Player Matchup

Medusa
Medusa
Silver I
Ajasukajatakaia
Medusa
Silver I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 88L
1,144 MMR
Solo
Cthulhu
Cthulhu
Silver IV
CypressGil21
Cthulhu
Silver IV
Level 79
God Stats
2W - 4L
1,590 SR
Queue Stats
37W - 48L
1,079 MMR
Solo
Tiamat
Tiamat
Silver I
Grimext
Tiamat
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold V
Howtoplayasthor
Vamana
Gold V
Level 79
God Stats
2W - 1L
1,749 SR
Queue Stats
94W - 97L
1,177 MMR
Solo
Chaac
Chaac
Silver II
IbrahimRasulov
Chaac
Silver II
Level 157
God Stats
8W - 8L
1,372 SR
Queue Stats
293W - 315L
1,100 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,542 SR
1,200 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,363 SR
1,130 MMR
Heimdallr
Heimdallr
Bronze IV
AdaptiveS
Heimdallr
Bronze IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 37L
1,136 MMR
Party 1
Bacchus
Bacchus
Bronze IV
Jarlio
Bacchus
Bronze IV
Level 67
God Stats
0W - 3L
1,396 SR
Queue Stats
15W - 35L
1,229 MMR
Party 1
Bellona
Bellona
Silver II
Light678
Bellona
Silver II
Level 55
God Stats
6W - 4L
1,574 SR
Queue Stats
25W - 38L
1,101 MMR
Solo
Discordia
Discordia
Silver II
SilverMaris
Discordia
Silver II
Level 156
God Stats
15W - 22L
1,070 SR
Queue Stats
355W - 389L
1,000 MMR
Solo
Set
Set
Gold V
rodrigopcgames2
Set
Gold V
Level 108
God Stats
1W - 2L
1,272 SR
Queue Stats
171W - 164L
1,185 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 5 / 6
11,810
562
21,446
18,693
6,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
CypressGil21
Cthulhu
17
4 / 2 / 14
11,083
528
9,445
15,526
17,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Grimext
Tiamat
18
5 / 2 / 10
11,702
557
16,090
13,701
9,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 0 / 4
12,520
596
12,465
17,508
13,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 3 / 4
11,423
544
13,359
23,898
28,187
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
Ao KuangKing ArthurDanzaburouCernunnosApollo

VS

Bans
AthenaGebNu WaJing WeiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AdaptiveS
Heimdallr
13
2 / 10 / 5
8,714
415
12,379
20,024
6,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Jarlio
Bacchus
13
1 / 9 / 6
9,049
431
7,948
18,982
16,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Light678
Bellona
17
2 / 6 / 3
10,583
504
17,132
21,119
23,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
SilverMaris
Discordia
13
1 / 7 / 2
8,611
410
8,671
11,788
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 2 / 1
10,974
523
14,138
19,392
9,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
34
Kills
12
12
Deaths
34
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AdaptiveS
Heimdallr
2
10
5
0.45
W
12
5
6
3
W
Cthulhu
CypressGil21
Cthulhu
4
2
14
5.5
W
Tiamat
Grimext
Tiamat
5
2
10
5
W
11
0
4
13
W
2
3
4
1.33
L
Bacchus
Jarlio
Bacchus
1
9
6
0.44
L
Bellona
Light678
Bellona
2
6
3
0.58
L
Discordia
SilverMaris
Discordia
1
7
2
0.29
L
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,805
Damage
60,268
89,326
Taken
91,305
74,991
Mitigated
60,314
34,361
Healing
19,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AdaptiveS
Heimdallr
12,379
5,638
0
4,030
20,024
6,678
0
6,385
13,639
0
45,506
W
21,446
10,302
0
6,200
18,693
6,383
1,494
3,926
14,707
0
89,260
W
Cthulhu
CypressGil21
Cthulhu
9,445
330
0
2,848
15,526
17,216
525
4,402
10,933
45,166
0
W
Tiamat
Grimext
Tiamat
16,090
1,716
0
6,858
13,701
9,727
3,045
4,550
8,853
81,280
0
W
12,465
7,915
0
9,931
17,508
13,478
4,058
2,694
14,626
0
93,335
W
13,359
3,167
0
8,524
23,898
28,187
708
306
23,588
0
71,300
L
Bacchus
Jarlio
Bacchus
7,948
864
181
1,131
18,982
16,833
0
7,067
11,915
22,988
0
L
Bellona
Light678
Bellona
17,132
8,009
0
7,089
21,119
23,634
675
3,052
18,067
0
68,419
L
Discordia
SilverMaris
Discordia
8,671
601
0
1,180
11,788
3,813
0
6,364
5,424
39,375
0
L
14,138
6,363
0
5,762
19,392
9,356
0
2,667
16,725
0
84,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,538
Gold Earned
47,931
614
Minions Killed
499
0
Camps Cleared
0
2,126,148
Distance Traveled
1,767,992
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,714
415
93
4
0
321,059
4
W
Medusa
11,810
562
117
6
0
470,570
5
W
Cthulhu
11,083
528
62
3
0
415,669
2
W
Tiamat
11,702
557
126
6
0
392,033
5
W
Vamana
12,520
596
167
8
0
442,380
0
W
Chaac
11,423
544
142
7
0
405,496
0
L
Bacchus
9,049
431
32
2
0
393,425
3
L
Bellona
10,583
504
134
6
0
349,480
4
L
Discordia
8,611
410
101
5
0
290,040
1
L
Set
10,974
523
139
7
0
413,988
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role