Player Matchup

Chang'e
Chang'e
Judeifer
Chang'e
Level 83
God Stats
12W - 6L
1,767 SR
Queue Stats
373W - 297L
1,611 Elo+
Party 2
Skadi
Skadi
OneWormyBoi
Skadi
Level 88
God Stats
11W - 5L
1,635 SR
Queue Stats
387W - 298L
1,619 Elo+
Party 2
Cabrakan
Cabrakan
Rigatoni2025
Cabrakan
Level 29
God Stats
38W - 17L
1,643 SR
Queue Stats
138W - 88L
1,660 Elo+
Party 2
Team Averages
Level 67
1,682 SR
1,630 Elo+

VS

Team Averages
Level 26
1,435 SR
1,463 Elo+
Anhur
Anhur
BigFawn99830474
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,560 Elo+
Party 1
Tiamat
Tiamat
VoidStuntman
Tiamat
Level 67
God Stats
49W - 31L
1,646 SR
Queue Stats
109W - 91L
1,526 Elo+
Party 1
Achilles
Achilles
valentinorfdq1
Achilles
Level 7
God Stats
1W - 16L
1,158 SR
Queue Stats
41W - 89L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Judeifer
Chang'e
11
6 / 0 / 8
7,888
789
5,879
6,613
5,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
6 / 0 / 9
7,943
794
8,755
4,372
1,594
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Rigatoni2025
Cabrakan
10
3 / 0 / 11
8,046
805
4,926
5,809
3,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,828
583
2,946
8,474
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
8
0 / 4 / 0
6,001
600
5,732
6,634
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
9
0 / 6 / 0
5,907
591
2,168
7,761
2,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
15
Kills
0
0
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Chang'e
Judeifer
Chang'e
6
0
8
10
W
6
0
9
10.5
W
Cabrakan
Rigatoni2025
Cabrakan
3
0
11
8.5
L
Tiamat
0
4
0
0
L
Achilles
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,560
Damage
10,846
16,794
Taken
22,869
11,423
Mitigated
10,566
8,044
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,946
1,524
588
1,751
8,474
2,779
115
3,084
5,282
0
10,455
W
Chang'e
Judeifer
Chang'e
5,879
570
1,769
2,411
6,613
5,889
384
2,022
4,304
22,853
0
W
8,755
3,948
0
1,551
4,372
1,594
965
1,009
3,228
0
33,599
W
Cabrakan
Rigatoni2025
Cabrakan
4,926
626
0
2,313
5,809
3,940
268
2,112
3,479
9,756
0
L
Tiamat
5,732
348
0
1,670
6,634
4,822
0
2,472
4,077
26,834
0
L
Achilles
2,168
702
0
56
7,761
2,965
150
4,869
2,669
0
11,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,877
Gold Earned
17,736
123
Minions Killed
93
0
Camps Cleared
0
534,997
Distance Traveled
502,988
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,828
583
16
2
0
168,008
2
W
Chang'e
7,888
789
43
4
0
190,217
4
W
Skadi
7,943
794
67
7
0
162,481
2
W
Cabrakan
8,046
805
13
1
0
182,299
1
L
Tiamat
6,001
600
56
6
0
168,905
3
L
Achilles
5,907
591
21
2
0
166,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role