Player Matchup

Sobek
Sobek
Gold IV
Guszerker
Sobek
Gold IV
Level 132
God Stats
4W - 1L
1,721 SR
Queue Stats
125W - 133L
1,480 MMR
Solo
Tiamat
Tiamat
Bronze III
SPICEnSLYFOX
Tiamat
Bronze III
Level 42
God Stats
0W - 1L
1,682 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
SupportCarrysMe
Anhur
Bronze III
Level 55
God Stats
2W - 3L
2,034 SR
Queue Stats
6W - 6L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
krysztalowy420
Chang'e
Gold IV
Level 102
God Stats
7W - 7L
1,646 SR
Queue Stats
452W - 461L
1,444 MMR
Solo
Fenrir
Fenrir
Silver III
xXvann64Xx
Fenrir
Silver III
Level 61
God Stats
3W - 5L
1,411 SR
Queue Stats
11W - 15L
1,465 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 78
1,699 SR
1,478 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,491 SR
1,478 MMR
Ra
Ra
Silver II
CLONEXXO
Ra
Silver II
Level 146
God Stats
5W - 7L
1,316 SR
Queue Stats
145W - 140L
1,451 MMR
Solo
Arachne
Arachne
Gold III
Mereenia
Arachne
Gold III
Level 157
God Stats
14W - 18L
1,327 SR
Queue Stats
281W - 275L
1,488 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
S-A-S-S-I-X46
Tsukuyomi
Silver II
Level 119
God Stats
24W - 15L
1,551 SR
Queue Stats
55W - 52L
1,491 MMR
Solo
Apollo
Apollo
Gold IV
Ziicohhh
Apollo
Gold IV
Level 58
God Stats
11W - 6L
1,615 SR
Queue Stats
76W - 77L
1,426 MMR
Solo
Cabrakan
Cabrakan
Gold II
samlar1
Cabrakan
Gold II
Level 160
God Stats
14W - 12L
1,649 SR
Queue Stats
285W - 281L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Guszerker
Sobek
16
2 / 7 / 12
11,380
438
9,489
27,051
25,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
16
1 / 5 / 7
11,000
423
9,514
19,534
27,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 5 / 5
14,520
558
21,491
27,088
10,567
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
2 / 7 / 5
11,464
441
12,415
21,027
7,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
xXvann64Xx
Fenrir
19
8 / 7 / 6
12,755
491
10,965
20,589
10,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ScyllaNu WaSetJanusDanzaburou

VS

Bans
Guan YuCthulhuAthenaKhepriRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 18
13,745
529
17,244
13,684
6,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Mereenia
Arachne
20
5 / 6 / 8
13,225
509
9,613
21,962
11,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
S-A-S-S-I-X46
Tsukuyomi
20
8 / 5 / 10
14,433
555
24,954
19,081
8,332
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Ziicohhh
Apollo
20
7 / 5 / 9
15,292
588
13,869
20,099
7,574
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
samlar1
Cabrakan
16
5 / 5 / 15
11,885
457
13,968
26,239
25,981
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
90
22
Kills
30
31
Deaths
23
35
Assists
60
Player
Kills
Deaths
Assists
KDA
W
5
2
18
7
L
Sobek
Guszerker
Sobek
2
7
12
1.14
W
Arachne
Mereenia
Arachne
5
6
8
1.5
W
Tsukuyomi
S-A-S-S-I-X46
Tsukuyomi
8
5
10
2.6
L
Tiamat
1
5
7
0.9
L
9
5
5
2.3
W
Apollo
Ziicohhh
Apollo
7
5
9
2.3
L
2
7
5
0.64
W
Cabrakan
samlar1
Cabrakan
5
5
15
2.5
L
Fenrir
xXvann64Xx
Fenrir
8
7
6
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,874
Damage
79,648
115,289
Taken
101,065
82,358
Mitigated
59,159
47,847
Healing
35,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,244
2,274
4,056
7,688
13,684
6,006
335
5,360
8,212
108,857
0
L
Sobek
Guszerker
Sobek
9,489
958
2,109
7,559
27,051
25,743
0
8,392
18,303
35,212
0
W
Arachne
Mereenia
Arachne
9,613
7,720
0
3,155
21,962
11,266
435
7,383
14,395
0
105,794
W
Tsukuyomi
S-A-S-S-I-X46
Tsukuyomi
24,954
6,163
0
2,190
19,081
8,332
1,546
8,477
10,050
0
105,158
L
Tiamat
9,514
1,375
270
5,288
19,534
27,919
492
4,431
15,021
55,524
0
L
21,491
11,407
0
12,067
27,088
10,567
2,990
5,637
21,353
0
131,471
W
Apollo
Ziicohhh
Apollo
13,869
8,771
0
9,748
20,099
7,574
4,397
2,977
17,030
0
118,676
L
12,415
1,012
5,392
8,535
21,027
7,823
0
6,813
13,990
95,677
0
W
Cabrakan
samlar1
Cabrakan
13,968
1,577
441
7,865
26,239
25,981
22
11,069
14,737
27,018
0
L
Fenrir
xXvann64Xx
Fenrir
10,965
1,909
0
6,627
20,589
10,306
440
5,009
15,410
0
71,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,119
Gold Earned
68,580
630
Minions Killed
658
0
Camps Cleared
0
2,263,292
Distance Traveled
2,296,192
38
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,745
529
155
6
0
472,710
5
L
Sobek
11,380
438
42
2
0
489,922
15
W
Arachne
13,225
509
125
5
0
466,638
9
W
Tsukuyomi
14,433
555
180
7
0
474,942
2
L
Tiamat
11,000
423
100
4
0
408,390
3
L
Anhur
14,520
558
190
7
0
410,557
4
W
Apollo
15,292
588
177
7
0
462,632
5
L
Chang'e
11,464
441
201
8
0
451,126
10
W
Cabrakan
11,885
457
21
1
0
419,270
9
L
Fenrir
12,755
491
97
4
0
503,297
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role