Player Matchup

Sol
Sol
DaddyHagoromo
Sol
Level 8
God Stats
4W - 8L
1,277 SR
Queue Stats
34W - 37L
1,454 Elo+
Solo
Kali
Kali
Insin315
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,364 Elo+
Solo
Izanami
Izanami
Karismas
Izanami
Level 17
God Stats
21W - 15L
1,321 SR
Queue Stats
61W - 63L
1,353 Elo+
Party 2
Bellona
Bellona
Yamamotoooo
Bellona
Level 4
God Stats
0W - 2L
1,290 SR
Queue Stats
20W - 14L
935 Elo+
Solo
Fenrir
Fenrir
krumbly
Fenrir
Level 17
God Stats
10W - 15L
1,137 SR
Queue Stats
122W - 129L
1,343 Elo+
Party 2
Team Averages
Level 15
1,305 SR
1,290 Elo+

VS

Team Averages
Level 19
1,634 SR
1,330 Elo+
Fenrir
Fenrir
Alkoholičar420
Fenrir
Level 18
God Stats
7W - 5L
1,763 SR
Queue Stats
88W - 115L
1,278 Elo+
Solo
Scylla
Scylla
PolskiBoy
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,011 Elo+
Solo
Hou Yi
Hou Yi
Rostvin5
Hou Yi
Level 18
God Stats
22W - 32L
1,459 SR
Queue Stats
87W - 91L
1,430 Elo+
Party 1
Ganesha
Ganesha
TheSilverVase
Ganesha
Level 26
God Stats
3W - 3L
1,703 SR
Queue Stats
39W - 71L
1,284 Elo+
Party 1
Chaac
Chaac
wermane
Chaac
Level 28
God Stats
2W - 0L
1,745 SR
Queue Stats
29W - 20L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 10
11,399
456
13,641
17,885
6,482
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
15
1 / 10 / 5
10,461
418
5,643
23,594
8,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Karismas
Izanami
17
9 / 8 / 7
11,718
469
18,896
20,993
8,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Yamamotoooo
Bellona
16
1 / 6 / 5
10,244
410
11,640
19,541
13,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
krumbly
Fenrir
16
9 / 6 / 8
12,106
484
14,415
19,792
28,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 10 / 8
11,650
466
6,496
22,215
10,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
PolskiBoy
Scylla
20
16 / 3 / 7
14,986
599
24,416
20,292
8,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Rostvin5
Hou Yi
19
10 / 3 / 9
13,049
522
16,197
13,713
6,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
16
1 / 5 / 19
12,305
492
10,476
15,953
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
wermane
Chaac
19
6 / 2 / 10
13,403
536
16,307
27,100
39,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
91
23
Kills
38
39
Deaths
23
35
Assists
53
Player
Kills
Deaths
Assists
KDA
W
5
10
8
0.9
L
3
9
10
0.89
L
Kali
1
10
5
0.35
L
Izanami
Karismas
Izanami
9
8
7
1.56
W
Scylla
PolskiBoy
Scylla
16
3
7
6.5
W
Hou Yi
Rostvin5
Hou Yi
10
3
9
4.83
W
Ganesha
1
5
19
2.1
L
Bellona
Yamamotoooo
Bellona
1
6
5
0.58
L
Fenrir
krumbly
Fenrir
9
6
8
2.17
W
Chaac
wermane
Chaac
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,235
Damage
73,892
101,805
Taken
99,273
65,208
Mitigated
82,060
21,080
Healing
27,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,496
929
0
4,983
22,215
10,790
2,177
3,296
18,919
0
47,312
L
13,641
2,368
0
3,971
17,885
6,482
1,775
7,711
10,099
70,006
0
L
Kali
5,643
3,003
366
6,118
23,594
8,186
0
7,473
16,096
0
56,005
L
Izanami
Karismas
Izanami
18,896
13,218
0
6,077
20,993
8,601
1,628
7,808
13,085
0
68,897
W
Scylla
PolskiBoy
Scylla
24,416
3,309
0
8,628
20,292
8,832
1,702
2,146
18,146
128,085
0
W
Hou Yi
Rostvin5
Hou Yi
16,197
9,517
0
1,785
13,713
6,488
2,599
2,128
11,585
0
60,823
W
Ganesha
10,476
710
0
1,501
15,953
16,406
1,137
3,723
11,607
35,202
0
L
Bellona
Yamamotoooo
Bellona
11,640
5,676
0
1,842
19,541
13,876
0
5,972
13,169
0
58,846
L
Fenrir
krumbly
Fenrir
14,415
1,757
0
2,706
19,792
28,063
0
5,928
13,689
0
28,995
W
Chaac
wermane
Chaac
16,307
3,626
0
10,490
27,100
39,544
1,199
2,348
24,496
0
80,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,928
Gold Earned
65,393
435
Minions Killed
553
0
Camps Cleared
0
1,979,677
Distance Traveled
2,271,970
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,650
466
74
3
0
453,856
1
L
Sol
11,399
456
108
4
0
418,397
4
L
Kali
10,461
418
88
4
0
310,355
0
L
Izanami
11,718
469
121
5
0
379,618
2
W
Scylla
14,986
599
185
7
0
411,850
2
W
Hou Yi
13,049
522
139
6
0
451,717
1
W
Ganesha
12,305
492
2
0
0
443,163
0
L
Bellona
10,244
410
102
4
0
416,487
0
L
Fenrir
12,106
484
16
1
0
454,820
2
W
Chaac
13,403
536
153
6
0
511,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role