Player Matchup

Nu Wa
Nu Wa
Culture-Aids
Nu Wa
Level 60
God Stats
18W - 29L
1,446 SR
Queue Stats
243W - 320L
1,338 Elo+
Party 1
Sun Wukong
Sun Wukong
Culture-Cancer
Sun Wukong
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,597 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Culture-Ebola
Tsukuyomi
Level 53
God Stats
23W - 32L
1,237 SR
Queue Stats
94W - 145L
1,323 Elo+
Party 1
Cerberus
Cerberus
GamEKilleR_1940
Cerberus
Level 29
God Stats
24W - 29L
1,511 SR
Queue Stats
194W - 242L
1,372 Elo+
Party 1
Medusa
Medusa
leplacenta
Medusa
Level 42
God Stats
24W - 20L
1,585 SR
Queue Stats
92W - 88L
1,370 Elo+
Solo
Team Averages
Level 45
1,456 SR
1,400 Elo+

VS

Team Averages
Level 102
1,518 SR
1,397 Elo+
Izanami
Izanami
AR3A SinusAlice
Izanami
Level 102
God Stats
132W - 148L
1,387 SR
Queue Stats
662W - 770L
1,371 Elo+
Party 2
King Arthur
King Arthur
AR3A Villu
King Arthur
Level 115
God Stats
18W - 26L
1,343 SR
Queue Stats
721W - 823L
1,392 Elo+
Party 2
Hel
Hel
Polly8hug0
Hel
Level 84
God Stats
1W - 1L
1,684 SR
Queue Stats
75W - 63L
1,480 Elo+
Solo
Awilix
Awilix
franxo89
Awilix
Level 144
God Stats
7W - 2L
1,715 SR
Queue Stats
365W - 382L
1,365 Elo+
Solo
Khepri
Khepri
hentjar
Khepri
Level 64
God Stats
14W - 15L
1,463 SR
Queue Stats
113W - 127L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 6
9,682
510
7,644
8,007
2,520
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Culture-Cancer
Sun Wukong
13
1 / 4 / 3
8,439
444
9,891
13,153
10,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Culture-Ebola
Tsukuyomi
19
9 / 4 / 1
11,284
594
21,614
14,992
6,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
14
0 / 2 / 2
7,544
397
6,383
9,448
3,716
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
leplacenta
Medusa
13
2 / 4 / 0
8,291
436
10,274
12,737
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 4
9,345
492
8,121
8,782
3,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
AR3A Villu
King Arthur
16
2 / 4 / 5
9,476
499
7,946
22,600
14,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

18
4 / 3 / 2
10,915
574
8,734
13,150
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
franxo89
Awilix
17
7 / 3 / 1
10,708
564
7,784
13,322
4,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
hentjar
Khepri
15
1 / 2 / 8
9,423
496
4,646
17,232
13,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
12
Kills
16
16
Deaths
12
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
King Arthur
AR3A Villu
King Arthur
2
4
5
1.13
L
0
2
6
1.5
L
Sun Wukong
Culture-Cancer
Sun Wukong
1
4
3
0.63
L
Tsukuyomi
Culture-Ebola
Tsukuyomi
9
4
1
2.38
L
Cerberus
0
2
2
0.5
W
4
3
2
1.67
W
Awilix
franxo89
Awilix
7
3
1
2.5
W
Khepri
hentjar
Khepri
1
2
8
2.5
L
Medusa
leplacenta
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,806
Damage
37,231
58,337
Taken
75,086
27,070
Mitigated
41,089
17,564
Healing
29,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,121
4,964
246
3,698
8,782
3,366
3,167
1,571
7,113
0
74,515
W
King Arthur
AR3A Villu
King Arthur
7,946
599
0
9,378
22,600
14,364
233
717
21,818
0
50,570
L
7,644
2,170
0
1,237
8,007
2,520
604
6,173
1,407
63,966
0
L
Sun Wukong
Culture-Cancer
Sun Wukong
9,891
2,141
537
2,395
13,153
10,337
951
668
11,740
0
44,740
L
Tsukuyomi
Culture-Ebola
Tsukuyomi
21,614
5,927
378
5,273
14,992
6,378
34
1,737
12,832
0
96,629
L
Cerberus
6,383
458
525
2,549
9,448
3,716
271
1,751
7,685
33,959
0
W
8,734
768
2,451
7,559
13,150
5,145
685
3,089
9,821
84,459
0
W
Awilix
franxo89
Awilix
7,784
3,489
0
1,715
13,322
4,843
1,006
2,157
10,955
0
59,078
W
Khepri
hentjar
Khepri
4,646
185
788
4,030
17,232
13,371
531
5,717
11,352
27,852
0
L
Medusa
leplacenta
Medusa
10,274
4,370
0
4,670
12,737
4,119
2,094
2,588
10,149
0
56,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,240
Gold Earned
49,867
501
Minions Killed
534
0
Camps Cleared
0
1,762,738
Distance Traveled
1,854,868
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,345
492
152
8
0
323,149
7
W
King Arthur
9,476
499
91
5
0
363,957
3
L
Nu Wa
9,682
510
129
7
0
356,216
5
L
Sun Wukong
8,439
444
71
4
0
353,812
0
L
Tsukuyomi
11,284
594
138
7
0
405,512
0
L
Cerberus
7,544
397
77
4
0
354,932
0
W
Hel
10,915
574
167
9
0
353,129
2
W
Awilix
10,708
564
95
5
0
421,597
0
W
Khepri
9,423
496
29
2
0
393,036
2
L
Medusa
8,291
436
86
5
0
292,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role