Player Matchup

Cerberus
Cerberus
PoorlyBranch823
Cerberus
Level 6
God Stats
4W - 3L
1,458 SR
Queue Stats
65W - 120L
1,242 Elo+
Solo
Olorun
Olorun
Slamkinghun
Olorun
Level 7
God Stats
5W - 2L
1,798 SR
Queue Stats
69W - 72L
1,193 Elo+
Party 1
Anhur
Anhur
X_THE_BIG_DAVE_X
Anhur
Level 5
God Stats
8W - 9L
1,049 SR
Queue Stats
66W - 66L
990 Elo+
Party 1
Nike
Nike
riadhammouni
Nike
Level 29
God Stats
8W - 2L
1,634 SR
Queue Stats
135W - 130L
1,384 Elo+
Solo
Achilles
Achilles
xXDestiny136Xx
Achilles
Level 27
God Stats
28W - 14L
1,591 SR
Queue Stats
201W - 228L
1,415 Elo+
Solo
Team Averages
Level 15
1,506 SR
1,245 Elo+

VS

Team Averages
Level 20
1,545 SR
1,256 Elo+
Zeus
Zeus
Horux128
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,309 Elo+
Solo
Yemoja
Yemoja
Smallx-Demon
Yemoja
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 55L
1,357 Elo+
Solo
Cernunnos
Cernunnos
TPH_Tundra
Cernunnos
Level 23
God Stats
24W - 25L
1,393 SR
Queue Stats
116W - 110L
1,198 Elo+
Solo
Anubis
Anubis
barbarabeauty
Anubis
Level 18
God Stats
11W - 13L
1,666 SR
Queue Stats
89W - 158L
1,208 Elo+
Party 2
Set
Set
claudionavalha
Set
Level 18
God Stats
2W - 3L
1,666 SR
Queue Stats
57W - 101L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 3 / 6
9,994
416
3,823
12,268
9,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
17
5 / 2 / 10
11,207
467
14,333
16,887
6,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 8 / 8
9,769
407
7,879
19,329
5,964
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
12 / 0 / 3
12,738
531
14,587
14,902
19,063
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
18
19 / 3 / 3
12,711
530
22,332
18,923
12,919
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
0 / 9 / 3
9,897
412
6,305
16,480
4,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
17
4 / 3 / 2
11,267
469
11,686
17,052
8,589
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
TPH_Tundra
Cernunnos
16
5 / 12 / 2
10,664
444
14,587
22,239
8,349
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
1 / 10 / 0
8,547
356
6,821
14,673
6,068
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 6 / 4
10,199
425
5,997
13,564
5,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
40
Kills
15
16
Deaths
40
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
9
3
0.17
W
Cerberus
1
3
6
1.33
W
Olorun
5
2
10
5
L
Yemoja
4
3
2
1.67
L
Cernunnos
TPH_Tundra
Cernunnos
5
12
2
0.5
W
3
8
8
0.88
L
1
10
0
0.1
L
5
6
4
1.17
W
12
0
3
13.5
W
Achilles
19
3
3
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,954
Damage
45,396
82,309
Taken
84,008
53,182
Mitigated
33,802
22,354
Healing
18,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
6,305
826
0
2,082
16,480
4,873
980
4,159
12,246
57,242
0
W
Cerberus
3,823
91
0
2,608
12,268
9,210
415
3,395
8,685
23,790
0
W
Olorun
14,333
6,459
545
7,268
16,887
6,026
853
10,084
6,493
60,208
0
L
Yemoja
11,686
3,411
599
6,741
17,052
8,589
873
6,314
10,638
58,287
0
L
Cernunnos
TPH_Tundra
Cernunnos
14,587
8,606
0
4,939
22,239
8,349
939
4,274
17,915
0
56,038
W
7,879
3,988
0
5,547
19,329
5,964
483
1,962
17,367
0
58,349
L
6,821
947
0
4,071
14,673
6,068
0
2,122
12,224
31,590
0
L
5,997
2,048
0
476
13,564
5,923
0
1,342
12,122
0
28,110
W
14,587
2,211
0
2,694
14,902
19,063
1,936
5,194
9,614
0
73,261
W
Achilles
22,332
12,552
0
3,692
18,923
12,919
135
3,497
15,338
116
86,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,419
Gold Earned
50,574
434
Minions Killed
389
0
Camps Cleared
0
2,177,933
Distance Traveled
2,004,143
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,897
412
87
4
0
411,644
3
W
Cerberus
9,994
416
52
2
0
462,439
0
W
Olorun
11,207
467
121
5
0
441,987
0
L
Yemoja
11,267
469
107
4
0
388,462
0
L
Cernunnos
10,664
444
99
4
0
387,726
1
W
Anhur
9,769
407
63
3
0
399,788
0
L
Anubis
8,547
356
54
2
0
341,547
3
L
Set
10,199
425
42
2
0
474,764
2
W
Nike
12,738
531
119
5
0
424,982
0
W
Achilles
12,711
530
79
3
0
448,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role