Player Matchup

Thanatos
Thanatos
DragonDMR23
Thanatos
Level 28
God Stats
9W - 12L
1,585 SR
Queue Stats
301W - 263L
1,493 Elo+
Solo
Merlin
Merlin
Emulus1
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,386 Elo+
Solo
Cerberus
Cerberus
Heckin Shady
Cerberus
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
33W - 27L
1,491 Elo+
Solo
Medusa
Medusa
ImASorryPlayer
Medusa
Level 4
God Stats
4W - 8L
1,671 SR
Queue Stats
19W - 22L
1,500 Elo+
Party 1
Bacchus
Bacchus
zarrowthedon
Bacchus
Level 135
God Stats
9W - 9L
1,608 SR
Queue Stats
230W - 210L
1,592 Elo+
Party 1
Team Averages
Level 44
1,573 SR
1,492 Elo+

VS

Team Averages
Level 17
1,503 SR
1,449 Elo+
Yemoja
Yemoja
 
Yemoja
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
DCHIVS34
Hou Yi
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
110W - 92L
1,576 Elo+
Party 2
King Arthur
King Arthur
Fxulty
King Arthur
Level 25
God Stats
6W - 8L
1,750 SR
Queue Stats
37W - 32L
1,575 Elo+
Solo
Fenrir
Fenrir
PhaseStrike
Fenrir
Level 17
God Stats
2W - 4L
1,353 SR
Queue Stats
24W - 35L
1,428 Elo+
Party 2
Sol
Sol
Tobi-Uchiwaa-
Sol
Level 7
God Stats
4W - 8L
1,411 SR
Queue Stats
27W - 33L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DragonDMR23
Thanatos
17
13 / 1 / 3
11,122
585
9,824
15,186
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Emulus1
Merlin
16
3 / 7 / 3
10,144
534
6,211
9,267
3,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
Heckin Shady
Cerberus
14
1 / 3 / 4
8,602
453
6,000
13,891
7,671
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 4 / 0
9,644
508
5,642
10,984
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
zarrowthedon
Bacchus
17
2 / 3 / 7
10,301
542
11,571
15,833
19,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
4
0 / 1 / 0
5,623
296
499
2,019
648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hou Yi
DCHIVS34
Hou Yi
16
6 / 5 / 1
9,631
507
15,962
17,381
6,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Fxulty
King Arthur
15
3 / 4 / 0
9,546
502
8,880
13,401
10,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
12
6 / 9 / 1
8,280
436
7,917
14,103
4,929
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 2
9,009
474
5,201
11,772
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
23
Kills
18
18
Deaths
24
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
L
Hou Yi
DCHIVS34
Hou Yi
6
5
1
1.3
W
Thanatos
DragonDMR23
Thanatos
13
1
3
14.5
W
Merlin
Emulus1
Merlin
3
7
3
0.64
L
King Arthur
Fxulty
King Arthur
3
4
0
0.75
W
Cerberus
Heckin Shady
Cerberus
1
3
4
1
W
4
4
0
1
L
Fenrir
6
9
1
0.72
L
3
5
2
0.8
W
Bacchus
zarrowthedon
Bacchus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,248
Damage
38,459
65,161
Taken
58,676
40,626
Mitigated
26,371
22,334
Healing
13,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
499
213
118
1,050
2,019
648
42
816
1,203
2,784
0
L
Hou Yi
DCHIVS34
Hou Yi
15,962
8,817
0
6,020
17,381
6,053
728
6,520
10,811
0
73,923
W
Thanatos
DragonDMR23
Thanatos
9,824
2,704
0
11,015
15,186
6,325
1,346
195
14,941
0
44,959
W
Merlin
Emulus1
Merlin
6,211
697
0
175
9,267
3,607
2,208
4,209
5,058
60,634
0
L
King Arthur
Fxulty
King Arthur
8,880
532
0
2,444
13,401
10,529
406
5,911
6,853
0
51,925
W
Cerberus
Heckin Shady
Cerberus
6,000
720
210
4,490
13,891
7,671
406
326
13,565
45,350
0
W
5,642
3,057
0
1,171
10,984
3,551
3,095
100
10,884
0
38,915
L
Fenrir
7,917
1,667
0
1,904
14,103
4,929
0
4,376
9,627
0
35,362
L
5,201
2,188
0
2,310
11,772
4,212
3,360
5,222
6,400
41,537
1,571
W
Bacchus
zarrowthedon
Bacchus
11,571
2,263
0
5,273
15,833
19,472
0
695
14,370
51,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,813
Gold Earned
42,089
452
Minions Killed
355
0
Camps Cleared
0
1,725,034
Distance Traveled
1,247,213
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,623
296
4
0
0
55,110
0
L
Hou Yi
9,631
507
103
5
0
287,815
1
W
Thanatos
11,122
585
65
3
0
423,430
0
W
Merlin
10,144
534
114
6
0
290,750
0
L
King Arthur
9,546
502
111
6
0
284,045
5
W
Cerberus
8,602
453
83
4
0
365,015
3
W
Medusa
9,644
508
86
5
0
302,971
0
L
Fenrir
8,280
436
51
3
0
323,291
0
L
Sol
9,009
474
86
5
0
296,952
1
W
Bacchus
10,301
542
104
5
0
342,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role