Player Matchup

Athena
Athena
Recalibratesx
Athena
Level 29
God Stats
0W - 2L
1,277 SR
Queue Stats
245W - 221L
1,632 Elo+
Solo
Tyr
Tyr
charmed_37
Tyr
Level 16
God Stats
2W - 2L
1,733 SR
Queue Stats
48W - 25L
1,742 Elo+
Solo
Cernunnos
Cernunnos
iSemir
Cernunnos
Level 29
God Stats
13W - 15L
1,562 SR
Queue Stats
144W - 143L
1,657 Elo+
Solo
Skadi
Skadi
kickfighter_exe
Skadi
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 18L
1,723 Elo+
Solo
Mercury
Mercury
punchy_camel
Mercury
Level 7
God Stats
0W - 1L
1,574 SR
Queue Stats
2W - 2L
1,792 Elo+
Solo
Team Averages
Level 18
1,529 SR
1,709 Elo+

VS

Team Averages
Level 16
1,619 SR
1,755 Elo+
Artemis
Artemis
Kass4206557
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,857 Elo+
Solo
Hel
Hel
PizzasSmell
Hel
Level 3
God Stats
3W - 2L
1,665 SR
Queue Stats
4W - 5L
1,695 Elo+
Solo
Anubis
Anubis
VrKanna
Anubis
Level 28
God Stats
115W - 103L
1,605 SR
Queue Stats
273W - 252L
1,661 Elo+
Solo
Cu Chulainn
Cu Chulainn
dshoemake1
Cu Chulainn
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 101L
1,688 Elo+
Solo
Tiamat
Tiamat
welcomemeback
Tiamat
Level 15
God Stats
46W - 18L
1,824 SR
Queue Stats
289W - 184L
1,874 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 1
8,428
527
6,305
10,901
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 4 / 3
8,779
549
5,728
12,900
8,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cernunnos
iSemir
Cernunnos
14
3 / 6 / 3
8,378
524
8,150
13,748
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 7 / 6
9,314
582
8,897
10,873
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
punchy_camel
Mercury
7
0 / 8 / 2
5,738
359
1,234
8,003
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kass4206557
Artemis
15
6 / 4 / 7
9,338
584
5,731
8,385
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 3 / 9
7,029
439
2,871
8,618
2,441
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
VrKanna
Anubis
14
5 / 5 / 8
8,576
536
9,776
11,380
5,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
dshoemake1
Cu Chulainn
16
6 / 2 / 5
9,788
612
10,603
12,730
8,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
10 / 2 / 4
9,166
573
11,644
7,806
6,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
16
Kills
27
28
Deaths
16
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artemis
Kass4206557
Artemis
6
4
7
2.38
W
0
3
9
1.5
L
5
3
1
1.83
W
Anubis
VrKanna
Anubis
5
5
8
1.8
L
2
4
3
0.88
W
Cu Chulainn
dshoemake1
Cu Chulainn
6
2
5
4.25
L
Cernunnos
iSemir
Cernunnos
3
6
3
0.75
L
6
7
6
1.29
L
Mercury
punchy_camel
Mercury
0
8
2
0.13
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,314
Damage
40,625
56,425
Taken
48,919
24,259
Mitigated
25,489
10,359
Healing
17,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Kass4206557
Artemis
5,731
3,201
0
3,188
8,385
3,502
235
573
7,812
0
54,516
W
2,871
135
868
3,014
8,618
2,441
218
3,161
5,457
21,327
0
L
6,305
1,006
0
1,367
10,901
6,549
0
6,204
4,425
37,415
0
W
Anubis
VrKanna
Anubis
9,776
422
0
3,978
11,380
5,177
582
1,098
10,282
45,224
0
L
5,728
967
0
4,688
12,900
8,578
484
5,159
7,633
0
54,831
W
Cu Chulainn
dshoemake1
Cu Chulainn
10,603
2,610
0
3,790
12,730
8,264
1,238
395
12,335
0
62,938
L
Cernunnos
iSemir
Cernunnos
8,150
4,404
0
3,525
13,748
4,566
561
3,174
10,494
0
57,069
L
8,897
4,722
0
556
10,873
2,872
1,565
6,390
4,365
0
43,140
L
Mercury
punchy_camel
Mercury
1,234
345
0
223
8,003
1,694
147
2,710
5,217
0
8,580
W
11,644
2,246
0
3,114
7,806
6,105
94
1,078
6,728
54,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,637
Gold Earned
43,897
371
Minions Killed
440
0
Camps Cleared
0
1,351,698
Distance Traveled
1,422,115
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,338
584
116
7
0
281,079
0
W
Hel
7,029
439
43
3
0
301,244
0
L
Athena
8,428
527
57
4
0
281,492
0
W
Anubis
8,576
536
68
4
0
261,607
0
L
Tyr
8,779
549
115
7
0
282,838
6
W
Cu Chulainn
9,788
612
113
7
0
289,158
2
L
Cernunnos
8,378
524
114
7
0
225,964
2
L
Skadi
9,314
582
65
4
0
231,347
0
L
Mercury
5,738
359
20
1
0
330,057
0
W
Tiamat
9,166
573
100
6
0
289,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role