Player Matchup

Sobek
Sobek
Silver IV
GenuineSlime
Sobek
Silver IV
Level 95
God Stats
3W - 3L
1,500 SR
Queue Stats
254W - 247L
1,320 MMR
Solo
Tyr
Tyr
Bronze III
Jokerr who
Tyr
Bronze III
Level 44
God Stats
5W - 10L
1,454 SR
Queue Stats
39W - 48L
1,500 MMR
Party 3
Ravana
Ravana
Silver V
TDN Swan1505
Ravana
Silver V
Level 119
God Stats
3W - 10L
1,167 SR
Queue Stats
244W - 234L
1,115 MMR
Party 3
Cupid
Cupid
Silver I
TryHardAt2K
Cupid
Silver I
Level 57
God Stats
15W - 14L
1,353 SR
Queue Stats
65W - 66L
1,407 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
xanderveli
Ao Kuang
Silver I
Level 89
God Stats
116W - 110L
1,542 SR
Queue Stats
188W - 199L
1,182 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,403 SR
1,305 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,416 SR
1,307 MMR
Heimdallr
Heimdallr
Gold V
Jitra29
Heimdallr
Gold V
Level 52
God Stats
1W - 6L
1,669 SR
Queue Stats
33W - 34L
1,312 MMR
Solo
Tiamat
Tiamat
Bronze III
MRQuirky360
Tiamat
Bronze III
Level 73
God Stats
3W - 4L
1,325 SR
Queue Stats
5W - 13L
1,318 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
MonsterGills
Cu Chulainn
Gold V
Level 151
God Stats
1W - 1L
1,202 SR
Queue Stats
73W - 71L
1,200 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
martialink
Baron Samedi
Silver I
Level 84
God Stats
5W - 5L
1,386 SR
Queue Stats
88W - 88L
1,293 MMR
Solo
Ymir
Ymir
Bronze III
nate_towe
Ymir
Bronze III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,413 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 11
11,413
408
8,260
33,662
33,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 8 / 14
12,955
463
17,948
27,389
26,057
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ravana
20
3 / 7 / 14
13,666
488
15,577
19,566
10,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
11 / 6 / 7
14,829
530
14,655
23,894
12,027
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
xanderveli
Ao Kuang
19
8 / 8 / 3
13,000
464
13,075
29,032
12,278
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
CthulhuDanzaburouAphroditeScyllaKing Arthur

VS

Bans
ChaacHeraNikeKhepriTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jitra29
Heimdallr
20
13 / 7 / 9
15,570
556
28,416
22,328
11,007
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
19
6 / 4 / 10
13,314
476
11,293
14,612
14,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
MonsterGills
Cu Chulainn
20
8 / 6 / 15
14,752
527
23,285
29,577
21,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
martialink
Baron Samedi
20
7 / 4 / 13
15,340
548
22,212
19,112
13,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
19
1 / 5 / 19
13,439
480
12,345
25,168
23,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
101
26
Kills
35
36
Deaths
26
49
Assists
66
Player
Kills
Deaths
Assists
KDA
L
0
7
11
0.79
W
Heimdallr
Jitra29
Heimdallr
13
7
9
2.5
L
4
8
14
1.38
W
Tiamat
6
4
10
2.75
W
Cu Chulainn
MonsterGills
Cu Chulainn
8
6
15
2.58
L
Ravana
3
7
14
1.43
L
11
6
7
2.42
W
Baron Samedi
martialink
Baron Samedi
7
4
13
3.38
W
Ymir
1
5
19
2.1
L
Ao Kuang
xanderveli
Ao Kuang
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,515
Damage
97,551
133,543
Taken
110,797
94,370
Mitigated
83,731
40,793
Healing
35,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,260
630
1,975
12,812
33,662
33,872
111
12,337
21,250
30,783
0
W
Heimdallr
Jitra29
Heimdallr
28,416
14,162
0
5,446
22,328
11,007
4,912
3,688
18,640
0
130,892
L
17,948
2,780
0
4,275
27,389
26,057
1,335
10,069
17,045
0
55,688
W
Tiamat
11,293
991
0
4,351
14,612
14,124
273
3,645
10,967
54,553
0
W
Cu Chulainn
MonsterGills
Cu Chulainn
23,285
6,192
0
8,138
29,577
21,239
1,284
7,968
21,609
14,355
89,518
L
Ravana
15,577
5,708
0
2,885
19,566
10,136
0
7,754
11,769
0
116,148
L
14,655
8,178
116
9,576
23,894
12,027
2,216
7,729
16,115
0
101,985
W
Baron Samedi
martialink
Baron Samedi
22,212
1,334
5,642
7,867
19,112
13,633
430
3,865
15,247
102,167
0
W
Ymir
12,345
1,278
0
4,077
25,168
23,728
537
7,356
17,812
51,785
0
L
Ao Kuang
xanderveli
Ao Kuang
13,075
2,407
0
9,154
29,032
12,278
593
12,364
16,618
67,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,863
Gold Earned
72,415
502
Minions Killed
584
0
Camps Cleared
0
2,661,503
Distance Traveled
2,522,791
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,413
408
41
1
0
580,568
3
W
Heimdallr
15,570
556
153
5
0
502,800
3
L
Tyr
12,955
463
84
3
0
504,453
2
W
Tiamat
13,314
476
86
3
0
455,252
2
W
Cu Chulainn
14,752
527
138
5
0
518,558
8
L
Ravana
13,666
488
146
5
0
514,106
4
L
Cupid
14,829
530
159
6
0
600,139
5
W
Baron Samedi
15,340
548
136
5
0
526,963
1
W
Ymir
13,439
480
71
3
0
519,218
5
L
Ao Kuang
13,000
464
72
3
0
462,237
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role