Player Matchup

Fenrir
Fenrir
BasiIIisk
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
NinjaBurazeri
Ymir
Level 26
God Stats
2W - 0L
1,610 SR
Queue Stats
6W - 3L
1,673 Elo+
Party 3
Thanatos
Thanatos
YouKnowWhooo
Thanatos
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
eclipse907
Hercules
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,692 Elo+
Party 3
Zeus
Zeus
hippycow
Zeus
Level 28
God Stats
18W - 15L
1,618 SR
Queue Stats
171W - 144L
1,581 Elo+
Party 3
Team Averages
Level 46
1,546 SR
1,589 Elo+

VS

Team Averages
Level 34
1,380 SR
1,447 Elo+
Eset
Eset
Alzac2674
Eset
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 45L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
HUNNYMAN
Jormungandr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Solo
Nemesis
Nemesis
Lolitasomleti
Nemesis
Level 17
God Stats
0W - 2L
1,277 SR
Queue Stats
21W - 30L
1,357 Elo+
Party 2
Mulan
Mulan
MerlinAmber
Mulan
Level 47
God Stats
0W - 2L
1,312 SR
Queue Stats
29W - 36L
1,372 Elo+
Party 2
Danzaburou
Danzaburou
YourFearIsHere
Danzaburou
Level 25
God Stats
1W - 2L
1,313 SR
Queue Stats
48W - 36L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BasiIIisk
Fenrir
16
7 / 4 / 2
9,839
518
7,672
14,230
6,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 6 / 8
8,400
442
5,722
15,733
17,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes

Shoes

+6%
Movement Speed

Thanatos
YouKnowWhooo
Thanatos
20
13 / 0 / 3
12,391
652
16,540
11,742
6,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
eclipse907
Hercules
12
0 / 3 / 5
8,055
424
4,102
11,329
9,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zeus
16
7 / 6 / 10
10,314
543
15,357
9,230
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
4 / 7 / 3
8,800
463
6,380
12,444
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
HUNNYMAN
Jormungandr
14
2 / 4 / 6
8,728
459
8,378
15,406
14,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
14
8 / 8 / 6
9,857
519
7,245
13,624
5,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 6
7,760
408
3,600
12,089
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
YourFearIsHere
Danzaburou
15
4 / 4 / 1
9,227
486
7,073
11,466
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
41
27
Kills
19
19
Deaths
27
28
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Eset
4
7
3
0.79
W
Fenrir
BasiIIisk
Fenrir
7
4
2
2
L
Jormungandr
HUNNYMAN
Jormungandr
2
4
6
1.25
L
Nemesis
8
8
6
1.38
L
1
4
6
1
W
0
6
8
0.67
W
Thanatos
YouKnowWhooo
Thanatos
13
0
3
14.5
L
Danzaburou
YourFearIsHere
Danzaburou
4
4
1
1.13
W
Hercules
eclipse907
Hercules
0
3
5
0.83
W
Zeus
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,393
Damage
32,676
62,264
Taken
65,029
42,655
Mitigated
34,565
28,213
Healing
7,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
6,380
426
0
1,333
12,444
3,225
399
3,595
8,849
37,590
0
W
Fenrir
BasiIIisk
Fenrir
7,672
1,799
0
5,759
14,230
6,042
518
2,136
11,761
0
57,036
L
Jormungandr
HUNNYMAN
Jormungandr
8,378
2,923
28
1,472
15,406
14,826
0
4,235
10,896
33,910
0
L
Nemesis
7,245
3,620
0
602
13,624
5,361
680
7,410
6,189
0
29,238
L
3,600
584
0
2,777
12,089
8,136
0
3,147
8,917
0
34,380
W
5,722
756
0
1,407
15,733
17,619
882
2,747
12,677
29,621
0
W
Thanatos
YouKnowWhooo
Thanatos
16,540
6,361
0
16,298
11,742
6,540
577
1,696
9,829
0
107,535
L
Danzaburou
YourFearIsHere
Danzaburou
7,073
4,115
0
1,368
11,466
3,017
924
2,692
8,749
0
54,526
W
Hercules
eclipse907
Hercules
4,102
1,812
0
3,355
11,329
9,252
544
3,721
7,237
0
29,254
W
Zeus
15,357
2,086
0
1,394
9,230
3,202
1,584
3,113
5,714
58,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,999
Gold Earned
44,372
456
Minions Killed
316
0
Camps Cleared
0
1,778,174
Distance Traveled
1,651,462
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,800
463
81
4
0
332,145
2
W
Fenrir
9,839
518
103
5
0
398,106
3
L
Jormungandr
8,728
459
54
3
0
282,339
0
L
Nemesis
9,857
519
43
2
0
331,213
1
L
Mulan
7,760
408
54
3
0
393,024
3
W
Ymir
8,400
442
55
3
0
289,251
4
W
Thanatos
12,391
652
153
8
0
448,430
5
L
Danzaburou
9,227
486
84
4
0
312,741
0
W
Hercules
8,055
424
48
3
0
312,155
1
W
Zeus
10,314
543
97
5
0
330,232
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role