Player Matchup

Bakasura
Bakasura
Faceroller03
Bakasura
Level 36
God Stats
1W - 2L
1,171 SR
Queue Stats
2W - 3L
1,511 Elo+
Solo
Ganesha
Ganesha
Iaqam
Ganesha
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
377W - 361L
1,417 Elo+
Party 1
Scylla
Scylla
Jorgenmungundar
Scylla
Level 57
God Stats
18W - 23L
1,484 SR
Queue Stats
407W - 461L
1,438 Elo+
Solo
Fenrir
Fenrir
ThatGuy749
Fenrir
Level 69
God Stats
8W - 12L
1,344 SR
Queue Stats
327W - 310L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
guyfunky
Heimdallr
Level 45
God Stats
7W - 4L
1,689 SR
Queue Stats
180W - 198L
1,364 Elo+
Solo
Team Averages
Level 50
1,438 SR
1,445 Elo+

VS

Team Averages
Level 56
1,488 SR
1,449 Elo+
Artio
Artio
FallWave
Artio
Level 65
God Stats
10W - 10L
1,466 SR
Queue Stats
68W - 69L
1,476 Elo+
Party 2
Merlin
Merlin
Runmig
Merlin
Level 37
God Stats
10W - 5L
1,619 SR
Queue Stats
26W - 37L
1,295 Elo+
Solo
Bellona
Bellona
UhKat
Bellona
Level 48
God Stats
1W - 2L
1,259 SR
Queue Stats
76W - 83L
1,470 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
eooeiaia
Ah Muzen Cab
Level 66
God Stats
36W - 21L
1,638 SR
Queue Stats
52W - 27L
1,522 Elo+
Solo
Ne Zha
Ne Zha
srov2000
Ne Zha
Level 66
God Stats
5W - 4L
1,461 SR
Queue Stats
74W - 71L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Faceroller03
Bakasura
17
2 / 9 / 2
10,781
415
6,437
24,546
10,286
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Iaqam
Ganesha
15
1 / 6 / 4
10,060
387
10,917
24,088
17,807
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 5 / 2
11,615
447
14,146
16,297
6,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
ThatGuy749
Fenrir
17
6 / 8 / 3
11,845
456
18,701
23,885
15,790
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
guyfunky
Heimdallr
16
1 / 4 / 1
9,873
380
6,698
13,286
5,585
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FallWave
Artio
17
2 / 2 / 16
13,099
504
6,323
24,691
26,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Runmig
Merlin
20
5 / 4 / 11
15,053
579
15,939
13,125
5,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
UhKat
Bellona
20
3 / 4 / 17
14,532
559
12,590
26,924
25,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Muzen Cab
eooeiaia
Ah Muzen Cab
20
10 / 0 / 8
14,908
573
21,546
17,041
8,555
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
srov2000
Ne Zha
20
12 / 3 / 6
16,038
617
18,476
21,826
15,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
13
Kills
32
32
Deaths
13
12
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Faceroller03
Bakasura
2
9
2
0.33
W
Artio
FallWave
Artio
2
2
16
5
L
Ganesha
Iaqam
Ganesha
1
6
4
0.5
L
3
5
2
0.8
W
Merlin
Runmig
Merlin
5
4
11
2.63
L
Fenrir
ThatGuy749
Fenrir
6
8
3
0.94
W
Bellona
UhKat
Bellona
3
4
17
2.88
W
Ah Muzen Cab
eooeiaia
Ah Muzen Cab
10
0
8
14
L
Heimdallr
guyfunky
Heimdallr
1
4
1
0.38
W
Ne Zha
srov2000
Ne Zha
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,899
Damage
74,874
102,102
Taken
103,607
55,835
Mitigated
81,497
15,174
Healing
48,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Faceroller03
Bakasura
6,437
4,549
0
6,733
24,546
10,286
998
5,139
19,407
0
48,429
W
Artio
FallWave
Artio
6,323
614
615
8,494
24,691
26,913
455
6,818
16,983
30,471
0
L
Ganesha
Iaqam
Ganesha
10,917
664
0
3,656
24,088
17,807
0
5,006
19,082
50,453
0
L
14,146
249
0
1,529
16,297
6,367
0
5,989
10,308
75,285
0
W
Merlin
Runmig
Merlin
15,939
775
592
4,192
13,125
5,185
1,963
4,977
7,381
116,133
0
L
Fenrir
ThatGuy749
Fenrir
18,701
4,072
0
1,343
23,885
15,790
0
5,155
18,730
0
61,440
W
Bellona
UhKat
Bellona
12,590
2,259
0
9,931
26,924
25,557
1,450
5,687
20,287
14,852
76,451
W
Ah Muzen Cab
eooeiaia
Ah Muzen Cab
21,546
11,622
0
12,840
17,041
8,555
6,602
4,451
12,344
0
147,931
L
Heimdallr
guyfunky
Heimdallr
6,698
1,704
0
1,913
13,286
5,585
0
2,718
10,568
0
52,359
W
Ne Zha
srov2000
Ne Zha
18,476
9,806
0
12,201
21,826
15,287
2,339
2,626
19,131
0
136,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,174
Gold Earned
73,630
567
Minions Killed
736
0
Camps Cleared
0
2,259,546
Distance Traveled
2,549,641
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,781
415
117
5
0
496,341
1
W
Artio
13,099
504
35
1
0
585,016
10
L
Ganesha
10,060
387
45
2
0
470,102
0
L
Scylla
11,615
447
160
6
0
458,481
0
W
Merlin
15,053
579
200
8
0
457,307
0
L
Fenrir
11,845
456
134
5
0
399,591
1
W
Bellona
14,532
559
141
5
0
461,354
1
W
Ah Muzen Cab
14,908
573
189
7
0
488,936
8
L
Heimdallr
9,873
380
111
4
0
435,031
5
W
Ne Zha
16,038
617
171
7
0
557,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role