Player Matchup

Chaac
Chaac
 
Chaac
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Kreamhole101
Cthulhu
Level 98
God Stats
20W - 12L
1,732 SR
Queue Stats
394W - 357L
1,428 Elo+
Party 3
Heimdallr
Heimdallr
Sirfatius117
Heimdallr
Level 60
God Stats
21W - 23L
1,336 SR
Queue Stats
158W - 144L
1,394 Elo+
Party 3
Scylla
Scylla
SuccededHail97
Scylla
Level 60
God Stats
85W - 90L
1,360 SR
Queue Stats
442W - 438L
1,376 Elo+
Solo
Fenrir
Fenrir
ZanMan666
Fenrir
Level 125
God Stats
13W - 15L
1,366 SR
Queue Stats
147W - 130L
1,495 Elo+
Party 4
Team Averages
Level 95
1,459 SR
1,439 Elo+

VS

Team Averages
Level 97
1,456 SR
1,436 Elo+
Jing Wei
Jing Wei
InTeX_Decay
Jing Wei
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
387W - 385L
1,475 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Marear
Tsukuyomi
Level 146
God Stats
1W - 2L
1,404 SR
Queue Stats
179W - 255L
1,479 Elo+
Party 1
Tiamat
Tiamat
Sandmoney
Tiamat
Level 80
God Stats
2W - 4L
1,500 SR
Queue Stats
23W - 33L
1,378 Elo+
Party 2
Janus
Janus
Stermat
Janus
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 34L
1,378 Elo+
Party 2
Yemoja
Yemoja
WWELegendKiller_
Yemoja
Level 75
God Stats
9W - 6L
1,376 SR
Queue Stats
637W - 655L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 0 / 0
5,781
578
2,601
5,814
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Kreamhole101
Cthulhu
9
0 / 0 / 8
5,399
540
4,851
4,449
3,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
Sirfatius117
Heimdallr
10
7 / 0 / 1
6,275
628
6,437
5,372
1,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 2
5,883
588
2,464
1,326
326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ZanMan666
Fenrir
9
2 / 0 / 4
5,536
554
3,375
4,321
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
InTeX_Decay
Jing Wei
8
0 / 3 / 0
4,510
451
3,311
5,703
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Marear
Tsukuyomi
7
0 / 3 / 0
4,485
449
2,525
7,137
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
Sandmoney
Tiamat
9
0 / 1 / 0
4,994
499
1,834
3,422
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
Stermat
Janus
8
0 / 3 / 0
4,866
487
699
4,800
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 0
4,079
408
1,612
6,595
2,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
13
Kills
0
0
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
0
2
L
Jing Wei
InTeX_Decay
Jing Wei
0
3
0
0
W
Cthulhu
Kreamhole101
Cthulhu
0
0
8
4
L
Tsukuyomi
Marear
Tsukuyomi
0
3
0
0
L
Tiamat
Sandmoney
Tiamat
0
1
0
0
W
Heimdallr
Sirfatius117
Heimdallr
7
0
1
7.5
L
Janus
Stermat
Janus
0
3
0
0
W
2
0
2
3
L
0
3
0
0
W
Fenrir
ZanMan666
Fenrir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,728
Damage
9,981
21,282
Taken
27,657
9,782
Mitigated
9,156
10,736
Healing
7,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,601
334
0
3,304
5,814
2,889
639
1,866
3,614
0
27,054
L
Jing Wei
InTeX_Decay
Jing Wei
3,311
2,636
0
1,467
5,703
1,461
0
2,382
3,146
0
22,110
W
Cthulhu
Kreamhole101
Cthulhu
4,851
176
697
2,296
4,449
3,028
198
887
3,562
21,188
0
L
Tsukuyomi
Marear
Tsukuyomi
2,525
551
0
2,935
7,137
1,982
22
869
6,118
0
20,511
L
Tiamat
Sandmoney
Tiamat
1,834
119
0
1,020
3,422
1,639
0
0
3,162
20,218
0
W
Heimdallr
Sirfatius117
Heimdallr
6,437
3,404
0
2,121
5,372
1,869
810
670
4,702
0
29,856
L
Janus
Stermat
Janus
699
0
0
840
4,800
1,230
217
1,520
3,034
20,015
0
W
2,464
197
0
470
1,326
326
289
293
993
27,017
0
L
1,612
67
122
774
6,595
2,844
0
1,823
4,568
12,810
0
W
Fenrir
ZanMan666
Fenrir
3,375
452
0
1,848
4,321
1,670
494
55
4,266
0
23,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,874
Gold Earned
22,934
240
Minions Killed
208
0
Camps Cleared
0
921,978
Distance Traveled
996,578
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,781
578
47
5
0
183,231
2
L
Jing Wei
4,510
451
45
5
0
178,494
3
W
Cthulhu
5,399
540
39
4
0
196,940
0
L
Tsukuyomi
4,485
449
46
5
0
192,877
1
L
Tiamat
4,994
499
50
5
0
166,198
0
W
Heimdallr
6,275
628
58
6
0
183,650
2
L
Janus
4,866
487
51
5
0
193,428
4
W
Scylla
5,883
588
52
5
0
169,006
5
L
Yemoja
4,079
408
16
2
0
265,581
3
W
Fenrir
5,536
554
44
4
0
189,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role