Player Matchup

The Morrigan
The Morrigan
CConwayNo961600
The Morrigan
Level 67
God Stats
356W - 367L
1,524 SR
Queue Stats
358W - 367L
1,490 Elo+
Solo
Chaac
Chaac
RjvaI
Chaac
Level 86
God Stats
39W - 17L
1,737 SR
Queue Stats
468W - 459L
1,438 Elo+
Solo
Ymir
Ymir
bbonekiller
Ymir
Level 106
God Stats
11W - 12L
1,470 SR
Queue Stats
198W - 208L
1,455 Elo+
Solo
Team Averages
Level 86
1,577 SR
1,461 Elo+

VS

Team Averages
Level 52
1,602 SR
1,537 Elo+
Ullr
Ullr
BigFawn99830474
Ullr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,632 Elo+
Party 1
Tiamat
Tiamat
VoidStuntman
Tiamat
Level 67
God Stats
49W - 31L
1,657 SR
Queue Stats
109W - 91L
1,529 Elo+
Party 1
Khepri
Khepri
tacticalKiller-0
Khepri
Level 85
God Stats
19W - 11L
1,649 SR
Queue Stats
179W - 195L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CConwayNo961600
The Morrigan
12
3 / 1 / 6
8,563
659
5,311
4,387
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
RjvaI
Chaac
12
4 / 1 / 8
8,876
683
11,748
11,375
5,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

12
5 / 0 / 7
9,009
693
9,462
8,450
4,500
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
7,311
562
6,361
11,968
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
11
2 / 4 / 0
8,237
634
9,169
9,174
7,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
8,028
618
4,861
10,569
9,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
The Morrigan
CConwayNo961600
The Morrigan
3
1
6
6
W
Chaac
RjvaI
Chaac
4
1
8
8
L
Tiamat
2
4
0
0.5
W
5
0
7
8.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,521
Damage
20,391
24,212
Taken
31,711
11,841
Mitigated
22,084
11,802
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,361
3,201
981
3,633
11,968
4,810
436
4,776
7,192
0
23,654
W
The Morrigan
CConwayNo961600
The Morrigan
5,311
445
971
909
4,387
1,542
681
2,800
1,449
32,047
2,965
W
Chaac
RjvaI
Chaac
11,748
1,727
966
6,685
11,375
5,799
364
6,397
4,590
0
39,367
L
Tiamat
9,169
973
0
3,384
9,174
7,342
20
3,114
6,060
38,058
0
W
9,462
1,047
337
1,934
8,450
4,500
0
4,015
4,122
15,714
0
L
4,861
0
930
1,605
10,569
9,932
0
6,070
4,499
19,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,448
Gold Earned
23,576
165
Minions Killed
134
0
Camps Cleared
0
605,095
Distance Traveled
674,132
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,311
562
31
2
0
228,854
3
W
The Morrigan
8,563
659
71
5
0
189,531
0
W
Chaac
8,876
683
73
6
0
244,403
5
L
Tiamat
8,237
634
85
7
0
215,287
2
W
Ymir
9,009
693
21
2
0
171,161
0
L
Khepri
8,028
618
18
1
0
229,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role