Player Matchup

Apollo
Apollo
Brogan13
Apollo
Level 27
God Stats
16W - 10L
1,828 SR
Queue Stats
168W - 208L
1,427 Elo+
Solo
Susano
Susano
Jscovil0
Susano
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 15L
1,500 Elo+
Solo
Bacchus
Bacchus
VikingWeaboo
Bacchus
Level 146
God Stats
2W - 0L
1,753 SR
Queue Stats
137W - 103L
1,737 Elo+
Party 1
Fenrir
Fenrir
mangemaraie69
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 18L
1,743 Elo+
Party 1
Ra
Ra
xSweetOrange18
Ra
Level 17
God Stats
3W - 9L
1,511 SR
Queue Stats
55W - 65L
1,502 Elo+
Solo
Team Averages
Level 43
1,618 SR
1,582 Elo+

VS

Team Averages
Level 16
1,552 SR
1,545 Elo+
Cernunnos
Cernunnos
AcherusKnight
Cernunnos
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 157L
1,617 Elo+
Solo
Thanatos
Thanatos
DankMemester12
Thanatos
Level 7
God Stats
0W - 2L
1,751 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Discordia
Discordia
DemonCharlie229
Discordia
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,556 Elo+
Solo
Ymir
Ymir
Rekiel97
Ymir
Level 25
God Stats
7W - 3L
1,509 SR
Queue Stats
73W - 62L
1,711 Elo+
Solo
Olorun
Olorun
diagonal-survey7
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Brogan13
Apollo
16
2 / 6 / 2
10,021
557
3,240
11,242
3,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
Jscovil0
Susano
13
0 / 14 / 8
8,108
450
4,516
16,285
5,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
VikingWeaboo
Bacchus
18
10 / 4 / 9
12,483
694
12,627
14,395
17,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
13 / 4 / 9
12,770
709
15,354
21,622
20,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 10 / 6
9,475
526
5,770
12,343
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AcherusKnight
Cernunnos
16
10 / 4 / 4
10,198
567
12,071
12,010
6,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
15
7 / 9 / 9
10,262
570
9,670
15,677
5,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
DemonCharlie229
Discordia
18
17 / 6 / 6
11,211
623
20,163
13,032
4,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
16
4 / 6 / 9
9,693
539
12,119
17,063
12,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

3
0 / 2 / 2
5,404
300
259
1,201
246

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
68
27
Kills
38
38
Deaths
27
34
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AcherusKnight
Cernunnos
10
4
4
3
W
Apollo
Brogan13
Apollo
2
6
2
0.5
L
Thanatos
7
9
9
1.28
L
Discordia
DemonCharlie229
Discordia
17
6
6
3.33
W
Susano
Jscovil0
Susano
0
14
8
0.29
L
Ymir
4
6
9
1.42
W
Bacchus
VikingWeaboo
Bacchus
10
4
9
3.63
L
0
2
2
0.5
W
13
4
9
4.38
W
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,507
Damage
54,282
75,887
Taken
58,983
51,899
Mitigated
30,579
13,472
Healing
16,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AcherusKnight
Cernunnos
12,071
5,749
0
2,684
12,010
6,651
504
3,413
8,450
0
59,547
W
Apollo
Brogan13
Apollo
3,240
1,389
0
0
11,242
3,835
6,400
1,982
9,212
0
49,773
L
Thanatos
9,670
3,608
0
8,549
15,677
5,790
72
4,965
10,438
0
43,953
L
Discordia
DemonCharlie229
Discordia
20,163
2,345
0
2,524
13,032
4,950
532
4,511
8,275
70,281
0
W
Susano
Jscovil0
Susano
4,516
700
0
0
16,285
5,771
1,467
10,717
5,050
0
25,010
L
Ymir
12,119
3,255
0
2,680
17,063
12,942
114
3,980
12,722
51,489
0
W
Bacchus
VikingWeaboo
Bacchus
12,627
1,696
0
3,654
14,395
17,385
1,045
5,976
8,312
53,168
0
L
259
176
0
0
1,201
246
23
419
701
1,363
0
W
15,354
5,570
568
7,239
21,622
20,420
2,262
7,303
14,063
0
43,897
W
5,770
468
345
1,666
12,343
4,488
0
5,464
6,709
38,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,857
Gold Earned
46,768
356
Minions Killed
388
0
Camps Cleared
0
1,560,945
Distance Traveled
1,223,568
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,198
567
93
5
0
277,496
1
W
Apollo
10,021
557
97
5
0
318,240
0
L
Thanatos
10,262
570
90
5
0
312,513
0
L
Discordia
11,211
623
114
6
0
273,776
0
W
Susano
8,108
450
33
2
0
340,681
0
L
Ymir
9,693
539
88
5
0
301,923
1
W
Bacchus
12,483
694
101
6
0
299,985
3
L
Olorun
5,404
300
3
0
0
57,860
0
W
Fenrir
12,770
709
56
3
0
311,113
1
W
Ra
9,475
526
69
4
0
290,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role