Player Matchup

Sun Wukong
Sun Wukong
DarkPls
Sun Wukong
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,958 Elo+
Party 2
Neith
Neith
Kwichabichen
Neith
Level 12
God Stats
14W - 8L
1,492 SR
Queue Stats
37W - 24L
1,491 Elo+
Party 2
Cerberus
Cerberus
Lilipea
Cerberus
Level 68
God Stats
7W - 2L
1,592 SR
Queue Stats
134W - 117L
1,570 Elo+
Party 2
Team Averages
Level 80
1,528 SR
1,673 Elo+

VS

Team Averages
Level 46
1,358 SR
1,496 Elo+
Ares
Ares
IDIETRYING666
Ares
Level 4
God Stats
53W - 43L
1,068 SR
Queue Stats
243W - 306L
1,500 Elo+
Party 1
Achilles
Achilles
VazTheSav
Achilles
Level 127
God Stats
4W - 8L
1,508 SR
Queue Stats
278W - 231L
1,467 Elo+
Party 1
Anubis
Anubis
dbalenci
Anubis
Level 8
God Stats
3W - 8L
1,500 SR
Queue Stats
308W - 357L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkPls
Sun Wukong
12
6 / 1 / 8
8,847
737
11,551
7,805
3,607
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 0 / 10
8,492
708
6,638
2,199
648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Lilipea
Cerberus
12
4 / 0 / 10
9,412
784
8,720
8,701
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
6,377
531
2,511
8,375
5,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
VazTheSav
Achilles
10
1 / 2 / 0
7,302
609
5,050
16,102
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
dbalenci
Anubis
8
0 / 8 / 0
6,377
531
1,620
7,947
3,354
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
14
Kills
1
1
Deaths
14
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DarkPls
Sun Wukong
6
1
8
10
L
0
4
0
0
W
4
0
10
9
W
Cerberus
Lilipea
Cerberus
4
0
10
9
L
Achilles
VazTheSav
Achilles
1
2
0
0.5
L
Anubis
dbalenci
Anubis
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,909
Damage
9,181
18,705
Taken
32,424
10,116
Mitigated
20,811
7,846
Healing
6,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DarkPls
Sun Wukong
11,551
3,556
0
1,048
7,805
3,607
615
1,503
5,967
0
47,708
L
2,511
112
0
130
8,375
5,949
0
2,207
6,168
11,027
133
W
6,638
3,152
0
1,187
2,199
648
1,220
547
1,552
0
25,606
W
Cerberus
Lilipea
Cerberus
8,720
650
0
5,611
8,701
5,861
162
2,141
6,335
34,293
0
L
Achilles
VazTheSav
Achilles
5,050
1,316
0
5,858
16,102
11,508
0
4,045
12,057
0
17,503
L
Anubis
dbalenci
Anubis
1,620
523
0
195
7,947
3,354
0
2,468
5,479
12,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,751
Gold Earned
20,056
167
Minions Killed
63
0
Camps Cleared
0
612,589
Distance Traveled
462,908
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,847
737
68
6
0
214,745
2
L
Ares
6,377
531
22
2
0
163,620
0
W
Neith
8,492
708
36
3
0
183,469
0
W
Cerberus
9,412
784
63
5
0
214,375
1
L
Achilles
7,302
609
16
1
0
185,551
1
L
Anubis
6,377
531
25
2
0
113,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role