Player Matchup

Bellona
Bellona
Henrrieto
Bellona
Level 15
God Stats
8W - 7L
1,555 SR
Queue Stats
19W - 29L
1,267 Elo+
Solo
He Bo
He Bo
Jousei
He Bo
Level 25
God Stats
6W - 8L
1,417 SR
Queue Stats
107W - 78L
1,540 Elo+
Solo
Bakasura
Bakasura
JuniorSleet1247
Bakasura
Level 7
God Stats
1W - 2L
1,339 SR
Queue Stats
1W - 6L
1,201 Elo+
Solo
Yemoja
Yemoja
Lusca051
Yemoja
Level 16
God Stats
51W - 47L
1,486 SR
Queue Stats
138W - 201L
1,352 Elo+
Solo
Sylvanus
Sylvanus
NeriGooo
Sylvanus
Level 18
God Stats
0W - 5L
1,698 SR
Queue Stats
203W - 184L
1,496 Elo+
Solo
Team Averages
Level 16
1,499 SR
1,371 Elo+

VS

Team Averages
Level 20
1,570 SR
1,448 Elo+
Pele
Pele
Denardo
Pele
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,452 Elo+
Party 1
Nu Wa
Nu Wa
MasanDG
Nu Wa
Level 29
God Stats
2W - 1L
1,525 SR
Queue Stats
76W - 63L
1,572 Elo+
Solo
Eset
Eset
N 4 M E D 07
Eset
Level 18
God Stats
11W - 7L
1,823 SR
Queue Stats
260W - 293L
1,377 Elo+
Solo
Danzaburou
Danzaburou
Snayder_CVM
Danzaburou
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 146L
1,395 Elo+
Solo
Ymir
Ymir
Vinsmoke21
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Henrrieto
Bellona
17
1 / 9 / 6
10,627
966
14,284
25,972
15,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
Jousei
He Bo
17
5 / 2 / 4
12,084
1,099
22,152
15,116
5,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
16
2 / 13 / 3
10,171
925
6,594
20,669
9,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
Lusca051
Yemoja
16
1 / 2 / 5
11,423
1,038
4,249
14,010
13,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
NeriGooo
Sylvanus
16
0 / 6 / 5
10,005
910
6,319
15,051
10,446
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

45

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Denardo
Pele
18
6 / 3 / 19
12,206
1,110
15,989
12,125
4,620
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
MasanDG
Nu Wa
20
10 / 1 / 17
13,308
1,210
26,459
6,521
2,692
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 2 / 9
11,487
1,044
14,725
11,503
4,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
Snayder_CVM
Danzaburou
17
2 / 2 / 13
10,738
976
11,960
10,997
3,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 1 / 21
12,477
1,134
15,949
16,392
15,587
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
111
9
Kills
32
32
Deaths
9
23
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Pele
Denardo
Pele
6
3
19
5.17
L
Bellona
Henrrieto
Bellona
1
9
6
0.44
L
He Bo
Jousei
He Bo
5
2
4
3.5
L
Bakasura
2
13
3
0.27
L
Yemoja
Lusca051
Yemoja
1
2
5
1.75
W
Nu Wa
MasanDG
Nu Wa
10
1
17
18.5
W
8
2
9
6.25
L
Sylvanus
NeriGooo
Sylvanus
0
6
5
0.42
W
Danzaburou
Snayder_CVM
Danzaburou
2
2
13
4.25
W
6
1
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,598
Damage
85,082
90,818
Taken
57,538
54,337
Mitigated
31,190
21,242
Healing
8,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Denardo
Pele
15,989
3,572
0
1,040
12,125
4,620
0
7,895
4,230
0
34,717
L
Bellona
Henrrieto
Bellona
14,284
5,269
0
1,388
25,972
15,038
0
17,217
8,437
478
30,836
L
He Bo
Jousei
He Bo
22,152
263
0
3,870
15,116
5,947
0
7,856
7,024
63,272
0
L
Bakasura
6,594
4,576
0
1,415
20,669
9,364
0
11,162
9,327
0
18,320
L
Yemoja
Lusca051
Yemoja
4,249
565
2,279
783
14,010
13,542
0
8,944
4,894
24,570
0
W
Nu Wa
MasanDG
Nu Wa
26,459
8,475
0
113
6,521
2,692
0
3,477
3,019
66,910
0
W
14,725
1,025
1,105
3,018
11,503
4,325
0
7,027
4,226
18,173
0
L
Sylvanus
NeriGooo
Sylvanus
6,319
925
7,505
4,002
15,051
10,446
0
10,856
4,003
19,467
0
W
Danzaburou
Snayder_CVM
Danzaburou
11,960
5,665
0
2,283
10,997
3,966
0
6,447
4,088
0
34,450
W
15,949
2,465
0
696
16,392
15,587
0
8,247
7,503
27,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,310
Gold Earned
60,216
237
Minions Killed
247
3
Camps Cleared
13
1,019,581
Distance Traveled
950,229
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,206
1,110
42
4
4
211,762
0
L
Bellona
10,627
966
26
2
1
230,063
3
L
He Bo
12,084
1,099
85
8
1
221,711
1
L
Bakasura
10,171
925
33
3
0
197,568
0
L
Yemoja
11,423
1,038
55
5
0
176,613
4
W
Nu Wa
13,308
1,210
103
9
5
212,969
0
W
Eset
11,487
1,044
12
1
0
181,089
1
L
Sylvanus
10,005
910
38
3
1
193,626
0
W
Danzaburou
10,738
976
55
5
0
162,420
0
W
Ymir
12,477
1,134
35
3
4
181,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role