Player Matchup

He Bo
He Bo
EulaS1MP
He Bo
Level 17
God Stats
7W - 2L
1,874 SR
Queue Stats
30W - 5L
1,909 Elo+
Solo
Tyr
Tyr
ISoloLeveling_
Tyr
Level 25
God Stats
2W - 3L
1,297 SR
Queue Stats
171W - 187L
1,619 Elo+
Solo
Thor
Thor
OPPyeahYouKnowMe
Thor
Level 18
God Stats
3W - 1L
1,855 SR
Queue Stats
244W - 218L
1,577 Elo+
Solo
Apollo
Apollo
Silky660
Apollo
Level 21
God Stats
86W - 64L
1,541 SR
Queue Stats
200W - 168L
1,547 Elo+
Solo
Cthulhu
Cthulhu
UWU Skrimp
Cthulhu
Level 28
God Stats
7W - 1L
1,835 SR
Queue Stats
138W - 173L
1,620 Elo+
Solo
Team Averages
Level 22
1,680 SR
1,654 Elo+

VS

Team Averages
Level 19
1,574 SR
1,611 Elo+
Neith
Neith
Letsrock5029
Neith
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,422 Elo+
Solo
Ullr
Ullr
REALPangoro
Ullr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 116L
1,770 Elo+
Party 1
Artemis
Artemis
Senmat0258
Artemis
Level 28
God Stats
5W - 1L
2,036 SR
Queue Stats
98W - 67L
1,813 Elo+
Party 1
Bakasura
Bakasura
TubbyBuffoonn
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,707 Elo+
Solo
Achilles
Achilles
topdawg1983
Achilles
Level 10
God Stats
2W - 2L
1,334 SR
Queue Stats
8W - 14L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
EulaS1MP
He Bo
18
13 / 0 / 2
11,350
668
14,328
8,659
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 1 / 7
9,805
577
8,550
13,456
13,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
4 / 2 / 4
9,160
539
6,816
11,986
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Silky660
Apollo
13
4 / 8 / 7
8,119
478
7,574
15,126
4,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
UWU Skrimp
Cthulhu
12
1 / 6 / 4
7,806
459
7,403
16,774
11,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
6,845
403
5,268
9,198
3,378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 6 / 3
7,972
469
8,546
10,749
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Senmat0258
Artemis
13
5 / 5 / 9
8,532
502
17,579
15,658
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
TubbyBuffoonn
Bakasura
13
2 / 6 / 2
7,735
455
4,542
13,784
6,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
topdawg1983
Achilles
13
2 / 5 / 0
6,958
409
5,062
11,760
7,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
27
Kills
17
17
Deaths
28
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
He Bo
EulaS1MP
He Bo
13
0
2
14
W
5
1
7
8.5
L
3
6
1
0.58
W
4
2
4
3
L
5
6
3
1.08
L
Artemis
Senmat0258
Artemis
5
5
9
1.9
W
Apollo
Silky660
Apollo
4
8
7
0.94
L
Bakasura
TubbyBuffoonn
Bakasura
2
6
2
0.5
W
Cthulhu
UWU Skrimp
Cthulhu
1
6
4
0.5
L
Achilles
topdawg1983
Achilles
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,671
Damage
40,997
66,001
Taken
61,149
37,291
Mitigated
27,873
21,118
Healing
16,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
EulaS1MP
He Bo
14,328
467
145
4,813
8,659
2,943
2,248
0
8,648
82,173
0
W
8,550
1,524
0
6,392
13,456
13,985
416
0
13,421
0
51,870
L
5,268
2,326
0
2,065
9,198
3,378
0
6,046
2,944
0
25,788
W
6,816
991
0
4,463
11,986
4,824
985
0
11,911
0
57,347
L
8,546
2,835
0
1,257
10,749
3,633
208
2,779
7,932
0
31,599
L
Artemis
Senmat0258
Artemis
17,579
9,260
231
5,661
15,658
5,923
748
5,705
9,903
0
46,388
W
Apollo
Silky660
Apollo
7,574
4,258
477
3,330
15,126
4,320
1,072
0
15,126
0
34,736
L
Bakasura
TubbyBuffoonn
Bakasura
4,542
3,715
0
4,546
13,784
6,997
0
3,922
9,736
0
41,263
W
Cthulhu
UWU Skrimp
Cthulhu
7,403
1,250
227
1,271
16,774
11,219
145
0
16,650
33,447
0
L
Achilles
topdawg1983
Achilles
5,062
2,286
0
2,274
11,760
7,942
272
2,763
8,903
0
27,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,240
Gold Earned
38,042
485
Minions Killed
285
0
Camps Cleared
0
1,619,157
Distance Traveled
1,393,899
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,350
668
173
10
0
307,578
4
W
Tyr
9,805
577
97
6
0
341,071
8
L
Neith
6,845
403
31
2
0
264,036
0
W
Thor
9,160
539
112
7
0
322,589
4
L
Ullr
7,972
469
49
3
0
248,775
1
L
Artemis
8,532
502
52
3
0
279,387
3
W
Apollo
8,119
478
42
2
0
326,658
2
L
Bakasura
7,735
455
103
6
0
329,199
0
W
Cthulhu
7,806
459
61
4
0
321,261
2
L
Achilles
6,958
409
50
3
0
272,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role