Player Matchup

Ares
Ares
Fenext04
Ares
Level 6
God Stats
2W - 2L
1,387 SR
Queue Stats
4W - 6L
1,215 Elo+
Party 1
Artemis
Artemis
LeanFive4
Artemis
Level 7
God Stats
4W - 2L
1,508 SR
Queue Stats
7W - 7L
1,376 Elo+
Party 1
Hun Batz
Hun Batz
MAXTER27
Hun Batz
Level 35
God Stats
3W - 2L
1,500 SR
Queue Stats
458W - 442L
1,441 Elo+
Party 3
Eset
Eset
Octy04
Eset
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 100L
1,446 Elo+
Party 3
Thanatos
Thanatos
diogopc2004
Thanatos
Level 25
God Stats
11W - 5L
1,427 SR
Queue Stats
440W - 443L
1,365 Elo+
Solo
Team Averages
Level 20
1,464 SR
1,369 Elo+

VS

Team Averages
Level 25
1,482 SR
1,427 Elo+
Fenrir
Fenrir
BaunDur
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,458 Elo+
Party 2
Artemis
Artemis
INDIMANO
Artemis
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
182W - 124L
1,564 Elo+
Solo
Ymir
Ymir
Jared04
Ymir
Level 22
God Stats
14W - 24L
1,414 SR
Queue Stats
45W - 60L
1,320 Elo+
Solo
Hercules
Hercules
RHFLARJ
Hercules
Level 30
God Stats
60W - 75L
1,474 SR
Queue Stats
183W - 279L
1,398 Elo+
Solo
Ra
Ra
xdezelx
Ra
Level 41
God Stats
4W - 9L
1,520 SR
Queue Stats
241W - 252L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
2 / 8 / 7
10,971
477
7,059
20,125
19,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
LeanFive4
Artemis
14
0 / 8 / 1
8,333
362
2,571
10,832
3,972
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
MAXTER27
Hun Batz
20
9 / 3 / 2
14,109
613
16,315
18,189
8,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
Octy04
Eset
18
2 / 6 / 5
11,523
501
12,206
12,865
4,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
diogopc2004
Thanatos
17
2 / 6 / 5
10,914
475
11,265
17,991
9,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BaunDur
Fenrir
18
8 / 6 / 7
11,466
499
16,295
22,480
14,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Artemis
INDIMANO
Artemis
19
12 / 5 / 2
12,475
542
20,718
19,099
8,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Jared04
Ymir
2
0 / 0 / 0
4,781
208
0
0
0
Hercules
RHFLARJ
Hercules
18
1 / 2 / 5
10,863
472
6,258
16,727
17,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
10 / 2 / 5
13,319
579
14,278
12,763
5,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
15
Kills
31
31
Deaths
15
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BaunDur
Fenrir
8
6
7
1.92
W
Ares
2
8
7
0.69
L
Artemis
INDIMANO
Artemis
12
5
2
2.6
L
Ymir
Jared04
Ymir
0
0
0
0
W
Artemis
LeanFive4
Artemis
0
8
1
0.06
W
Hun Batz
MAXTER27
Hun Batz
9
3
2
3.33
W
Eset
Octy04
Eset
2
6
5
0.75
L
Hercules
RHFLARJ
Hercules
1
2
5
1.75
W
Thanatos
diogopc2004
Thanatos
2
6
5
0.75
L
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,416
Damage
57,549
80,002
Taken
71,069
46,433
Mitigated
45,838
17,990
Healing
24,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BaunDur
Fenrir
16,295
5,851
0
4,937
22,480
14,825
0
3,444
18,894
0
79,552
W
Ares
7,059
507
0
2,069
20,125
19,590
308
3,716
16,177
22,295
0
L
Artemis
INDIMANO
Artemis
20,718
9,848
0
9,322
19,099
8,012
3,610
6,420
12,623
0
93,030
L
Ymir
Jared04
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
LeanFive4
Artemis
2,571
1,001
0
1,342
10,832
3,972
1,186
598
10,234
0
24,443
W
Hun Batz
MAXTER27
Hun Batz
16,315
6,629
0
240
18,189
8,634
0
2,309
15,650
0
107,860
W
Eset
Octy04
Eset
12,206
1,320
0
2,602
12,865
4,795
658
3,963
8,504
69,447
0
L
Hercules
RHFLARJ
Hercules
6,258
1,618
0
5,135
16,727
17,141
0
3,084
13,485
0
58,769
W
Thanatos
diogopc2004
Thanatos
11,265
3,774
0
11,737
17,991
9,442
842
2,824
14,814
0
62,174
L
14,278
2,114
632
3,992
12,763
5,860
457
5,543
6,802
89,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,850
Gold Earned
52,904
454
Minions Killed
533
0
Camps Cleared
0
2,000,750
Distance Traveled
1,591,843
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,466
499
111
5
0
420,865
1
W
Ares
10,971
477
22
1
0
378,130
2
L
Artemis
12,475
542
127
6
0
308,953
0
L
Ymir
4,781
208
0
0
0
0
0
W
Artemis
8,333
362
41
2
0
341,988
0
W
Hun Batz
14,109
613
156
7
0
478,771
1
W
Eset
11,523
501
130
6
0
370,905
1
L
Hercules
10,863
472
112
5
0
401,422
0
W
Thanatos
10,914
475
105
5
0
430,956
1
L
Ra
13,319
579
183
8
0
460,603
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role