Player Matchup

Merlin
Merlin
Bronze IV
PrincessMoonlit-
Merlin
Bronze IV
Level 110
God Stats
2W - 6L
1,404 SR
Queue Stats
5W - 13L
1,241 MMR
Party 1
Hercules
Hercules
Bronze IV
QOTC_twitchmain
Hercules
Bronze IV
Level 110
God Stats
1W - 2L
1,315 SR
Queue Stats
5W - 12L
1,233 MMR
Party 1
Arachne
Arachne
Bronze IV
darkwolfboo234
Arachne
Bronze IV
Level 127
God Stats
0W - 2L
1,675 SR
Queue Stats
5W - 12L
1,233 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 116
1,465 SR
1,236 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,404 SR
1,197 MMR
Fenrir
Fenrir
Silver I
CypresMars684
Fenrir
Silver I
Level 94
God Stats
11W - 15L
1,415 SR
Queue Stats
256W - 329L
1,267 MMR
Solo
The Morrigan
The Morrigan
Bronze III
ZyroimpulZe
The Morrigan
Bronze III
Level 65
God Stats
1W - 0L
1,158 SR
Queue Stats
68W - 91L
1,236 MMR
Solo
Achilles
Achilles
Silver III
stu313
Achilles
Silver III
Level 67
God Stats
11W - 9L
1,639 SR
Queue Stats
45W - 66L
1,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 11
15,837
633
16,195
19,098
7,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
17
3 / 10 / 12
15,175
607
16,776
34,302
26,459
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
14 / 10 / 4
19,266
771
23,053
28,196
15,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
DanzaburouNu WaTiamatDiscordiaYemoja

VS

Bans
CabrakanArtioAresBacchusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 6 / 10
18,888
756
22,218
32,717
23,662
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Morrigan
ZyroimpulZe
The Morrigan
20
9 / 8 / 12
16,930
677
29,908
17,147
6,583
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
stu313
Achilles
20
4 / 5 / 18
16,259
650
17,617
25,596
26,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
68
19
Kills
28
28
Deaths
19
27
Assists
40
Player
Kills
Deaths
Assists
KDA
W
15
6
10
3.33
L
2
8
11
0.94
L
Hercules
3
10
12
0.9
W
The Morrigan
ZyroimpulZe
The Morrigan
9
8
12
1.88
L
14
10
4
1.6
W
Achilles
stu313
Achilles
4
5
18
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,024
Damage
69,743
81,596
Taken
75,460
49,446
Mitigated
56,280
21,475
Healing
21,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,218
5,637
1,057
8,020
32,717
23,662
216
4,884
27,279
0
91,259
L
16,195
317
780
5,377
19,098
7,698
792
4,013
14,960
95,837
0
L
Hercules
16,776
5,268
0
8,819
34,302
26,459
795
13,885
19,792
396
43,442
W
The Morrigan
ZyroimpulZe
The Morrigan
29,908
5,674
952
6,712
17,147
6,583
1,603
4,530
12,117
103,156
8,963
L
23,053
13,738
0
6,499
28,196
15,289
2,128
5,550
22,271
0
96,310
W
Achilles
stu313
Achilles
17,617
3,530
0
5,148
25,596
26,035
2,071
5,931
19,091
0
63,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,278
Gold Earned
52,077
250
Minions Killed
293
0
Camps Cleared
0
1,191,669
Distance Traveled
1,323,263
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
18,888
756
109
4
0
452,116
7
L
Merlin
15,837
633
130
5
0
346,652
2
L
Hercules
15,175
607
40
2
0
409,992
2
W
The Morrigan
16,930
677
134
5
0
385,824
3
L
Arachne
19,266
771
80
3
0
435,025
1
W
Achilles
16,259
650
50
2
0
485,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role