391
43
3
0
303,875
1
W
Yemoja
8,448
497
30
2
0
259,412
2
L
The Morrigan
8,901
524
75
4
0
227,819
0
W
Ra
8,423
495
103
6
0
278,724
3
W
Achilles
8,125
478
54
3
0
347,183
4
W
Fenrir
8,645
509
51
3
0
307,598
5
L
Hachiman
6,916
407
57
3
0
262,759
0
L
Tsukuyomi
8,281
487
47
3
0
325,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role