Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
AlmaTheBlueDemon
Da Ji
Level 83
God Stats
15W - 9L
1,729 SR
Queue Stats
308W - 340L
1,366 Elo+
Party 1
Hel
Hel
GayWolfNamedZane
Hel
Level 66
God Stats
12W - 11L
1,820 SR
Queue Stats
326W - 350L
1,378 Elo+
Party 1
Erlang Shen
Erlang Shen
natsugray05
Erlang Shen
Level 95
God Stats
179W - 152L
1,470 SR
Queue Stats
835W - 866L
1,374 Elo+
Party 1
Jing Wei
Jing Wei
serap_20
Jing Wei
Level 64
God Stats
1W - 0L
1,408 SR
Queue Stats
83W - 79L
1,480 Elo+
Party 3
Team Averages
Level 79
1,585 SR
1,420 Elo+

VS

Team Averages
Level 41
1,362 SR
1,438 Elo+
Achilles
Achilles
LYB CERBERUS
Achilles
Level 42
God Stats
3W - 4L
1,500 SR
Queue Stats
348W - 380L
1,396 Elo+
Party 4
Yemoja
Yemoja
RichardRahl10
Yemoja
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,531 Elo+
Party 2
Scylla
Scylla
The Show005
Scylla
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
385W - 409L
1,434 Elo+
Party 4
Medusa
Medusa
ghost22w
Medusa
Level 42
God Stats
9W - 20L
1,290 SR
Queue Stats
34W - 45L
1,415 Elo+
Party 2
Thanatos
Thanatos
timhoff05
Thanatos
Level 24
God Stats
4W - 10L
1,020 SR
Queue Stats
92W - 79L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
5 / 0 / 1
7,650
695
4,861
4,230
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 1 / 2
6,267
570
4,057
6,129
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 2 / 0
5,506
501
3,277
6,834
2,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
natsugray05
Erlang Shen
12
6 / 1 / 0
6,954
632
6,092
6,734
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
serap_20
Jing Wei
9
0 / 1 / 4
5,516
501
5,597
6,086
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LYB CERBERUS
Achilles
9
1 / 5 / 0
5,161
469
4,478
8,568
5,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 2
5,540
504
2,615
5,472
2,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Scylla
9
0 / 6 / 0
4,991
454
1,365
5,783
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ghost22w
Medusa
8
3 / 3 / 1
5,112
465
5,672
8,853
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
timhoff05
Thanatos
9
1 / 1 / 2
5,312
483
3,160
6,643
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
16
Kills
5
5
Deaths
16
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
1
5.5
W
4
1
2
5
W
1
2
0
0.5
L
Achilles
LYB CERBERUS
Achilles
1
5
0
0.2
L
0
1
2
1
L
Scylla
0
6
0
0
L
Medusa
ghost22w
Medusa
3
3
1
1.17
W
Erlang Shen
natsugray05
Erlang Shen
6
1
0
6
W
Jing Wei
serap_20
Jing Wei
0
1
4
2
L
Thanatos
timhoff05
Thanatos
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,884
Damage
17,290
30,013
Taken
35,319
11,104
Mitigated
14,859
17,241
Healing
13,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,861
279
0
3,268
4,230
1,408
483
1,277
2,865
41,283
0
W
4,057
1,357
340
2,798
6,129
2,346
0
209
5,920
0
29,123
W
3,277
419
2,047
3,359
6,834
2,499
155
1,314
5,520
21,639
0
L
Achilles
LYB CERBERUS
Achilles
4,478
2,901
0
1,645
8,568
5,711
0
0
8,568
0
17,861
L
2,615
468
1,307
2,053
5,472
2,611
0
1,043
4,429
14,120
0
L
Scylla
1,365
531
0
625
5,783
1,790
0
3,730
1,773
23,887
0
L
Medusa
ghost22w
Medusa
5,672
2,491
262
3,199
8,853
2,303
0
1,580
7,273
0
23,028
W
Erlang Shen
natsugray05
Erlang Shen
6,092
4,019
0
3,062
6,734
3,380
0
0
6,734
0
31,999
W
Jing Wei
serap_20
Jing Wei
5,597
3,558
381
1,986
6,086
1,471
333
1,092
4,994
0
25,012
L
Thanatos
timhoff05
Thanatos
3,160
1,042
0
4,182
6,643
2,444
0
1,431
5,138
0
24,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
26,116
280
Minions Killed
175
0
Camps Cleared
0
1,073,725
Distance Traveled
985,708
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,650
695
83
8
0
217,622
2
W
Da Ji
6,267
570
53
5
0
245,478
4
W
Hel
5,506
501
37
3
0
217,793
0
L
Achilles
5,161
469
35
3
0
191,752
0
L
Yemoja
5,540
504
26
2
0
211,512
2
L
Scylla
4,991
454
38
3
0
179,643
3
L
Medusa
5,112
465
27
2
0
198,633
0
W
Erlang Shen
6,954
632
63
6
0
180,835
2
W
Jing Wei
5,516
501
44
4
0
211,997
0
L
Thanatos
5,312
483
49
4
0
204,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role