Player Matchup

Tsukuyomi
Tsukuyomi
Black Newra
Tsukuyomi
Level 24
God Stats
6W - 29L
1,500 SR
Queue Stats
252W - 479L
1,232 Elo+
Party 1
Danzaburou
Danzaburou
Diogurtex
Danzaburou
Level 24
God Stats
21W - 30L
1,318 SR
Queue Stats
29W - 41L
1,170 Elo+
Solo
Hera
Hera
HONKERS_1632
Hera
Level 13
God Stats
11W - 8L
1,277 SR
Queue Stats
222W - 228L
879 Elo+
Solo
Izanami
Izanami
MindsReaper
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 528L
1,225 Elo+
Party 1
Bellona
Bellona
loilin
Bellona
Level 24
God Stats
6W - 8L
1,805 SR
Queue Stats
211W - 284L
1,274 Elo+
Solo
Team Averages
Level 23
1,480 SR
1,156 Elo+

VS

Team Averages
Level 16
1,554 SR
1,333 Elo+
Anubis
Anubis
El_Chapo_Bully2k
Anubis
Level 17
God Stats
5W - 3L
1,672 SR
Queue Stats
37W - 49L
1,227 Elo+
Party 2
Persephone
Persephone
IIRanaIl
Persephone
Level 18
God Stats
5W - 5L
1,168 SR
Queue Stats
56W - 61L
1,237 Elo+
Party 2
Kuzenbo
Kuzenbo
ITA_eFFe_ctive_
Kuzenbo
Level 27
God Stats
9W - 4L
1,914 SR
Queue Stats
74W - 74L
1,366 Elo+
Solo
Cthulhu
Cthulhu
Obtus21
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
VitoHuito6202
Sol
Level 14
God Stats
3W - 2L
1,514 SR
Queue Stats
14W - 20L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Black Newra
Tsukuyomi
15
1 / 3 / 4
9,487
431
4,063
11,312
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Diogurtex
Danzaburou
16
4 / 7 / 3
10,734
488
12,659
16,736
5,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 10 / 3
9,964
453
12,425
14,551
4,989
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
MindsReaper
Izanami
15
3 / 9 / 2
9,288
422
10,215
15,633
4,802
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
loilin
Bellona
15
7 / 8 / 1
9,922
451
10,596
18,007
9,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 3
11,951
543
12,215
8,637
4,503
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
IIRanaIl
Persephone
16
7 / 2 / 10
11,321
515
8,898
9,132
3,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 7 / 6
11,526
524
11,522
18,685
11,171
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Obtus21
Cthulhu
13
3 / 9 / 10
9,770
444
6,464
19,024
20,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
8 / 1 / 9
11,779
535
18,201
15,799
5,236
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
19
Kills
37
37
Deaths
20
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Black Newra
Tsukuyomi
1
3
4
1
L
Danzaburou
Diogurtex
Danzaburou
4
7
3
0.79
W
11
1
3
12.5
L
4
10
3
0.55
W
Persephone
IIRanaIl
Persephone
7
2
10
6
W
8
7
6
1.57
L
Izanami
MindsReaper
Izanami
3
9
2
0.44
W
Cthulhu
Obtus21
Cthulhu
3
9
10
0.89
W
8
1
9
12.5
L
Bellona
loilin
Bellona
7
8
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,958
Damage
57,300
76,239
Taken
71,277
29,622
Mitigated
44,156
10,706
Healing
18,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Black Newra
Tsukuyomi
4,063
1,803
0
3,644
11,312
3,917
168
5,257
6,030
0
47,813
L
Danzaburou
Diogurtex
Danzaburou
12,659
4,836
0
1,417
16,736
5,971
958
12,621
4,007
0
63,939
W
12,215
823
0
4,986
8,637
4,503
3,808
1,508
7,129
62,342
0
L
12,425
5,235
0
1,470
14,551
4,989
1,599
12,098
2,378
54,226
0
W
Persephone
IIRanaIl
Persephone
8,898
1,350
0
1,992
9,132
3,136
1,701
1,455
7,675
38,855
0
W
11,522
5,329
0
2,342
18,685
11,171
673
3,962
14,723
49,991
0
L
Izanami
MindsReaper
Izanami
10,215
5,306
99
3,348
15,633
4,802
0
12,168
3,319
0
49,777
W
Cthulhu
Obtus21
Cthulhu
6,464
309
297
875
19,024
20,110
86
3,423
15,601
18,889
0
W
18,201
5,284
0
7,877
15,799
5,236
4,769
2,441
13,358
62,555
0
L
Bellona
loilin
Bellona
10,596
3,529
0
728
18,007
9,943
0
14,652
3,205
882
32,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,395
Gold Earned
56,347
420
Minions Killed
391
0
Camps Cleared
0
1,793,238
Distance Traveled
2,008,841
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,487
431
98
4
0
474,430
0
L
Danzaburou
10,734
488
119
5
0
300,554
0
W
Anubis
11,951
543
113
5
0
367,882
0
L
Hera
9,964
453
80
4
0
310,815
1
W
Persephone
11,321
515
72
3
0
413,527
2
W
Kuzenbo
11,526
524
72
3
0
420,298
0
L
Izanami
9,288
422
83
4
0
343,733
0
W
Cthulhu
9,770
444
35
2
0
390,441
3
W
Sol
11,779
535
99
5
0
416,693
4
L
Bellona
9,922
451
40
2
0
363,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role