Player Matchup

Bakasura
Bakasura
Alpha_ZX562
Bakasura
Level 66
God Stats
6W - 2L
1,828 SR
Queue Stats
247W - 253L
1,456 Elo+
Party 1
Sobek
Sobek
HaweGame
Sobek
Level 85
God Stats
7W - 6L
1,701 SR
Queue Stats
538W - 499L
1,445 Elo+
Party 3
Sun Wukong
Sun Wukong
Horusmicko
Sun Wukong
Level 64
God Stats
36W - 29L
1,460 SR
Queue Stats
731W - 700L
1,459 Elo+
Party 1
Anhur
Anhur
IA_Dehmy
Anhur
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
437W - 395L
1,451 Elo+
Party 3
Baron Samedi
Baron Samedi
TPTheMessiah
Baron Samedi
Level 62
God Stats
1W - 1L
1,728 SR
Queue Stats
96W - 117L
1,449 Elo+
Solo
Team Averages
Level 69
1,643 SR
1,452 Elo+

VS

Team Averages
Level 88
1,509 SR
1,468 Elo+
Nu Wa
Nu Wa
ChrisedChris
Nu Wa
Level 93
God Stats
4W - 5L
1,425 SR
Queue Stats
531W - 575L
1,453 Elo+
Solo
Pele
Pele
LudexGundyr1
Pele
Level 73
God Stats
2W - 4L
1,295 SR
Queue Stats
369W - 402L
1,468 Elo+
Party 2
Vamana
Vamana
OnlyLittleOldMe
Vamana
Level 105
God Stats
16W - 15L
1,608 SR
Queue Stats
286W - 268L
1,466 Elo+
Party 2
Sol
Sol
Vestima
Sol
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 64L
1,512 Elo+
Solo
Horus
Horus
cedric_wdmn
Horus
Level 66
God Stats
1W - 0L
1,718 SR
Queue Stats
69W - 69L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alpha_ZX562
Bakasura
11
3 / 4 / 1
6,649
511
6,689
10,837
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
HaweGame
Sobek
10
3 / 4 / 2
6,584
506
5,167
13,490
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Horusmicko
Sun Wukong
13
3 / 3 / 0
7,949
611
9,450
13,557
8,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
IA_Dehmy
Anhur
12
1 / 3 / 3
6,729
518
2,948
7,530
1,984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
TPTheMessiah
Baron Samedi
10
1 / 3 / 3
6,127
471
4,735
6,765
2,627
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,077
544
9,488
4,838
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 3 / 2
7,836
603
7,270
10,991
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 2 / 0
8,311
639
8,126
12,359
6,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sol
11
3 / 2 / 3
7,042
542
6,125
7,386
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 3 / 10
6,557
504
5,428
9,445
4,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
11
Kills
17
17
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Alpha_ZX562
Bakasura
3
4
1
0.88
W
2
1
4
4
L
Sobek
HaweGame
Sobek
3
4
2
1
L
Sun Wukong
Horusmicko
Sun Wukong
3
3
0
1
L
Anhur
IA_Dehmy
Anhur
1
3
3
0.83
W
7
3
2
2.67
W
4
2
0
2
L
Baron Samedi
TPTheMessiah
Baron Samedi
1
3
3
0.83
W
Sol
3
2
3
2.25
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,989
Damage
36,437
52,179
Taken
45,019
26,565
Mitigated
19,814
17,145
Healing
16,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Alpha_ZX562
Bakasura
6,689
4,603
0
2,321
10,837
3,295
0
2,769
7,850
0
29,668
W
9,488
3,565
0
250
4,838
1,518
121
2,219
2,503
40,346
0
L
Sobek
HaweGame
Sobek
5,167
1,168
0
5,531
13,490
9,830
0
4,873
8,419
24,995
0
L
Sun Wukong
Horusmicko
Sun Wukong
9,450
2,089
0
4,316
13,557
8,829
0
1,153
12,250
0
53,243
L
Anhur
IA_Dehmy
Anhur
2,948
1,364
0
3,034
7,530
1,984
0
3,178
4,226
0
37,559
W
7,270
1,700
0
2,676
10,991
4,189
36
3,109
7,699
0
45,225
W
8,126
4,195
0
6,687
12,359
6,732
0
64
12,141
0
56,197
L
Baron Samedi
TPTheMessiah
Baron Samedi
4,735
261
321
1,622
6,765
2,627
34
2,424
4,159
35,944
0
W
Sol
6,125
1,615
0
3,456
7,386
2,611
565
1,226
6,085
44,805
4,031
W
5,428
2,940
847
2,321
9,445
4,764
0
3,284
5,551
0
12,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,038
Gold Earned
36,823
356
Minions Killed
378
0
Camps Cleared
0
1,249,173
Distance Traveled
1,232,694
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,649
511
71
5
0
280,393
2
W
Nu Wa
7,077
544
71
5
0
220,630
2
L
Sobek
6,584
506
31
2
0
255,045
4
L
Sun Wukong
7,949
611
114
9
0
250,664
2
L
Anhur
6,729
518
80
6
0
249,847
5
W
Pele
7,836
603
86
7
0
277,995
0
W
Vamana
8,311
639
113
9
0
256,125
2
L
Baron Samedi
6,127
471
60
5
0
213,224
3
W
Sol
7,042
542
93
7
0
217,491
1
W
Horus
6,557
504
15
1
0
260,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role