Player Matchup

Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold IV
ShumiHD
Ares
Gold IV
Level 64
God Stats
5W - 3L
1,670 SR
Queue Stats
36W - 32L
1,424 MMR
Party 1
Hercules
Hercules
Gold IV
l ADrew l
Hercules
Gold IV
Level 149
God Stats
7W - 4L
1,607 SR
Queue Stats
45W - 36L
1,424 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,592 SR
1,449 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 69
1,666 SR
1,428 MMR
Cthulhu
Cthulhu
Bronze III
Food item
Cthulhu
Bronze III
Level 42
God Stats
3W - 3L
1,548 SR
Queue Stats
4W - 7L
1,465 MMR
Party 2
Izanami
Izanami
Bronze III
TfireDoom
Izanami
Bronze III
Level 51
God Stats
0W - 1L
1,846 SR
Queue Stats
4W - 7L
1,465 MMR
Party 2
Chang'e
Chang'e
Gold III
Topbboy11
Chang'e
Gold III
Level 115
God Stats
20W - 19L
1,604 SR
Queue Stats
325W - 313L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
8 / 2 / 4
13,164
693
27,703
14,897
14,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
ShumiHD
Ares
15
3 / 2 / 6
12,593
663
6,686
15,356
14,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
l ADrew l
Hercules
16
4 / 2 / 9
12,120
638
12,561
17,492
20,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
YemojaBacchusMedusaKing ArthurHel

VS

Bans
Baron SamediNu WaCupidMerlinHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Food item
Cthulhu
14
2 / 5 / 4
10,733
565
10,364
19,818
21,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
TfireDoom
Izanami
14
1 / 5 / 4
11,004
579
12,212
18,536
6,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Topbboy11
Chang'e
15
3 / 5 / 2
11,751
618
9,216
14,953
5,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
15
Kills
6
6
Deaths
15
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
2
4
5
L
Cthulhu
Food item
Cthulhu
2
5
4
0.8
W
Ares
ShumiHD
Ares
3
2
6
3
L
Izanami
TfireDoom
Izanami
1
5
4
0.6
L
Chang'e
Topbboy11
Chang'e
3
5
2
0.8
W
Hercules
l ADrew l
Hercules
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,950
Damage
31,792
47,745
Taken
53,307
49,153
Mitigated
33,019
16,253
Healing
13,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
27,703
1,838
366
5,438
14,897
14,012
286
5,318
9,346
91,749
0
L
Cthulhu
Food item
Cthulhu
10,364
1,192
539
348
19,818
21,170
0
11,408
7,742
28,985
0
W
Ares
ShumiHD
Ares
6,686
0
0
2,516
15,356
14,464
0
6,535
8,591
22,277
0
L
Izanami
TfireDoom
Izanami
12,212
9,130
0
4,282
18,536
6,635
805
12,291
5,655
0
63,935
L
Chang'e
Topbboy11
Chang'e
9,216
354
2,328
5,863
14,953
5,214
0
9,557
4,988
58,980
0
W
Hercules
l ADrew l
Hercules
12,561
2,934
0
7,933
17,492
20,677
253
6,970
10,146
436
40,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,877
Gold Earned
33,488
207
Minions Killed
240
0
Camps Cleared
0
1,110,855
Distance Traveled
971,534
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,164
693
125
7
0
366,433
2
L
Cthulhu
10,733
565
29
2
0
354,387
0
W
Ares
12,593
663
24
1
0
366,536
1
L
Izanami
11,004
579
121
6
0
305,125
0
L
Chang'e
11,751
618
90
5
0
312,022
3
W
Hercules
12,120
638
58
3
0
377,886
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role