Player Matchup

Cernunnos
Cernunnos
Najomo
Cernunnos
Level 151
God Stats
3W - 0L
1,737 SR
Queue Stats
91W - 83L
1,554 Elo+
Party 3
Ganesha
Ganesha
PaPoPuLus
Ganesha
Level 89
God Stats
1W - 0L
1,407 SR
Queue Stats
5W - 5L
1,315 Elo+
Party 3
Ra
Ra
ParadoxReaperz
Ra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 77L
1,542 Elo+
Party 2
Danzaburou
Danzaburou
Sm3llyW1lly
Danzaburou
Level 68
God Stats
171W - 139L
1,569 SR
Queue Stats
340W - 304L
1,504 Elo+
Party 2
Guan Yu
Guan Yu
Tyrosuss
Guan Yu
Level 115
God Stats
6W - 1L
2,091 SR
Queue Stats
88W - 88L
1,576 Elo+
Party 3
Team Averages
Level 109
1,661 SR
1,498 Elo+

VS

Team Averages
Level 82
1,588 SR
1,578 Elo+
Kumbhakarna
Kumbhakarna
Chinoro
Kumbhakarna
Level 19
God Stats
0W - 1L
1,702 SR
Queue Stats
1W - 1L
1,765 Elo+
Party 1
Danzaburou
Danzaburou
JonesDog
Danzaburou
Level 127
God Stats
7W - 5L
1,513 SR
Queue Stats
151W - 131L
1,550 Elo+
Solo
Ra
Ra
TuPeruanoYopii69
Ra
Level 7
God Stats
0W - 1L
1,798 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Serqet
Serqet
thekillergod
Serqet
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
yopii
Osiris
Level 144
God Stats
0W - 1L
1,425 SR
Queue Stats
3W - 3L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Najomo
Cernunnos
13
8 / 0 / 4
8,148
679
7,908
6,420
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
PaPoPuLus
Ganesha
10
0 / 0 / 8
6,926
577
2,454
6,541
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 3 / 6
8,481
707
7,264
7,145
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Danzaburou
Sm3llyW1lly
Danzaburou
14
6 / 1 / 3
8,914
743
11,448
7,823
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Tyrosuss
Guan Yu
12
3 / 1 / 4
7,406
617
2,225
7,835
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Chinoro
Kumbhakarna
9
1 / 5 / 3
5,870
489
1,985
9,254
5,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
JonesDog
Danzaburou
8
0 / 4 / 1
4,988
416
4,052
6,533
1,588
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 7 / 2
5,648
471
2,089
6,824
2,210
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
10
2 / 3 / 1
6,192
516
3,398
8,537
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
yopii
Osiris
12
1 / 4 / 0
6,744
562
4,778
11,248
6,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
23
Kills
5
5
Deaths
23
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Chinoro
Kumbhakarna
1
5
3
0.5
L
Danzaburou
JonesDog
Danzaburou
0
4
1
0.13
W
Cernunnos
Najomo
Cernunnos
8
0
4
10
W
Ganesha
PaPoPuLus
Ganesha
0
0
8
4
W
6
3
6
3
W
Danzaburou
Sm3llyW1lly
Danzaburou
6
1
3
7.5
L
1
7
2
0.29
W
Guan Yu
Tyrosuss
Guan Yu
3
1
4
5
L
Serqet
2
3
1
0.83
L
Osiris
yopii
Osiris
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,299
Damage
16,302
35,764
Taken
42,396
13,829
Mitigated
18,316
12,557
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Chinoro
Kumbhakarna
1,985
274
0
501
9,254
5,300
0
3,099
6,003
5,418
0
L
Danzaburou
JonesDog
Danzaburou
4,052
1,386
0
1,599
6,533
1,588
0
365
6,168
0
21,268
W
Cernunnos
Najomo
Cernunnos
7,908
4,238
0
2,540
6,420
1,889
1,480
953
5,467
0
52,751
W
Ganesha
PaPoPuLus
Ganesha
2,454
37
0
2,174
6,541
2,904
0
401
5,864
13,604
0
W
7,264
816
429
2,469
7,145
2,814
968
2,100
5,017
49,677
0
W
Danzaburou
Sm3llyW1lly
Danzaburou
11,448
5,349
0
3,643
7,823
3,109
1,882
529
7,294
0
57,794
L
2,089
329
52
104
6,824
2,210
0
3,019
3,605
20,638
0
W
Guan Yu
Tyrosuss
Guan Yu
2,225
329
0
1,302
7,835
3,113
565
91
7,744
0
41,645
L
Serqet
3,398
1,066
0
1,924
8,537
2,818
0
1,797
6,662
0
30,139
L
Osiris
yopii
Osiris
4,778
1,800
0
4,709
11,248
6,400
0
994
10,240
0
37,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,875
Gold Earned
29,442
370
Minions Killed
255
0
Camps Cleared
0
1,192,471
Distance Traveled
1,077,644
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,870
489
7
1
0
240,650
0
L
Danzaburou
4,988
416
28
2
0
168,482
1
W
Cernunnos
8,148
679
102
9
0
239,882
3
W
Ganesha
6,926
577
6
1
0
246,416
2
W
Ra
8,481
707
87
7
0
236,391
1
W
Danzaburou
8,914
743
104
9
0
177,188
1
L
Ra
5,648
471
44
4
0
203,534
2
W
Guan Yu
7,406
617
71
6
0
292,594
3
L
Serqet
6,192
516
82
7
0
241,856
3
L
Osiris
6,744
562
94
8
0
223,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role