Player Matchup

Izanami
Izanami
AlexMarillan22
Izanami
Level 48
God Stats
2W - 2L
1,278 SR
Queue Stats
202W - 230L
1,411 Elo+
Party 3
Scylla
Scylla
Joseelcrack34
Scylla
Level 63
God Stats
33W - 27L
1,509 SR
Queue Stats
658W - 641L
1,507 Elo+
Party 3
Thor
Thor
Smithwah
Thor
Level 65
God Stats
11W - 4L
1,735 SR
Queue Stats
52W - 62L
1,465 Elo+
Party 2
Kali
Kali
cabbage209
Kali
Level 78
God Stats
10W - 5L
1,662 SR
Queue Stats
53W - 63L
1,456 Elo+
Party 2
Sol
Sol
sj-dizzle
Sol
Level 69
God Stats
5W - 6L
1,582 SR
Queue Stats
51W - 64L
1,456 Elo+
Party 2
Team Averages
Level 65
1,553 SR
1,459 Elo+

VS

Team Averages
Level 73
1,462 SR
1,449 Elo+
Hun Batz
Hun Batz
Deadj-Ghost
Hun Batz
Level 46
God Stats
6W - 6L
1,334 SR
Queue Stats
153W - 143L
1,402 Elo+
Party 4
Neith
Neith
ISleepyDemonI
Neith
Level 45
God Stats
25W - 34L
1,456 SR
Queue Stats
188W - 199L
1,447 Elo+
Party 1
Chaac
Chaac
MEI-HOU-WANG
Chaac
Level 89
God Stats
25W - 15L
1,610 SR
Queue Stats
139W - 146L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
SH4DOW_Toniio
Nu Wa
Level 126
God Stats
2W - 2L
1,567 SR
Queue Stats
199W - 159L
1,535 Elo+
Party 4
Achilles
Achilles
zKakashi-Senseii
Achilles
Level 61
God Stats
9W - 11L
1,344 SR
Queue Stats
54W - 64L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,615
462
1,855
5,143
1,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 2 / 1
6,304
630
5,005
5,637
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
9
2 / 2 / 2
5,438
544
4,304
6,995
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 2
5,238
524
3,180
7,150
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 7 / 1
5,112
511
3,221
6,616
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Deadj-Ghost
Hun Batz
9
1 / 2 / 2
5,377
538
2,753
5,811
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
6 / 2 / 6
6,402
640
6,265
7,908
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
6 / 2 / 5
6,034
603
4,666
7,309
2,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 2
6,168
617
5,483
4,352
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 0
5,205
521
4,672
7,765
4,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
8
Kills
17
17
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Hun Batz
Deadj-Ghost
Hun Batz
1
2
2
1
W
6
2
6
4.5
L
4
2
1
2.25
W
6
2
5
4.25
W
2
1
2
3
L
Thor
2
2
2
1.5
L
1
3
2
0.67
L
1
7
1
0.21
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,565
Damage
23,839
31,541
Taken
33,145
9,645
Mitigated
12,327
7,420
Healing
12,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,855
815
0
565
5,143
1,589
0
568
4,513
0
19,361
W
Hun Batz
Deadj-Ghost
Hun Batz
2,753
1,086
0
1,983
5,811
1,604
120
845
4,908
0
22,122
W
6,265
3,575
99
4,680
7,908
2,473
841
3,255
4,627
0
29,813
L
5,005
612
0
1,230
5,637
1,640
174
2,656
2,746
37,577
0
W
4,666
433
270
1,541
7,309
2,846
375
1,377
5,932
0
17,031
W
5,483
986
0
365
4,352
1,181
741
1,872
2,226
31,751
0
L
Thor
4,304
1,051
0
1,827
6,995
1,926
0
825
5,968
0
22,012
L
3,180
1,466
0
2,422
7,150
2,690
0
565
6,273
0
16,234
L
3,221
971
99
1,277
6,616
1,800
0
366
6,208
14,234
1,299
W
4,672
831
0
3,540
7,765
4,223
82
325
7,414
0
18,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,707
Gold Earned
29,186
217
Minions Killed
238
0
Camps Cleared
0
924,205
Distance Traveled
915,328
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,615
462
42
4
0
179,505
2
W
Hun Batz
5,377
538
53
5
0
207,560
0
W
Neith
6,402
640
61
6
0
142,552
4
L
Scylla
6,304
630
70
7
0
180,699
1
W
Chaac
6,034
603
24
2
0
195,726
0
W
Nu Wa
6,168
617
66
7
0
185,242
4
L
Thor
5,438
544
43
4
0
195,061
0
L
Kali
5,238
524
37
4
0
213,421
1
L
Sol
5,112
511
25
3
0
155,519
0
W
Achilles
5,205
521
34
3
0
184,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role