Player Matchup

Ne Zha
Ne Zha
Beew
Ne Zha
Level 156
God Stats
5W - 6L
1,164 SR
Queue Stats
523W - 444L
1,646 Elo+
Party 1
Loki
Loki
MikeyFresh5
Loki
Level 110
God Stats
9W - 7L
1,372 SR
Queue Stats
261W - 239L
1,505 Elo+
Party 1
Hades
Hades
OpZ_Lightning
Hades
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 33L
1,681 Elo+
Party 3
Skadi
Skadi
Sir_Charles05
Skadi
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
470W - 407L
1,525 Elo+
Party 3
Yemoja
Yemoja
silverhairedlez
Yemoja
Level 13
God Stats
6W - 3L
1,866 SR
Queue Stats
219W - 145L
1,801 Elo+
Party 1
Team Averages
Level 70
1,480 SR
1,632 Elo+

VS

Team Averages
Level 83
1,502 SR
1,588 Elo+
Cthulhu
Cthulhu
KittyDestroyer51
Cthulhu
Level 143
God Stats
3W - 6L
1,591 SR
Queue Stats
104W - 83L
1,660 Elo+
Party 2
Sobek
Sobek
NoelFluffy
Sobek
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 79L
1,683 Elo+
Party 2
Jormungandr
Jormungandr
The2in-D3m0lish3
Jormungandr
Level 84
God Stats
4W - 5L
1,330 SR
Queue Stats
140W - 157L
1,529 Elo+
Party 2
Ravana
Ravana
mudda765
Ravana
Level 58
God Stats
10W - 10L
1,659 SR
Queue Stats
173W - 171L
1,593 Elo+
Party 2
Artemis
Artemis
narditoc45
Artemis
Level 5
God Stats
3W - 5L
1,428 SR
Queue Stats
6W - 8L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Beew
Ne Zha
16
9 / 1 / 6
9,293
581
9,873
11,284
4,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 1 / 4
9,283
580
7,432
9,750
5,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 5
8,826
552
12,242
12,743
6,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 4 / 4
8,466
529
6,536
8,440
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 1 / 8
8,327
520
7,412
8,149
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 3
7,293
456
8,796
12,765
7,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sobek
10
2 / 6 / 3
6,628
414
7,602
16,020
7,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
The2in-D3m0lish3
Jormungandr
11
0 / 6 / 1
7,138
446
3,799
9,744
8,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
mudda765
Ravana
15
3 / 3 / 4
8,696
544
9,857
10,627
5,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
narditoc45
Artemis
8
0 / 6 / 2
5,569
348
1,073
6,012
1,960
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
26
Kills
9
10
Deaths
26
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Beew
Ne Zha
9
1
6
12
L
4
5
3
1.1
W
6
1
4
8
L
Sobek
2
6
3
0.58
W
2
3
5
1.5
W
4
4
4
1.5
L
Jormungandr
The2in-D3m0lish3
Jormungandr
0
6
1
0.08
L
Ravana
mudda765
Ravana
3
3
4
1.67
L
Artemis
narditoc45
Artemis
0
6
2
0.17
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,495
Damage
31,127
50,366
Taken
55,168
25,897
Mitigated
29,909
16,877
Healing
8,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Beew
Ne Zha
9,873
2,771
0
4,987
11,284
4,664
0
3,294
7,967
0
63,884
L
8,796
456
614
210
12,765
7,137
0
4,991
7,774
30,549
0
W
7,432
2,473
0
2,920
9,750
5,226
0
3,610
5,940
0
64,693
L
Sobek
7,602
664
0
5,078
16,020
7,276
0
7,334
8,686
28,782
0
W
12,242
1,606
174
5,789
12,743
6,785
237
4,481
8,237
67,497
0
W
6,536
3,355
0
789
8,440
3,373
381
3,847
4,593
0
54,027
L
Jormungandr
The2in-D3m0lish3
Jormungandr
3,799
1,325
0
587
9,744
8,418
0
1,333
8,411
43,965
0
L
Ravana
mudda765
Ravana
9,857
3,206
0
2,077
10,627
5,118
0
4,512
6,115
0
56,411
L
Artemis
narditoc45
Artemis
1,073
763
0
0
6,012
1,960
592
1,484
4,528
0
11,891
W
7,412
1,333
898
1,320
8,149
5,849
602
4,667
3,432
30,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,195
Gold Earned
35,324
512
Minions Killed
323
0
Camps Cleared
0
1,507,215
Distance Traveled
1,420,271
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,293
581
112
7
0
336,174
1
L
Cthulhu
7,293
456
53
3
0
294,477
1
W
Loki
9,283
580
134
8
0
308,515
5
L
Sobek
6,628
414
43
3
0
249,286
1
W
Hades
8,826
552
110
7
0
287,372
2
W
Skadi
8,466
529
112
7
0
282,211
0
L
Jormungandr
7,138
446
95
6
0
278,390
1
L
Ravana
8,696
544
105
7
0
314,619
3
L
Artemis
5,569
348
27
2
0
283,499
0
W
Yemoja
8,327
520
44
3
0
292,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role