Player Matchup

Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
CptYiokosTheDog
Sun Wukong
Level 129
God Stats
4W - 5L
1,550 SR
Queue Stats
144W - 142L
1,504 Elo+
Party 1
Fenrir
Fenrir
Shiloh_Oh
Fenrir
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,310 Elo+
Solo
Geb
Geb
Tgkwstonthanato
Geb
Level 102
God Stats
20W - 13L
1,596 SR
Queue Stats
724W - 670L
1,522 Elo+
Party 1
Xbalanque
Xbalanque
Theee_Uncl3_
Xbalanque
Level 69
God Stats
126W - 78L
1,723 SR
Queue Stats
369W - 320L
1,524 Elo+
Party 1
Team Averages
Level 97
1,574 SR
1,472 Elo+

VS

Team Averages
Level 107
1,649 SR
1,477 Elo+
Odin
Odin
CopperCancer
Odin
Level 121
God Stats
6W - 4L
1,586 SR
Queue Stats
154W - 133L
1,473 Elo+
Solo
Medusa
Medusa
RegularrTime
Medusa
Level 56
God Stats
16W - 18L
1,613 SR
Queue Stats
158W - 203L
1,420 Elo+
Solo
Chaac
Chaac
Shadow_Of_Dragns
Chaac
Level 122
God Stats
16W - 11L
1,493 SR
Queue Stats
346W - 327L
1,487 Elo+
Party 2
Merlin
Merlin
josedota123
Merlin
Level 108
God Stats
14W - 9L
1,917 SR
Queue Stats
112W - 105L
1,522 Elo+
Solo
Tiamat
Tiamat
wolf_of_darknes2
Tiamat
Level 130
God Stats
45W - 34L
1,638 SR
Queue Stats
426W - 391L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 4 / 0
5,222
522
1,601
4,523
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
CptYiokosTheDog
Sun Wukong
10
0 / 1 / 0
5,462
546
3,943
9,155
4,282
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
Shiloh_Oh
Fenrir
8
0 / 3 / 0
4,659
466
870
6,773
1,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 0
4,859
486
2,206
7,955
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
Theee_Uncl3_
Xbalanque
7
1 / 4 / 0
4,538
454
5,284
5,599
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 0 / 2
6,175
618
6,659
7,103
2,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
8
0 / 1 / 7
5,124
512
3,267
6,308
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 0 / 0
6,111
611
6,491
5,923
3,010
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
11
1 / 0 / 3
6,055
606
2,472
2,464
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 0 / 3
5,915
592
2,385
4,020
1,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
13
14
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
0
0
W
8
0
2
9
L
Sun Wukong
CptYiokosTheDog
Sun Wukong
0
1
0
0
W
Medusa
0
1
7
3.5
W
1
0
0
1
L
Fenrir
Shiloh_Oh
Fenrir
0
3
0
0
L
0
2
0
0
L
Xbalanque
Theee_Uncl3_
Xbalanque
1
4
0
0.25
W
Merlin
1
0
3
2.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,904
Damage
21,274
34,005
Taken
25,818
12,418
Mitigated
9,189
7,238
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,601
95
0
376
4,523
1,245
0
1,801
2,556
27,537
0
W
6,659
1,682
337
2,978
7,103
2,229
0
1,031
6,050
0
21,435
L
Sun Wukong
CptYiokosTheDog
Sun Wukong
3,943
1,385
0
2,644
9,155
4,282
0
223
8,932
0
33,060
W
Medusa
3,267
2,072
0
1,998
6,308
1,688
0
2,111
4,135
0
16,752
W
6,491
1,938
0
2,200
5,923
3,010
444
0
5,923
0
38,188
L
Fenrir
Shiloh_Oh
Fenrir
870
182
0
1,261
6,773
1,874
0
573
6,160
0
23,105
L
2,206
193
0
1,871
7,955
3,626
0
889
7,054
10,938
0
L
Xbalanque
Theee_Uncl3_
Xbalanque
5,284
2,537
0
1,086
5,599
1,391
0
1,101
4,446
0
22,285
W
Merlin
2,472
52
0
884
2,464
674
0
283
2,125
36,357
0
W
2,385
275
0
1,852
4,020
1,588
0
216
3,778
24,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,740
Gold Earned
29,380
251
Minions Killed
275
0
Camps Cleared
0
932,352
Distance Traveled
1,002,766
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,222
522
68
7
0
197,030
1
W
Odin
6,175
618
32
3
0
214,287
4
L
Sun Wukong
5,462
546
78
8
0
163,069
2
W
Medusa
5,124
512
30
3
0
196,884
3
W
Chaac
6,111
611
77
8
0
188,196
0
L
Fenrir
4,659
466
43
4
0
221,292
0
L
Geb
4,859
486
19
2
0
176,285
1
L
Xbalanque
4,538
454
43
4
0
174,676
0
W
Merlin
6,055
606
74
7
0
205,437
3
W
Tiamat
5,915
592
62
6
0
197,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role