Player Matchup

Jing Wei
Jing Wei
Gold V
GangstaXx
Jing Wei
Gold V
Level 147
God Stats
4W - 2L
1,786 SR
Queue Stats
190W - 196L
1,353 MMR
Party 2
Chaac
Chaac
Bronze III
K_OpticSc0pEzz_K
Chaac
Bronze III
Level 129
God Stats
5W - 5L
1,559 SR
Queue Stats
8W - 11L
1,466 MMR
Party 1
Cthulhu
Cthulhu
Silver I
LaSakyo
Cthulhu
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,418 MMR
Solo
Nu Wa
Nu Wa
Gold II
MXx OWD
Nu Wa
Gold II
Level 148
God Stats
10W - 5L
2,041 SR
Queue Stats
84W - 90L
1,511 MMR
Party 2
Ratatoskr
Ratatoskr
Bronze III
Synecdoche-_-
Ratatoskr
Bronze III
Level 74
God Stats
2W - 2L
1,552 SR
Queue Stats
100W - 91L
1,400 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,687 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,471 SR
1,430 MMR
Anhur
Anhur
Gold IV
Call Me Mid1
Anhur
Gold IV
Level 83
God Stats
11W - 14L
1,505 SR
Queue Stats
773W - 777L
1,406 MMR
Solo
Odin
Odin
Bronze III
Dr-Avenged2212
Odin
Bronze III
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,441 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
ForgottenKing25
Kuzenbo
Gold V
Level 125
God Stats
4W - 6L
1,521 SR
Queue Stats
96W - 103L
1,417 MMR
Solo
Fenrir
Fenrir
Gold IV
Mattakadz
Fenrir
Gold IV
Level 158
God Stats
2W - 5L
1,522 SR
Queue Stats
37W - 38L
1,444 MMR
Solo
Ra
Ra
Silver I
freshraspberry
Ra
Silver I
Level 143
God Stats
0W - 2L
1,310 SR
Queue Stats
28W - 30L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GangstaXx
Jing Wei
20
4 / 1 / 7
14,873
572
12,972
18,258
7,787
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 2 / 11
15,953
614
17,500
23,547
28,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
LaSakyo
Cthulhu
19
2 / 7 / 8
12,989
500
10,285
21,063
9,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nu Wa
MXx OWD
Nu Wa
20
9 / 4 / 14
15,866
610
28,864
16,501
6,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Synecdoche-_-
Ratatoskr
20
17 / 1 / 6
17,349
667
20,606
24,116
10,643
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ScyllaCu ChulainnSetDanzaburouTiamat

VS

Bans
JanusTsukuyomiApolloNemesisHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 1
11,991
461
6,819
20,372
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 10 / 3
10,191
392
9,028
23,554
14,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 7 / 9
11,073
426
13,273
29,325
34,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Mattakadz
Fenrir
16
6 / 7 / 4
11,042
425
13,411
21,818
8,758
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
6 / 9 / 1
12,707
489
14,391
19,847
7,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
33
41
Kills
15
15
Deaths
41
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
L
0
10
3
0.15
L
0
7
9
0.64
W
Jing Wei
GangstaXx
Jing Wei
4
1
7
7.5
W
9
2
11
7.25
W
Cthulhu
LaSakyo
Cthulhu
2
7
8
0.86
W
Nu Wa
MXx OWD
Nu Wa
9
4
14
4
L
Fenrir
Mattakadz
Fenrir
6
7
4
1.14
W
Ratatoskr
Synecdoche-_-
Ratatoskr
17
1
6
20
L
6
9
1
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,227
Damage
56,922
103,485
Taken
114,916
61,976
Mitigated
73,663
43,075
Healing
17,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,819
4,864
0
3,432
20,372
8,618
1,104
8,237
11,433
0
99,943
L
9,028
1,800
0
1,552
23,554
14,542
0
5,134
17,918
0
67,559
L
13,273
3,530
474
4,105
29,325
34,267
0
8,945
19,467
46,966
0
W
Jing Wei
GangstaXx
Jing Wei
12,972
10,565
0
12,094
18,258
7,787
1,985
4,828
13,372
0
135,008
W
17,500
4,207
0
9,518
23,547
28,020
1,885
5,312
18,118
0
96,687
W
Cthulhu
LaSakyo
Cthulhu
10,285
647
963
1,862
21,063
9,390
384
8,380
12,533
63,394
0
W
Nu Wa
MXx OWD
Nu Wa
28,864
7,174
193
6,994
16,501
6,136
2,959
5,402
10,941
119,387
0
L
Fenrir
Mattakadz
Fenrir
13,411
2,656
0
2,360
21,818
8,758
0
6,209
15,327
0
62,351
W
Ratatoskr
Synecdoche-_-
Ratatoskr
20,606
7,782
0
11,451
24,116
10,643
5,763
6,561
17,403
0
148,573
L
14,391
1,010
1,408
4,530
19,847
7,478
246
8,961
10,388
93,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,030
Gold Earned
57,004
822
Minions Killed
617
0
Camps Cleared
0
2,481,547
Distance Traveled
2,278,135
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,991
461
186
7
0
403,333
0
L
Odin
10,191
392
119
5
0
453,612
2
L
Kuzenbo
11,073
426
57
2
0
491,901
9
W
Jing Wei
14,873
572
192
7
0
463,844
1
W
Chaac
15,953
614
173
7
0
509,639
1
W
Cthulhu
12,989
500
100
4
0
450,292
0
W
Nu Wa
15,866
610
158
6
0
450,908
2
L
Fenrir
11,042
425
73
3
0
489,885
4
W
Ratatoskr
17,349
667
199
8
0
606,864
2
L
Ra
12,707
489
182
7
0
439,404
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role