Player Matchup

Merlin
Merlin
Casmus-
Merlin
Level 109
God Stats
32W - 27L
1,527 SR
Queue Stats
480W - 478L
1,495 Elo+
Solo
Skadi
Skadi
Gmoney8776
Skadi
Level 67
God Stats
6W - 5L
1,308 SR
Queue Stats
136W - 142L
1,472 Elo+
Solo
Ymir
Ymir
Grubbylanal
Ymir
Level 78
God Stats
21W - 19L
1,516 SR
Queue Stats
265W - 291L
1,463 Elo+
Solo
Amaterasu
Amaterasu
mushy_selenium7
Amaterasu
Level 85
God Stats
6W - 16L
1,407 SR
Queue Stats
456W - 401L
1,463 Elo+
Solo
Camazotz
Camazotz
waffles1357
Camazotz
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,468 Elo+
Solo
Team Averages
Level 85
1,451 SR
1,472 Elo+

VS

Team Averages
Level 93
1,554 SR
1,466 Elo+
Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ArZlAn 117
Chaac
Level 122
God Stats
46W - 29L
1,707 SR
Queue Stats
208W - 200L
1,445 Elo+
Solo
Merlin
Merlin
Creoise
Merlin
Level 83
God Stats
13W - 9L
1,565 SR
Queue Stats
286W - 274L
1,486 Elo+
Solo
Nemesis
Nemesis
ERE8
Nemesis
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 79L
1,396 Elo+
Solo
Danzaburou
Danzaburou
ObeyDoggo
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Casmus-
Merlin
13
2 / 4 / 3
9,252
487
10,329
13,211
4,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Skadi
12
1 / 7 / 5
8,086
426
3,975
10,771
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 4
9,184
483
9,125
16,813
7,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
mushy_selenium7
Amaterasu
16
4 / 3 / 2
10,061
530
8,646
13,458
9,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Camazotz
waffles1357
Camazotz
14
3 / 4 / 5
8,749
460
5,700
16,640
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 5 / 6
8,907
469
6,650
14,072
9,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
16
7 / 1 / 1
10,338
544
14,782
13,899
11,284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Creoise
Merlin
15
3 / 2 / 7
9,867
519
15,147
6,507
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
ERE8
Nemesis
17
4 / 2 / 6
10,207
537
8,235
15,332
7,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
ObeyDoggo
Danzaburou
17
6 / 2 / 4
10,518
554
10,367
12,868
5,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
12
Kills
23
23
Deaths
12
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
5
6
1.2
W
Chaac
7
1
1
7.5
L
Merlin
Casmus-
Merlin
2
4
3
0.88
W
Merlin
Creoise
Merlin
3
2
7
3.25
W
Nemesis
ERE8
Nemesis
4
2
6
3.5
L
Skadi
1
7
5
0.5
L
2
5
4
0.8
W
Danzaburou
ObeyDoggo
Danzaburou
6
2
4
4
L
Amaterasu
mushy_selenium7
Amaterasu
4
3
2
1.67
L
Camazotz
waffles1357
Camazotz
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,775
Damage
55,181
70,893
Taken
62,678
29,206
Mitigated
36,022
18,901
Healing
20,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,650
1,023
843
1,673
14,072
9,340
250
5,564
8,508
28,824
0
W
Chaac
14,782
2,521
0
5,866
13,899
11,284
470
5,489
8,410
0
61,588
L
Merlin
Casmus-
Merlin
10,329
462
0
2,790
13,211
4,142
116
2,379
10,778
47,667
0
W
Merlin
Creoise
Merlin
15,147
142
0
1,858
6,507
2,370
669
2,747
3,760
61,295
0
W
Nemesis
ERE8
Nemesis
8,235
3,702
0
5,550
15,332
7,101
366
967
14,365
0
75,387
L
Skadi
3,975
2,307
0
460
10,771
3,206
852
3,960
6,703
0
38,601
L
9,125
2,324
0
3,603
16,813
7,162
180
8,231
8,090
60,599
0
W
Danzaburou
ObeyDoggo
Danzaburou
10,367
3,467
0
4,452
12,868
5,927
238
4,687
8,181
0
76,594
L
Amaterasu
mushy_selenium7
Amaterasu
8,646
2,715
0
4,102
13,458
9,132
224
1,396
11,980
0
52,667
L
Camazotz
waffles1357
Camazotz
5,700
2,076
462
7,484
16,640
5,564
0
4,847
11,545
0
39,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,332
Gold Earned
49,837
457
Minions Killed
537
0
Camps Cleared
0
1,566,730
Distance Traveled
1,777,600
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,907
469
38
2
0
360,054
4
W
Chaac
10,338
544
127
7
0
345,932
0
L
Merlin
9,252
487
74
4
0
268,383
4
W
Merlin
9,867
519
117
6
0
314,197
5
W
Nemesis
10,207
537
130
7
0
410,354
0
L
Skadi
8,086
426
69
4
0
288,148
1
L
Ymir
9,184
483
138
7
0
296,165
3
W
Danzaburou
10,518
554
125
7
0
347,063
4
L
Amaterasu
10,061
530
111
6
0
358,793
2
L
Camazotz
8,749
460
65
3
0
355,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role